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RE: Couple of criticisms
Posted: Sun Jan 23, 2011 4:49 pm
by alfonso
ORIGINAL: Smirfy
ORIGINAL: alfonso
How much ammo did the unit receive when it was 18 hexes away from its HQ?
Nearly 100%
No, no how much it has, but how much it received, in tons.
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 5:04 pm
by Smirfy
ORIGINAL: hattrick1
How many Offensives did the Russians have that failed because they over extended their supply line. How many times did the Russians after learning not to over extend the supply line stop and wait for the supplies to build up before continuing.
Is the logistical situation that the Russians had historically in the game using the same logistical game mechanics as the Germans? One of the two biggest reasons keeping the Russians out of Berlin was supply, this might explain why the Russians in the game are in Berlin in 42 or 43. They never have to wait for supply.
Glad somebody understands the ramifications of having zero gravity in game. I prefer to get away from the German/Russian side of things to just general mechanics but yes there is little to stop a Russian or a German player bar railroad repair (even at that I forgot to do that the first half of one of my offensives and it made little difference).
If you take the first Russian winter offensive against the AI there is nothing to stop you except role playing and the AI spamming units. This needs addressed
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 5:06 pm
by Smirfy
ORIGINAL: alfonso
ORIGINAL: Smirfy
ORIGINAL: alfonso
How much ammo did the unit receive when it was 18 hexes away from its HQ?
Nearly 100%
No, no how much it has, but how much it received, in tons.
if that is ammo recieved = 34
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 5:10 pm
by alfonso
Can you post a screenshot similar to this? Perhaps any developer could explain what is happening in your game, if there is an issue, and in the process we all can learn what all those numbers mean...
Edit: 34 tons of ammo do not seem a very large quantity, because my Division in the picture received 358.

RE: Couple of criticisms
Posted: Sun Jan 23, 2011 5:24 pm
by Smirfy
Whats the take screen key?
edit my ammo is near 100% so does not need much
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 5:27 pm
by KenchiSulla
So you are not expending ammo?
Just hit prt scrn and use paint to edit it and make it a JPEG file.
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 5:27 pm
by alfonso
ORIGINAL: Smirfy
Whats the take screen key?
In my keyboard it is at the right of F12, and above Insert, in a group of 3 keys. Then you have to open Paint, and make "Paste". Then you can save the image as JPEG file, and embed it in your post
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 5:36 pm
by alfonso
Thinking about your unit.
It seems that
a) yours is a small unit, which intuitively seem easier to supply
or
b) you were near full capacity, because you did not expend much ammo with that unit.
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 5:45 pm
by alfonso
ORIGINAL: Smirfy
ORIGINAL: Cannonfodder
What kind of german opposition are you facing? And are support units being committed to battle? How does the supply picture look (drawn in and expended). Where is your railhead? How many trucks are you loosing? I now understand what you are saying but it doesnt really say anything without additional information.....
Panzer divisions and defence in depth, nope but sure who cares the way Im going through the Germans it aint important. The additional imformation is largely irrevelant Im 18 hexs from HQ. I have 30% supply 50% fuel and 100% ammo and my railhead is about 6 hexes away. I have plenty of combat numbers
You just cant get your head round this HQ's are a redundant feature their effect on the game is so marginal they are just clutter. The only gravity is the huge number of German units to plough through.
This game need some serious mechanics inserted.
Cannonfodder asked about German opposition because if there was severe fight, ammo is expended. Advance in open country does not expend much ammo. The question was not irrelevant.
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 5:53 pm
by Smirfy
Having no luck with this
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 5:57 pm
by Smirfy
ORIGINAL: alfonso
Thinking about your unit.
It seems that
a) yours is a small unit, which intuitively seem easier to supply
or
b) you were near full capacity, because you did not expend much ammo with that unit.
It is 5 Armoured corps and two mech corps of the 5 tank army which have been in continuous action fighting up to 3 times a week
edit from Kiev to just outside Lvov
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 6:17 pm
by alfonso
ORIGINAL: Smirfy
ORIGINAL: alfonso
Thinking about your unit.
It seems that
a) yours is a small unit, which intuitively seem easier to supply
or
b) you were near full capacity, because you did not expend much ammo with that unit.
It is 5 Armoured corps and two mech corps of the 5 tank army which have been in continuous action fighting up to 3 times a week
edit from Kiev to just outside Lvov
If a unit as big as a Mech Corps only needs 34 tons of ammo to reach 100%...
a) the fight in the last turns has not been very severe
or
b) something is wrong with the ammo expended in your battles. But if you see my screenshot (a Tank Div out of HQ range) I had 19% of ammo before supply, and then received 358 tons to reach 59%, if I interpret the numbers correctly. (I think the manual is wrong about the meaning of my 19%).
My Div did expend ammo, I don't understand what happens in your case.
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 6:40 pm
by Smirfy
ORIGINAL: alfonso
ORIGINAL: Smirfy
ORIGINAL: alfonso
Thinking about your unit.
It seems that
a) yours is a small unit, which intuitively seem easier to supply
or
b) you were near full capacity, because you did not expend much ammo with that unit.
It is 5 Armoured corps and two mech corps of the 5 tank army which have been in continuous action fighting up to 3 times a week
edit from Kiev to just outside Lvov
If a unit as big as a Mech Corps only needs 34 tons of ammo to reach 100%...
a) the fight in the last turns has not been very severe
or
b) something is wrong with the ammo expended in your battles. But if you see my screenshot (a Tank Div out of HQ range) I had 19% of ammo before supply, and then received 358 tons to reach 59%, if I interpret the numbers correctly. (I think the manual is wrong about the meaning of my 19%).
My Div did expend ammo, I don't understand what happens in your case.
Here is the problem, forget the numbers the problem is thus; A tank army has
fought its way 180 miles from its HQ without appreciable detriment to its abilty to continue to fight. The HQ serves no function and is merely redundant, the presence of supply serves no purpose and is redundant, fatigue serves no purpose and is redundant. In reality I should be able to rotate units to smash fatigued Germans instead I can push my units on and on and their fighting capabilty is largely unnaffected (likewise niether is the germans). What is the point of printing a 300 page manual out when you can just keep going and going with most of the features irrevelant?
Because the "enviroment" of game is limited because all these things are far from crucial or decisive the game becomes bland. I did not test it (because I role play a bit to protect the AI) but I am sure that my offensive could have become general along the front and I would suffer not detrimental effects. That I'm afraid is nonsense and goes along way to explain the angst of the German player in the winter of 41.
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 6:55 pm
by Smirfy
Looking at fatigue a bit more A unit of the same type in the line which has not moved or fought in 4 months has the same fatigue as one that has fought over 180 miles not that it effects much.
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 7:37 pm
by ParaB
Have you perhaps massively increased your logistics level in the settings? Or have lowered your enemy's morale and logistics? I ask because what you report is so much different from what I see in my current game with the Axis that I can't really believe it. Some screenshots would be apreciated.
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 7:51 pm
by KenchiSulla
Seriously having trouble understand what is happening in your game. I tried a few turns on the axis side (am in a defensive position in my PBEM now) and as soon as I advance a lot I need to slow down to enable my units to receive supplies and fuel... What are the settings you are using?
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 7:56 pm
by Smirfy
ORIGINAL: ParaB
Have you perhaps massively increased your logistics level in the settings? Or have lowered your enemy's morale and logistics? I ask because what you report is so much different from what I see in my current game with the Axis that I can't really believe it. Some screenshots would be apreciated.
Nope just on default settings for both sides which is default (100). I messed up my photobucket account and get it back in 48 hours. Why would I lie? think I have got it uploaded now.
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 8:05 pm
by Smirfy
And showing the distance
RE: Couple of criticisms
Posted: Sun Jan 23, 2011 8:07 pm
by Smirfy
distance

RE: Couple of criticisms
Posted: Sun Jan 23, 2011 8:07 pm
by KenchiSulla
I see soviet corps expend about 20%-25% of ammo in a deliberate attack. Apparantly this unit hasnt attacked last (few?) turns... It draws less supply then it would when close to its HQ. It probably also isnt commiting support units..
The way I see it, your opposition in front of you has already succumbed to the initial assault (with HQ in range?). What does the map look like?