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RE: Time of fury?
Posted: Sat Feb 12, 2011 4:21 pm
by Peter123
When playing TOW and SOP (two human) I use some house rules, for example:
Not allowed to enter a enemy hex betwen two enemy corps sized units. A more restrictive version of this rule applies across rivers.
Leaders representing supply and support units. They have increased range and strenght and can only stay in elegible HQ units. They are in different flavours: Offensive, defense, minimal, etc. Some of them (Offensives) must be purchased (manualy, F11)
A maximum number of units of each type and level to be fielded for each country.
Air units not allowed to strike (and destroy) very weak land units.
With these rules, you can play low counter density, fun, fast and acurate WWII scenarios; just the ones I like.
I´m not asking for these rules to be implemented but to maintain the flexibility to be able to play this way or just another way.
Here you can see a Stalingrad scenario for SOP played using these rules:
Slideshow Case Blau
I would like to be able to eliminate or tune down overruns for some scenarios (I know some people wants the opossite). Maybe to make overruns moddable could be possible?
Anyway, with the big map, the editor, railways. etc, cant wait for the release.
RE: Time of fury?
Posted: Tue Feb 15, 2011 6:35 pm
by von altair
How about fixing Time of Wrath as promised before collecting more money with new product?
This game is badly broken and is unplayable. Shame on you dev team.
RE: Time of fury?
Posted: Wed Feb 16, 2011 6:00 am
by doomtrader
@von Altair, What about reading the whole thread, and my previous answer to your post?
You didn't provided any example of CTD, not to mention you didn't sent any save game that will allow to reproduce the crash. Non-cnstructive complains are just rude.
I see that you just don't like the naval part of the game which has been completely redesigned for Time of Fury. It's hard to agree that the WAD is broken. Please keep this thread on the subject and if you like to report something else except those things you have already posted (I would really appreciate save game that will allow me to CTD), please start a new thread in the Tech Support forum.
RE: Time of fury?
Posted: Wed Feb 16, 2011 12:05 pm
by JagdFlanker
except for reports not working for anyone beyond the 1st player during a PBEM turn/week i think the game is working great for us. can't wait for the new game!
RE: Time of fury?
Posted: Wed Feb 16, 2011 10:10 pm
by Frido1207
ORIGINAL: doomtrader
You didn't provided any example of CTD, not to mention you didn't sent any save game that will allow to reproduce the crash.
Sorry for stepping in, but to this sentence I have to reply.
I don´t have anything to do with the game issues von Altair mentioned here. But I posted a technical question here & over at the Wasteland Forums in Dec 2010:
http://forum.wastelands-interactive.com ... php?t=3210
tm.asp?m=2652847
In the end, I didn´t get any reply to this at all.
I would have been pleased if you (or someone of your team), would has been answered my question with a single sentence.
You could have told me, that you don´t have the time for this, because you´re working on other projects.
You could have told me, that you´re looking at my question & try to solve it in a later patch or whatever.
You could have told me, that my problem isn´t repeatable for you.
But all you did was nothing.
On the other hand you try to convince me to buy a new (?) product from you?
Tbh. at the moment i don´t feel like a "valued customer" (SotP Order confirmation).
RE: Time of fury?
Posted: Thu Feb 17, 2011 10:28 am
by doomtrader
Hi th1207,
I'm sorry that you didn't received any answer. This is usually me who has been answering to the people, and unfortunately I was out for holidays for my little son's Christening.
RE: Time of fury?
Posted: Sat Feb 19, 2011 8:05 am
by Anraz
Have you seen a new ToF`s subform ? I think it is worth checking it to see a couple of new screens and other game related information. Just click
tt.asp?forumid=927 !
RE: Time of fury?
Posted: Wed Feb 23, 2011 6:59 pm
by von altair
ORIGINAL: doomtrader
@von Altair, What about reading the whole thread, and my previous answer to your post?
You didn't provided any example of CTD, not to mention you didn't sent any save game that will allow to reproduce the crash. Non-cnstructive complains are just rude.
I see that you just don't like the naval part of the game which has been completely redesigned for Time of Fury. It's hard to agree that the WAD is broken. Please keep this thread on the subject and if you like to report something else except those things you have already posted (I would really appreciate save game that will allow me to CTD), please start a new thread in the Tech Support forum.
There is no answer in this forum/tech at all for my bug report. At wasteland forums you told (Posted: 2010-11-30, 16:07
http://forum.wastelands-interactive.com ... php?t=3137) that there will be fixes for broken German AI and Naval issue. 3 months later and no patch/fixes in sight.
Just a new game with new payment cost. Are customers supposed to pay again for a new game, so they can play with working land AI/Naval system?
This not how things should be. By no means I dont want to be rude. However its about time to tell, that I am unhappy customer with a broken game
in my hand. Those problems may sound small, but if Land AI and Naval AI is broken, what is left? I have rights to be unhappy. I've waited 3
months, but all I can see is a new game release upcoming. Customers have rights to know how gamesupport works, so they can decide if its worth
the money.
I would like to repeat, that I like Time of Wrath a lot, if it just would work.
And no, I dont have savefile to reproduce CTD. Sometimes it crash, sometimes it dont. I can live with few crashes as long as even AI would work.
If you, for example want to reproduce broken naval AI. Start a new game with Italy. Get all your naval to dock. Run few turns and you wont get ANY
damage to your resources. As soon as you move even one ship to the sea, it starts working (though AI naval stacking with just 1 ship/fleet doesnt work).
Whats the point of having naval modeled at all if you can avoid enemy just by keeping your navy at dock or kill 1 ship AI task forces easily with your eyes
closed!??
RE: Time of fury?
Posted: Wed Feb 23, 2011 7:22 pm
by doomtrader
I didn't declared when those fixes will be released. But they should be expected in next patch. If you will take a look at my post from 27th of January you will find out when.
Also I don't think that those issues overrules that the AI is broken. Does the Soviet AI allows you to beat it every time you are playing Germany? Are you able to hold German AI every time when playing as France?
I can understand that you are not happy with the design of the naval part of the game, but this brought improvements in the next titles. If you will buy a Ford KA, and put two adult persons into the back seat, The Ford Motor Company won't give you a new car just because they are hitting their heads with the roof.
We are constantly supporting our products and if you will compare gold version of Time of Wrath with the latest patch, you will see how many new features and improvements have been added. Saying that we are trying to put the bite is just unfair.
RE: Time of fury?
Posted: Wed Feb 23, 2011 7:35 pm
by von altair
ORIGINAL: doomtrader
Also I don't think that those issues overrules that the AI is broken. Does the Soviet AI allows you to beat it every time you are playing Germany? Are you able to hold German AI every time when playing as France?
I can understand that you are not happy with the design of the naval part of the game, but this brought improvements in the next titles. If you will buy a Ford KA, and put two adult persons into the back seat, The Ford Motor Company won't give you a new car just because they are hitting their heads with the roof.
Land AI is broken for sure, if German AI still hangs around Warsow at 1944 and dont know how to capture it. There is a screenshot (1940) about it:
http://www.mediafire.com/imageview.php? ... asajc1bqfu
Situation stays like this for the rest of the game.
You were right, I mistyped year in wasteland forums. Thats not important, since screenshot will be the same at 1944. AI is broken, it cant
capture capital or, does it find out important resource hex/capture it.
Like I sayd, there is no point at all modeling naval if it doesnt work AT ALL, if you just move your ships to a dock. AI should still work man
If I would buy a ford (which I wont never do) and its engine doesnt work and doors are jammed, for sure Ford would give
me a working car or my army of jurists would get me 5 million dollars and 10 fords
RE: Time of fury?
Posted: Wed Feb 23, 2011 8:39 pm
by doomtrader
The resource hex is not so important from the strategic point of view. It will provide Germans no more than 1 PP. Of course this will be corrected in next patch.
Again, land AI is not broken, only the laying siege mechanism. It is only part of the AI, and this will be improved in next patch. Can you please provide any other examples of not properly working AI?
The Naval AI works as we wanted to work, so it is not broken. I'm really sorry you don't like how it works.
RE: Time of fury?
Posted: Wed Feb 23, 2011 10:52 pm
by von altair
ORIGINAL: doomtrader
The Naval AI works as we wanted to work, so it is not broken. I'm really sorry you don't like how it works.
Excuse me, did I get this right? Naval AI works as you guys wanted it to work? It's ok for you guys, that AI
doesn't do anything if a human player has its naval at dock? Italy and UK for example doesn't suffer any convoy
losses (ST points). Royal Navy letting Axis to feed Africa Corps for free? But then starts working normally
if Italy gets a single destroyer in the sea? Whoa.
RE: Time of fury?
Posted: Thu Feb 24, 2011 6:23 am
by doomtrader
I'm saying that the regular navy groups are not operating against convoys.
RE: Time of fury?
Posted: Sat Feb 26, 2011 9:59 pm
by von altair
ORIGINAL: doomtrader
I'm saying that the regular navy groups are not operating against convoys.
Yes I can understand that, but how can you explain it that a player starts loosing St points as soon as
he moves a fleet in the sea and dont lose anything if fleets are back to a dock. That sounds heavily a bug,
or atleast unlogical. In case of Italy its way better not to use any fleets if Africa can get those
supplies for free

That just dont makse sense, please fix it.
RE: Time of fury?
Posted: Sat Feb 26, 2011 11:01 pm
by doomtrader
If you are saying that AI raiders are not operating on the Mediterranean sea, then this should be fixed.
RE: Time of fury?
Posted: Sun Feb 27, 2011 5:15 pm
by Tomokatu
In a separate solo game, I can confirm that the AI DOES use raiders against supply convoys in the Med. Not broken at all.
RE: Time of fury?
Posted: Sun Feb 27, 2011 9:36 pm
by von altair
ORIGINAL: Tomokatu
In a separate solo game, I can confirm that the AI DOES use raiders against supply convoys in the Med. Not broken at all.
Try to move your fleets in docks, and check that you have no fleets in the sea, and they wont.
RE: Time of fury?
Posted: Thu Mar 10, 2011 8:16 pm
by Anraz
BTW gwgardner is writing an AAR based on beta version of the game ->
Time of Fury beta AAR.
RE: Time of fury?
Posted: Fri Mar 11, 2011 1:51 am
by Maximeba
Is Matrix taking pre orders for this game. If so I'm ready to slap my money down, or at least I have my credit card in hand.[;)]
RE: Time of fury?
Posted: Sun Oct 16, 2011 7:11 pm
by von altair
ORIGINAL: doomtrader
von Altair, I have already wrote couple of times that we are going to bugfix Time of Wrath, and the next patch should be released in mid March.
Any news about that patch? I belive we are past mid march already