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RE: Changes in the Game
Posted: Tue Feb 22, 2011 7:40 pm
by Geomitrak
ORIGINAL: Jason Petho
At a range of 1 hex, shooting the mortar would have been a wiser option, no?
Being a 120mm, it was nice of your opponent to allow you to drive up and haul it out!
Additionally, what scenario was it, I would like to check it out. Or, if you have the files can you mail them to me, I would love to see them.
Thanks!!
Jason Petho
The scenario was Get Off The Beach. Extreme Assault was on ( hence my remarks about it ). The disrupted 120 mm mortar was the fixed one in trench hex 23,9 and it was, by that time, the only unit in there. The US infantry assaulted from trench hex 24,9.
And yes, Jason it would have been nice for my opponent to allow me to drive up and offload the mortar right in front of them. Why you even think that happened, however, is beyond me. I never said anything of the kind.
Regards
Paul
RE: Changes in the Game
Posted: Tue Feb 22, 2011 7:58 pm
by Jason Petho
Hi Paul
My misunderstanding, I thought this:
Just for information, in my PBEM games the Extreme Assault option is turned off as can lead to some peculiar results. A disrupted German 120mm mortar platoon repeatedly repulsed assaults by two full strength US infantry platoons.
...meant you had it turned off. I misread, so I apologize.
I also understood this:
I withdrew the mortar platoon and it took no further part in an otherwise enjoyable scenario.
... to mean you were able to transport the mortar platoon out of the hex. Being a 120mm mortar, it would need a vehicle to do so. Hence my comment.
English is clearly not my forte.
So, I apologize in advance for the Modern Wars manual.
Jason Petho
RE: Changes in the Game
Posted: Tue Feb 22, 2011 7:59 pm
by Jason Petho
ORIGINAL: MrRoadrunner
[&o] My bad. [8|]
I misread his message.
Nope, my mistake.
You were right.
Apologies.
Jason Petho
RE: Changes in the Game
Posted: Tue Feb 22, 2011 8:26 pm
by MrRoadrunner
No worries. [:)]
We are both just separated by a common language? And, an uncommon one? [;)]
The trench would surely become a factor? And, I can envision the two mortarmen scrambling to throw their tubes at the attackers to scare them off. Or maybe they watched "Saving Private Ryan" too?
Smack them shells against the base plate and toss 'em!
RR
RE: Changes in the Game
Posted: Tue Feb 22, 2011 9:35 pm
by V22 Osprey
I'm honestly confused by this thread.[&:]
RE: Changes in the Game
Posted: Wed Feb 23, 2011 4:42 am
by Crossroads
ORIGINAL: MrRoadrunner
Smack them shells against the base plate and toss 'em!
That's the obvious way to go, isn't it! As a 120mm mortar cannot fire into an adjacent hex... [;)]
RE: Changes in the Game
Posted: Fri Feb 25, 2011 11:50 pm
by Nebfer
Well a German 120mm Mortar platoon as of May 1st 1944 -part of KsTN 151n (heavy company Neu Art of a infantry battalion Neu Art)
Platoon Troop
-Platoon Commander x1
-Arming circle NCO x1
-Arming circle operator x1
-Rangefinder operator x1
-Messenger x1
-Radio operators x3 (Feldfunk-Sprecher b -AKA Feldfu b)
-Armorer x1
-Motorcycle messenger x2
-Driver x1
-1x 4 person car
------
Field phone troop
- Telephone NCO x1
- Telephone operators x3
- Driver x1
- 1x RSO tracked truck
---------
Mortar group
-Section Commander x1
-Mortar Squad leaders x4
-Mortar Crewmen x20 (5 per mortar)
-Drivers x5
-120mm Mortars x4
-Light Machineguns x2
-RSO Tracked Trucks x4
-lt Truck x1
Over all
1x Officer
7x NCOs
39x Enlisted
5x RSOs
1x Car
1x lt Truck
2x Motorcycles
4x 120mm Mortars
2x lt Machineguns (operated by the mortar crew)
34x Rifles
7x SMGs
7x Pistols
A small but potent armament.
RE: Changes in the Game
Posted: Sat Feb 26, 2011 9:39 am
by Crossroads
That's a good post Nebfer. It would be nice if the mortar unit would actually have some firepower available towards the adjacent hex, to reflect the armament they have in place for self defence.