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RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Feb 18, 2011 9:51 am
by pws1225
I ran a few more turns last night including using Tracker. No problems!

Thanks Michael.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Feb 18, 2011 9:54 am
by michaelm75au
Excellent !!!!
Was a bit worried about the DLL translating saves for Tracker after the Windows patch last year (IIRC) that broke it.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Feb 18, 2011 10:29 am
by Omat
Hello

Tanks for your respond. You don`t need to change it only because I feel it is not logic for me. :) Well I am not th hub of the world so dan`t waste your time.

Bye
ORIGINAL: michaelm

ORIGINAL: Omat

2.) I am not sure if this is a bug, but I think not logical:

Problem:
Variant A:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "any pool" and select the pilot from the No.242 RAF and the No. 146 get him.

Variant B:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "group pool" and select the pilots from the No.242 RAF and the No. 146 does NOT get the pilot. Instead the pilot go the the fighter pool...but i requested for the No. 146...

Short: Both variants requests a pilot for No. 146 Sqn. When you took variant A you get one and if you take variant B you don’t.

I think what I am trying to do is to allow you to transfer pilots between groups (any filter) and allowing you to transfer pilots to the Reserve (when group filter on).

In other places, I have used the right/left click to make the distinction.
This screen might have been set up before I went with the r/l-click.
I'll see if I can make it work same way so outcome is same regardless.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Feb 18, 2011 10:32 am
by littleike
Game still exit to desktop after F12 press.

Thanks for your effort Michaelm and good work.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Feb 18, 2011 10:34 am
by michaelm75au
ORIGINAL: littleike

Game still exit to desktop after F12 press.

Thanks for your effort Michaelm and good work.
That is a quick exit key; WAD

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Feb 18, 2011 10:36 am
by michaelm75au
ORIGINAL: Omat

Hello

Tanks for your respond. You don`t need to change it only because I feel it is not logic for me. :) Well I am not th hub of the world so dan`t waste your time.

Bye
ORIGINAL: michaelm

ORIGINAL: Omat

2.) I am not sure if this is a bug, but I think not logical:

Problem:
Variant A:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "any pool" and select the pilot from the No.242 RAF and the No. 146 get him.

Variant B:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "group pool" and select the pilots from the No.242 RAF and the No. 146 does NOT get the pilot. Instead the pilot go the the fighter pool...but i requested for the No. 146...

Short: Both variants requests a pilot for No. 146 Sqn. When you took variant A you get one and if you take variant B you don’t.

I think what I am trying to do is to allow you to transfer pilots between groups (any filter) and allowing you to transfer pilots to the Reserve (when group filter on).

In other places, I have used the right/left click to make the distinction.
This screen might have been set up before I went with the r/l-click.
I'll see if I can make it work same way so outcome is same regardless.

You are correct in that it does not seem logical; why bend the pool filter to act differently when it really is dependent on the pilot where he should go.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Feb 18, 2011 6:59 pm
by Reg
ORIGINAL: michaelm

ORIGINAL: viberpol

ORIGINAL: michaelm



You'r right!
I didn't even notice it.
I might see if can use some other symbol to amke it more obvious.

Some other color of "!" can make it more obvious IMHO

I was going to change it to '=' rather '!'.
Coloring a single character may not give enough contrast.


Image

What about inserting a space before the special character to separate it from the number and make it more obvious...

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Feb 18, 2011 9:22 pm
by noguaranteeofsanity
When viewing the search arcs, it seems that if the arc ends on 0 degrees in a clockwise direction (eg 330 to 0), it appears in the old colour scheme.  All other arcs appear in the new colour scheme.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Fri Feb 18, 2011 9:26 pm
by michaelm75au
ORIGINAL: Reg

ORIGINAL: michaelm

ORIGINAL: viberpol




Some other color of "!" can make it more obvious IMHO

I was going to change it to '=' rather '!'.
Coloring a single character may not give enough contrast.


Image

What about inserting a space before the special character to separate it from the number and make it more obvious...
There is a space (or two) there.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Feb 20, 2011 9:48 am
by Halsey
Running fine.
Blue looks good.


Just a note though.

On your revised TO&E symbols.
Should look like this.

(+) means overstrength.
(-) means understrength.


The way you have it set up.

(+) means needs.
(-) means too many.
Confusing to recognize at a glance.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Feb 20, 2011 10:32 am
by michaelm75au
The markers indicate that devices can be added (+) and devices can be upgraded (=)

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Feb 20, 2011 2:48 pm
by Halsey
Ahh, ok then.

Then I really don't care to have the extra symbols on the LCU screen.
I'm more concerned about current strength as a player, not upgrades.

Sorry...

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Feb 20, 2011 4:48 pm
by Bullwinkle58
ORIGINAL: michaelm

The markers indicate that devices can be added (+) and devices can be upgraded (=)

Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Feb 20, 2011 4:59 pm
by stuman
ORIGINAL: Bullwinkle58

ORIGINAL: michaelm

The markers indicate that devices can be added (+) and devices can be upgraded (=)

Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.

+1

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Feb 20, 2011 6:18 pm
by witpqs
ORIGINAL: stuman
ORIGINAL: Bullwinkle58
ORIGINAL: michaelm

The markers indicate that devices can be added (+) and devices can be upgraded (=)

Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.

+1

Having the symbols on screen rocks!

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Feb 20, 2011 8:06 pm
by PaxMondo
ORIGINAL: witpqs
ORIGINAL: stuman
ORIGINAL: Bullwinkle58



Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.
+1

Having the symbols on screen rocks!
+1

A very nice new feature. Thanks for the support.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Mon Feb 21, 2011 11:39 am
by Bullwinkle58
ORIGINAL: witpqs
Having the symbols on screen rocks!

Although I must say that having these symbols now makes me see how badly some of my units have been managed. Bad moose!!

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Mon Feb 21, 2011 3:25 pm
by drw61
You're not the only one! [;)]
ORIGINAL: Bullwinkle58

ORIGINAL: witpqs
Having the symbols on screen rocks!

Although I must say that having these symbols now makes me see how badly some of my units have been managed. Bad moose!!

RE: Kates

Posted: Mon Feb 21, 2011 7:21 pm
by PaxMondo
Ok, in Build 02, Kates with bombs would level bomb at 9000 and glide bomb at 10,0000.  Now in Build 03 Kates level bomb from both 9000 and 10,000.  Which is WAD?
 
I'm ok either way, but would like to know which is going to be in place going forward.  [;)]
 
If a preference can be made, then I would like to vote for the Build 02 style (glide bombing at 10,000).  It made pairing with Vals easier in terms of getting coordination with your escort.
 
Thanks!

RE: Kates

Posted: Tue Feb 22, 2011 8:37 am
by michaelm75au
How are you telling the difference?