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RE: Creating new units?
Posted: Sun Mar 06, 2011 7:03 pm
by Skanvak
How is calculated the transport hability of an equipement with the transport capacity? Because I though to use one equipement for a 5 men squad but I have to be sure that this 10 len can enter the Rhino APC.
RE: Creating new units?
Posted: Wed Mar 09, 2011 6:00 pm
by Skanvak
really no one can confirm that?
RE: Creating new units?
Posted: Wed Mar 09, 2011 6:13 pm
by Oberst_Klink
8.2.7 Unit Weight
This is the sum of the weight of all assigned equipment, expressed in tons. This figure is used when determining whether
the unit is eligible for transport by Aircraft, Helicopters, Ships, or Trains.
You just create the units you want to drop on the 'planet' etc. and then you design and adjust the weight lifting capacity of your drop ships or your planetary mech assault transports.
RE: Creating new units?
Posted: Wed Mar 09, 2011 7:13 pm
by Telumar
Trucks and all kind of motorised transport can lift two pieces of equipment (those with
moves slowly or
requires transport flag).
Horse teams can transport one equipment piece with the
moves slowly flag or two pieces with the
requires transport flag. The distinction between horse team and fast horse team refers only to speed. (Horse or Fast Horse flag in the equipment editor).
Is this what you wanted to know?
As for your other questions:
Volume is express in cubic meter and is usefull only for vehicle
Volume for infantry should be 999 and have no bearing
Weight is in Kg
Italic Text is from Bob Cross' "How to edit the Equipment Database" article in the TOAW III manuals folder.
Note the “Volume” value (probably in cubic meters). This is used to form the tank’s RCSB value by the formula RCSB = SQRT(Volume) x 20.4125. Bigger the RCSB, the easier the tank is to hit.
“Weight” is in Kg, but doesn’t seem to be used by TOAW. I’d enter it anyway.
What should I put in DF value for tank?
What exactly mean Kinetic anti-armor?
Difference between laminate and composite armor?
DF factor for armored vehicles. Their DF factor is actually calculated from their armor factor. The value in the DF database entry for such vehicles actually pertains to the vehicle weight, instead.
[...]
weight = 0.75 x DF value (rounded down)
[...]
Actual DF = 5 + Armor/10 (rounded down). (There are a few arcane exceptions, such as tanks with reactive armor and SP guns, but TOAW handles them for you – you just enter the armor value)
RE: Creating new units?
Posted: Wed Mar 09, 2011 7:50 pm
by Skanvak
Thanks first part on transport was what I asked and it helped. If I understand for land transport, the number of unit transported cannot be changed, it is hard coded. Ok.
I am still a bit puzzled about the last part. Sad Norm didn't let explanation to its games engine to the public.
For example I am still wondering which is the difference between laminate and composite.
And for the DF to be enter in the editor it seems to be DF= weight/0,75
Klink thanks for the weight info, I didn't notice it. Thought the editor seems to use kg and not tons.
I still don't get why infantry have 999 in volume and no weight. May be it is useless for lightweight unit?
RE: Creating new units?
Posted: Wed Mar 09, 2011 8:00 pm
by Telumar
ORIGINAL: Skanvak
For example I am still wondering which is the difference between laminate and composite.
I suspect Bob Cross to know more about this...
ORIGINAL: Skanvak
I still don't get why infantry have 999 in volume and no weight. May be it is useless for lightweight unit?
As said, volume is only needed for tanks (more specifically for every armored piece of equipment)* and only there it's applied. Think of 999 as a (hard coded) value telling the engine: Do not use ..or so...
1 squad = weight 1, btw.
*
I intend to use Armoured and Infantry setting for the power armor of the spacemarine. Do you see any trouble doing this? <- quote from you.
Now i see a problem there..
RE: Creating new units?
Posted: Wed Mar 09, 2011 9:27 pm
by Curtis Lemay
ORIGINAL: Telumar
ORIGINAL: Skanvak
For example I am still wondering which is the difference between laminate and composite.
I suspect Bob Cross to know more about this...
I only know what's in the Manual:
Exotic Armor
These types of armor provide improved resistance to HEAT antiarmor
weapons.
- Composite Armor: The equipment has Composite Armor.
- Laminate Armor: The equipment has Laminate Armor (for example,
Chobham armor).
- Reactive Armor: The equipment has Reactive Armor.
I gather that Laminate's benefit may be a bit better than Composite's (but maybe not) since the most modern tanks have it. Reactive seems to be an "extra" that can be added to the other two.
RE: Creating new units?
Posted: Thu Mar 10, 2011 9:51 am
by Oberst_Klink
ORIGINAL: Skanvak
Thanks first part on transport was what I asked and it helped. If I understand for land transport, the number of unit transported cannot be changed, it is hard coded. Ok.
I am still a bit puzzled about the last part. Sad Norm didn't let explanation to its games engine to the public.
For example I am still wondering which is the difference between laminate and composite.
And for the DF to be enter in the editor it seems to be DF= weight/0,75
Klink thanks for the weight info, I didn't notice it. Thought the editor seems to use kg and not tons.
I still don't get why infantry have 999 in volume and no weight. May be it is useless for lightweight unit?
Kamerad, have a look at this article and contact Ray for ideas/help.
http://www.wargamer.com/forums/tm.aspx?m=186983&mpage=1
kLiNk, Oberst
Former member of the 131st planetary assault legion
RE: Creating new units?
Posted: Thu Mar 10, 2011 3:12 pm
by Skanvak
As said, volume is only needed for tanks (more specifically for every armored piece of equipment)* and only there it's applied. Think of 999 as a (hard coded) value telling the engine: Do not use ..or so...
1 squad = weight 1, btw.
*I intend to use Armoured and Infantry setting for the power armor of the spacemarine. Do you see any trouble doing this? <- quote from you.
Now i see a problem there..
Thanks I did not know for squad weight.
For the power armour, I have always think that they were some kind of one man vehicle (like dreadnought) and therefore they are hard target. Just putting High defence seemed wrong.
If I remeber rightly, the infantry setting should limit the number of fire so it should be ok? What problem do you see (honestly, I need to discuss about that)?
RE: Creating new units?
Posted: Sat Apr 02, 2011 12:49 am
by Central Blue
ORIGINAL: Skanvak
Thanks first part on transport was what I asked and it helped. If I understand for land transport, the number of unit transported cannot be changed, it is hard coded. Ok.
I am still a bit puzzled about the last part. Sad Norm didn't let explanation to its games engine to the public.
For example I am still wondering which is the difference between laminate and composite.
And for the DF to be enter in the editor it seems to be DF= weight/0,75
Klink thanks for the weight info, I didn't notice it. Thought the editor seems to use kg and not tons.
I still don't get why infantry have 999 in volume and no weight. May be it is useless for lightweight unit?
You might want to check out Bob's response about DF Value at post #15 in this thread at Game Squad:
http://forums.gamesquad.com/showthread. ... -III/page2
Seems that the DF Value for equipment only has an impact on how the unit is weighed for rail transport.
I see many designers use the DF Value to create squads/sections of different size than ten men. I don't know if it helps. It doesn't seem to hurt.
RE: Creating new units?
Posted: Wed Jun 22, 2011 4:01 am
by Wally Wilson
THis is all very interesting. I'm hoping to do something a bit different, or better yet, come across someone who has aready done it.... to update the equipment file with modern equipment that is missing from the file.
But anyway, I also rather like the idea of working up a custom file for some "fantastical" games.
Chobham armor is a form of laminate composite armor. So, laminate would be a cheap mans Chobham, but may not suffer too baddly with reactive armor on top. AFAIK.