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RE: Would Matrix Consider A Few Final Tweeks?
Posted: Tue May 10, 2011 3:11 am
by Ian R
The 'cargo numbers' in the air group data base for the KB groups have some stuff in them in the 1941 campaign, that IIRC Dave Yeager said on the Pacwar mailing list he suspected triggered some sort of advantage recognised by the exe that ran until about March/April 42, just can't remember when it stops. maybe Matrix have removed it. We don't want the Ryukaku & Hikaku arriving before then [;)]
PM me and I'll send you the readme file settng out the rationale for the changes.
RE: Would Matrix Consider A Few Final Tweeks?
Posted: Thu May 12, 2011 6:59 pm
by bradk
Well, they sure were interested in wiping out any advantage IJ AI had... to the point playing against IJ AI isn't even a game any more.
RE: Would Matrix Consider A Few Final Tweeks?
Posted: Sat Jun 11, 2011 6:29 pm
by Capt. Harlock
After looking into this futher, I've found that just about eveything major that players have commented about over the years as problems with V 3.2 can be corrected through obc edits. So that's really good news because it can be done by a reasonably skilled consumer with an editor.
There's one other thing that should be corrected, which can't really be done with the editor. In the latest version, airfields on level 4 (lowlands) terrain cannot be expanded beyond size 4. This is a problem for squadrons/daitai with 48 fighters. It was not Grigsby's original limit (all the way up to 9!) and leads to the ridiculous situation that level 7 (jungle) terrain is more desirable. To top it off, the OBC itself has to "cheat" and start several airfields or ports at size 5, in terrain where they could not be built during the course of the game.
RE: Would Matrix Consider A Few Final Tweeks?
Posted: Fri Jun 17, 2011 10:27 am
by bradk
I think Grigsby had some ports start off larger than the max that could be built. It kind of makes sense to me in places that may not have a real good natural harbor, just a decent one, but which are locations that were developed into outstanding locations over a period of many decades. The other thing is that having port size, airfield size, and combat difficulty all determined by the same variable - terrain rating - is unlikely to accurately simulate all three.
Consider, for example, Midway and Kwajalein. I think the terrain rating of 1 handles the combat difficulty situation well on both of them. Not so with port and airfield. Midway is over rated and Kwajalein is underated on port and airfield.
Classification and compromises...
RE: Would Matrix Consider A Few Final Tweeks?
Posted: Mon Oct 10, 2011 5:13 am
by Ranger-75
When did IJN oil go 'unlimited' I don't remember that... Then again i've been off the board for a few years...
RE: Would Matrix Consider A Few Final Tweeks?
Posted: Mon Oct 10, 2011 5:38 pm
by Capt. Harlock
When did IJN oil go 'unlimited' I don't remember that... Then again i've been off the board for a few years...
AFAIK, that is new to the latest version, 3.2, and is only true when the computer is playing the Japanese side.
RE: Would Matrix Consider A Few Final Tweeks?
Posted: Mon Oct 17, 2011 1:14 pm
by orabera
I would pay for an updated game, WiTP is not for everyone, Pacific War might attract a broader crowd.
RE: Would Matrix Consider A Few Final Tweeks?
Posted: Mon Oct 17, 2011 2:32 pm
by bradk
ORIGINAL: Capt. Harlock
When did IJN oil go 'unlimited' I don't remember that... Then again i've been off the board for a few years...
AFAIK, that is new to the latest version, 3.2, and is only true when the computer is playing the Japanese side.
Oil, is unlimited only mid and late game. Early game, Combined Fleet grabs most of the TKs and uses them in replenishment TFs, killing the oil supply. This is the cause of what the documentation refers to as the plodding IJ conquest of DEI. The solutions - resduction of Allied defensive capabiltiy - were bandaids not addressing the root cause. The solution was to remove TKs as an available ship type for replenishment TFs and give IJN a few more AOs.
RE: Would Matrix Consider A Few Final Tweeks?
Posted: Sat Dec 03, 2011 11:18 pm
by Tony4245
ORIGINAL: bradk
Oil, is unlimited only mid and late game. Early game, Combined Fleet grabs most of the TKs and uses them in replenishment TFs, killing the oil supply. This is the cause of what the documentation refers to as the plodding IJ conquest of DEI. The solutions - resduction of Allied defensive capabiltiy - were bandaids not addressing the root cause. The solution was to remove TKs as an available ship type for replenishment TFs and give IJN a few more AOs.
Nuts, and there I was sinking tankers by the buttload in '43 and '44.
RE: Would Matrix Consider A Few Final Tweeks?
Posted: Thu Dec 15, 2011 2:39 pm
by bradk
ORIGINAL: Cerran
ORIGINAL: bradk
Oil, is unlimited only mid and late game. Early game, Combined Fleet grabs most of the TKs and uses them in replenishment TFs, killing the oil supply. This is the cause of what the documentation refers to as the plodding IJ conquest of DEI. The solutions - resduction of Allied defensive capabiltiy - were bandaids not addressing the root cause. The solution was to remove TKs as an available ship type for replenishment TFs and give IJN a few more AOs.
Nuts, and there I was sinking tankers by the buttload in '43 and '44.
Play against a human and sinkng TKs would be significant. An oil denial strategy is not effective in a game against IJ AI... yet oil was the reason Japan went to war. A game against IJ AI is in effect reduced to a project to make big explosions.