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RE: Should I visit this forum any more ??
Posted: Tue Mar 01, 2011 9:30 pm
by Oleg Mastruko
ORIGINAL: heliodorus04
I consider Oleg a ... and the author of his own hagiography, and thus, I just scroll past his posts now. (Hint for Oleg: I won't be reading your reply to me.)
There's a simpler way to achieve this goal, just click the green button and put me on "ignore" list. If that would help you and some other people, than by all means do it. Scrolling past by my posts may be pretty demanding, as some of them are obviously too long and wordy for you to digest.
RE: Should I visit this forum any more ??
Posted: Tue Mar 01, 2011 9:45 pm
by roeddog
ORIGINAL: cookie monster
ORIGINAL: Josh
ORIGINAL: cookie monster
That's a rather politically incorrect avatar doncha think?
Charley Chaplin is politically incorrect?
[:D] HAHA. No not at all... I thought it was some spoof of Hitler. They share the same moustache.
I'm a proud believer of ironic Avatar pictures.
It originally was a spoof of Hitler, in his day Chaplin used to slam the crap out of him in his movies They we hysterical

RE: Should I visit this forum any more ??
Posted: Tue Mar 01, 2011 10:28 pm
by Fred98
ORIGINAL: Oleg Mastruko
Calm down. I am not "king of the forums".
You were till you changed the avatar.
Bring back the old avator!
-
RE: Should I visit this forum any more ??
Posted: Tue Mar 01, 2011 10:37 pm
by TulliusDetritus
I see a lot of people managed to change their avatars. I am trying to change mine (about time I get a GF, and the current pic might scare them away, if you know what I mean) since december but I can't. I get an error. So I'm stuck with the somewhat "special" guy [&:] I was told the error was on the server's side. Perhaps someone does not want me to [finally!] get a nice GF [:(]
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 3:19 am
by RCHarmon
The shorter battles are worth playing.
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 3:27 am
by heliodorus04
ORIGINAL: RCH
The shorter battles are worth playing.
Road to Leningrad is still my favorite. Either side.
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 4:36 am
by LiquidSky
My avatar is from the movie "The Great Dictator" which was filmed before wwii broke out, and released in 1940.
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 6:30 am
by DBeves
Well - I take this all on board.
Cant say anything even in this thread has made me feel better about the game as there seems to be a consensus even from different sides of the fence it is in fact broken - at least as far as the GC goes - which is in fact all I am interested in. The seeming lack of any official input into the argument doesnt augur well for it being fixed anytime soon either.
Still, had a couple of friends who were going to buy but I told them to hold off - at least I know I can tell them to wait a couple of years for the field marshal edition and keep them as friends![;)]
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 6:38 am
by cookie monster
Play with a house rule during the first winter, till it gets patched away.
When it starts looking unrealistic, come to a compromise. After the winter let the fun resume.
Simple.
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 7:32 am
by Apollo11
Hi all,
ORIGINAL: DBeves
Well - I take this all on board.
Cant say anything even in this thread has made me feel better about the game as there seems to be a consensus even from different sides of the fence it is in fact broken - at least as far as the GC goes - which is in fact all I am interested in. The seeming lack of any official input into the argument doesnt augur well for it being fixed anytime soon either.
Still, had a couple of friends who were going to buy but I told them to hold off - at least I know I can tell them to wait a couple of years for the field marshal edition and keep them as friends![;)]
I will repeat what I wrote previously in one other similar thread - there is great 1942-1945 campaign if anyone feels / thinks that Barbarossa (i.e. 1st winter) rules are currently too adverse!
WitE is great fun to play and enjoy with plethora of scenarios (big and small)! [:)]
Leo "Apollo11"
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 9:46 am
by DBeves
ORIGINAL: Apollo11
Hi all,
ORIGINAL: DBeves
Well - I take this all on board.
Cant say anything even in this thread has made me feel better about the game as there seems to be a consensus even from different sides of the fence it is in fact broken - at least as far as the GC goes - which is in fact all I am interested in. The seeming lack of any official input into the argument doesnt augur well for it being fixed anytime soon either.
Still, had a couple of friends who were going to buy but I told them to hold off - at least I know I can tell them to wait a couple of years for the field marshal edition and keep them as friends![;)]
I will repeat what I wrote previously in one other similar thread - there is great 1942-1945 campaign if anyone feels / thinks that Barbarossa (i.e. 1st winter) rules are currently too adverse!
WitE is great fun to play and enjoy with plethora of scenarios (big and small)! [:)]
Leo "Apollo11"
Yes thanks Apollo ... Not that I am interested in starting a game in 1942 I guess that would be a solution for some but it is something I am just not interested in doing.
What I did wonder when I first posted this is whether there were those who argued against there being an issue with the first winter rules ? It seems to me there isnt ?
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 1:02 pm
by Mynok
ORIGINAL: TulliusDetritus
I see a lot of people managed to change their avatars. I am trying to change mine (about time I get a GF, and the current pic might scare them away, if you know what I mean) since december but I can't. I get an error. So I'm stuck with the somewhat "special" guy [&:] I was told the error was on the server's side. Perhaps someone does not want me to [finally!] get a nice GF [:(]
Erm...if they are trolling this board for dates.....

RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 1:23 pm
by pompack
ORIGINAL: Q-Ball
Anyone who plays WITP-AE knows that it took a LONG time, about 5 years and a brand-new release, to get it sorta right. That didn't mean it wasn't fun to play all along, it just meant we kept sharing data, etc, to get things more historical or more playable or both. That is a fact of life with a complex gaming engine, like that one, or WITE.
First, Kudos to Q-Ball!
Now all of this fire and brimstone has been amusing to me because I lived through (and enjoyed) the complete WitP/WitP AE experience. It has a steep AND long learning curve and like WitE it was (is) an extremely complex game whose complexities lie in layer upon layer of complex tactics/strategy options.
I well remember the first months of the game as people first mastered the AI and then Japanese players began to demolish Allied players with even greater ease. There were howls of anguish that the Japanese were over-powered and that the game was so horribly unbalanced that no one could win as the Allies; there was even a quite vocal minority that hinted that the developers were secret Japanese militarists who were attempting revenge for WWII [:)]. Fortunately the devs just waited patiently.
Then people began to to understand how to play as the Allies. Now the howls of anguish were heard from the other side (but frequently from the same people, very strange) that the Japanese had no chance to win the war (what an novel idea [:D]). The "solution" was a series of user mods that boosted the Japanese and balanced the game.
Then came WitP-AE with even more layers of complexity. So we went through the same sequence again but this time quite a bit faster and the balancing mods were "official" scenarios.
Now the point I am trying to make is that I still feel that it is premature to run around in circles screaming that the game is broken when people (and I definitely DO include the devs under "people) don't yet have enough experience with the game to wring out the best performance from the model, especially with the multitude of tactical/strategic variations that human players just naturally develop.
With that said, I will note that WitP balance was easily adjusted with scenario mods (the adjustments were easy, verifying that they did what they claimed took literally years). While WitE can be easily moded, the "First Winter" effects are in code and today requires a "one size fits all" type of change. I would love to see a change to the game options to include a slider that nerfs all the "First Winter" effects by 0%-50% so PBEM players could select their personal level of comfort for a human/human game
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 1:36 pm
by Josh
ORIGINAL: Joe 98
ORIGINAL: Oleg Mastruko
Calm down. I am not "king of the forums".
You were till you changed the avatar.
Bring back the old avator!
-
+1
We miss her [:(]
LOL
/sorry for being off topic.
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 1:44 pm
by DBeves
ORIGINAL: pompack
ORIGINAL: Q-Ball
Anyone who plays WITP-AE knows that it took a LONG time, about 5 years and a brand-new release, to get it sorta right. That didn't mean it wasn't fun to play all along, it just meant we kept sharing data, etc, to get things more historical or more playable or both. That is a fact of life with a complex gaming engine, like that one, or WITE.
First, Kudos to Q-Ball!
Now all of this fire and brimstone has been amusing to me because I lived through (and enjoyed) the complete WitP/WitP AE experience. It has a steep AND long learning curve and like WitE it was (is) an extremely complex game whose complexities lie in layer upon layer of complex tactics/strategy options.
I well remember the first months of the game as people first mastered the AI and then Japanese players began to demolish Allied players with even greater ease. There were howls of anguish that the Japanese were over-powered and that the game was so horribly unbalanced that no one could win as the Allies; there was even a quite vocal minority that hinted that the developers were secret Japanese militarists who were attempting revenge for WWII [:)]. Fortunately the devs just waited patiently.
Then people began to to understand how to play as the Allies. Now the howls of anguish were heard from the other side (but frequently from the same people, very strange) that the Japanese had no chance to win the war (what an novel idea [:D]). The "solution" was a series of user mods that boosted the Japanese and balanced the game.
Then came WitP-AE with even more layers of complexity. So we went through the same sequence again but this time quite a bit faster and the balancing mods were "official" scenarios.
Now the point I am trying to make is that I still feel that it is premature to run around in circles screaming that the game is broken when people (and I definitely DO include the devs under "people) don't yet have enough experience with the game to wring out the best performance from the model, especially with the multitude of tactical/strategic variations that human players just naturally develop.
With that said, I will note that WitP balance was easily adjusted with scenario mods (the adjustments were easy, verifying that they did what they claimed took literally years). While WitE can be easily moded, the "First Winter" effects are in code and today requires a "one size fits all" type of change. I would love to see a change to the game options to include a slider that nerfs all the "First Winter" effects by 0%-50% so PBEM players could select their personal level of comfort for a human/human game
Well, what would be nice - given the sheer amount of posting on this issue and how it in effect seems to break the game - is some kind of official response as to what - but more importantly if - they intend to do about it. given the number of posts - I find it only less surprising that they havent than an issue of this size and impact was not picked up in testing. I understand what you say about the complexity of the engine but surely someone played through the first winter in beta testing ? What concerns me if it was noticed is that the designers said no to changing it for reasons that are conspicuous byt their absence at the moment. I mean seriously - there are hundreds of posts on this and no one from 2 by 3 has seen fit to say so much as a we are looking at it comment. It seems to me this is something that should be quite easy to change.
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 2:51 pm
by pompack
ORIGINAL: DBeves
ORIGINAL: pompack
ORIGINAL: Q-Ball
Anyone who plays WITP-AE knows that it took a LONG time, about 5 years and a brand-new release, to get it sorta right. That didn't mean it wasn't fun to play all along, it just meant we kept sharing data, etc, to get things more historical or more playable or both. That is a fact of life with a complex gaming engine, like that one, or WITE.
First, Kudos to Q-Ball!
Now all of this fire and brimstone has been amusing to me because I lived through (and enjoyed) the complete WitP/WitP AE experience. It has a steep AND long learning curve and like WitE it was (is) an extremely complex game whose complexities lie in layer upon layer of complex tactics/strategy options.
I well remember the first months of the game as people first mastered the AI and then Japanese players began to demolish Allied players with even greater ease. There were howls of anguish that the Japanese were over-powered and that the game was so horribly unbalanced that no one could win as the Allies; there was even a quite vocal minority that hinted that the developers were secret Japanese militarists who were attempting revenge for WWII [:)]. Fortunately the devs just waited patiently.
Then people began to to understand how to play as the Allies. Now the howls of anguish were heard from the other side (but frequently from the same people, very strange) that the Japanese had no chance to win the war (what an novel idea [:D]). The "solution" was a series of user mods that boosted the Japanese and balanced the game.
Then came WitP-AE with even more layers of complexity. So we went through the same sequence again but this time quite a bit faster and the balancing mods were "official" scenarios.
Now the point I am trying to make is that I still feel that it is premature to run around in circles screaming that the game is broken when people (and I definitely DO include the devs under "people) don't yet have enough experience with the game to wring out the best performance from the model, especially with the multitude of tactical/strategic variations that human players just naturally develop.
With that said, I will note that WitP balance was easily adjusted with scenario mods (the adjustments were easy, verifying that they did what they claimed took literally years). While WitE can be easily moded, the "First Winter" effects are in code and today requires a "one size fits all" type of change. I would love to see a change to the game options to include a slider that nerfs all the "First Winter" effects by 0%-50% so PBEM players could select their personal level of comfort for a human/human game
Well, what would be nice - given the sheer amount of posting on this issue and how it in effect seems to break the game - is some kind of official response as to what - but more importantly if - they intend to do about it. given the number of posts - I find it only less surprising that they havent than an issue of this size and impact was not picked up in testing. I understand what you say about the complexity of the engine but surely someone played through the first winter in beta testing ? What concerns me if it was noticed is that the designers said no to changing it for reasons that are conspicuous byt their absence at the moment.
I mean seriously - there are hundreds of posts on this and no one from 2 by 3 has seen fit to say so much as a we are looking at it comment. It seems to me this is something that should be quite easy to change.
Well, at the risk of repeating myself: I think it is somewhat premature to make balance changes in response to a lot of people's perceived problems before people really learn how to play the game.
As to your comment: You certainly believe it to be true but I do not. Joel has made numerous posts explaining how they are looking into the issue and even incorporated a balance change into Beta 6 (which I disagree with but he's the 2x3 spokesman).
Now as to why it was not picked up in testing: As the key test people have stated over and over and over again, it was not seen to be a problem because those people were able to survive the winter both against the AI and human/human. Now also at the risk of repeating myself yet again, it is clear that these people are ALSO still learning how to play the game; there are Russian strategies that they did not try and one of those strategies (a deep Robinovski with sacrifice blocking) CAN result in insufficient Russian casualties (talk to Q-Ball) which really, really hurts during the winter. To repeat myself yet again, it will be a long time before all the major stratagies are tested with a competent, experienced human on each side (but not as long as WitP because you can finish WitE in less than a year).
End of rant [:D]
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 3:02 pm
by DBeves
As to your comment: You certainly believe it to be true but I do not. Joel has made numerous posts explaining how they are looking into the issue and even incorporated a balance change into Beta 6 (which I disagree with but he's the 2x3 spokesman).
Now as to why it was not picked up in testing: As the key test people have stated over and over and over again, it was not seen to be a problem because those people were able to survive the winter both against the AI and human/human. Now also at the risk of repeating myself yet again, it is clear that these people are ALSO still learning how to play the game; there are Russian strategies that they did not try and one of those strategies (a deep Robinovski with sacrifice blocking) CAN result in insufficient Russian casualties (talk to Q-Ball) which really, really hurts during the winter. To repeat myself yet again, it will be a long time before all the major stratagies are tested with a competent, experienced human on each side (but not as long as WitP because you can finish WitE in less than a year).
Sorry - not seen any posts from joel about winter. What was the change in beta 6 ? I looked at the change list and there doesnt seem to be anything related to first winter ?
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 3:15 pm
by pompack
ORIGINAL: DBeves
As to your comment: You certainly believe it to be true but I do not. Joel has made numerous posts explaining how they are looking into the issue and even incorporated a balance change into Beta 6 (which I disagree with but he's the 2x3 spokesman).
Now as to why it was not picked up in testing: As the key test people have stated over and over and over again, it was not seen to be a problem because those people were able to survive the winter both against the AI and human/human. Now also at the risk of repeating myself yet again, it is clear that these people are ALSO still learning how to play the game; there are Russian strategies that they did not try and one of those strategies (a deep Robinovski with sacrifice blocking) CAN result in insufficient Russian casualties (talk to Q-Ball) which really, really hurts during the winter. To repeat myself yet again, it will be a long time before all the major stratagies are tested with a competent, experienced human on each side (but not as long as WitP because you can finish WitE in less than a year).
Sorry - not seen any posts from joel about winter. What was the change in beta 6 ? I looked at the change list and there doesnt seem to be anything related to first winter ?
The increase in cost for armaments production which makes it much more difficult for the Russians to build up to strength by Winter. Of course it also makes it far harder for the Germans, especially in the mid and late war but at least for the first year it seems to favor the Germans.
RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 4:47 pm
by Adnan Meshuggi
Well,
honestly some bugs are real killers.
i mean, you play 1 or 1,5 real time years against another human just to find out that your pilots vanish and his pilots vanish too and you can´t do a thing against.... such "mistakes" are no mistakes but game-killers. This pilot bug stopped another pbem for me.
In witp ae i just wait until someone solve this problems by
a.) telling the facts (how many pilots and planes for both sides can the game handle - is it broken if you do "no withdraw" (i belive so)?
b.) solve the problem
All other aspects are doable - but not the pilot bug.
The pilot bug in witp ae is the blizzard-bug (i call it this way) in wite.
Main problem is, nobody knows a good solution cause it is hardcoded and doing something can and will cause serious problems at another part of the game. That is frustrating - but here i wait until i buy the game. Witp and witp ae are great games, but i have not so much time to find out that a gamekiller is in it
to be fair : we had 1,5 years fun - so the game was worth any cent or euro i spent for it. But the disapointment is serious, so here anything is on hold. I just read the aar´s of the good players

RE: Should I visit this forum any more ??
Posted: Wed Mar 02, 2011 4:56 pm
by Adnan Meshuggi
Hi,
yes and no.
Yes - you can play from 42 on - but no, most people (as i see it) want to do better from the start.
In 1942 the situation is serious and nobody belive that a german attack could reach Leningrad, Moscow and the caucasus.
Also, the russian army is too strong.
Playing 42 is interesting but the real game is gc. Like in witp most people play gc 1941 (maybe with dec8th but nearly nobody want to play 1944-campagin)
So, if this game has the gc 1941, it need a winter with "real results". At the moment this is not true.
The game has the correction of german power, sensless of situations by hardcoded (wrong) maths... and most people (even "only red-player") get upset cause the game does this without give the player any chance to do better
So, no easy way around the problem