ORIGINAL: Capt. Harlock
IJ Production (Gross, subject to low oil or resource penalty)
6440 Matrix
6630 SSI *
5594 Revised Tora
* IJ needs higher aircraft production due to SSI including more airgroups in China and Manchuria which are not in other versions.
Allied Production
22630 Matrix
16130 SSI
13675 Revised Tora
Hmm. It looks like both sides need to manage their resources more carefully under the Tora scenario. Is some of this because higher aircraft costs lead to lower production?
Most of the reduction in produciton and control points is caused not by aircraft produciton reductions but by returning oil, heavy industry, shipyard, artillery, and tanks to SSI values. These values are known to work because of years of people playing ths SSI version.
Aircraft production reductions compared to Matrix have several causes, not just cost. There are fewer aircraft factories. For starters, no factories for C47s or any patrol aircraft. These are low loss aircraft. Providing a factory results in many thousands being produced.
The game produces one per turn of every active aircraft even without a factory. That produciton, and a small initial pool, has proven sufficient even when losses are atypically high, although grossly high losses (such as losing complete airgroups on three or four occasions in a year when bases are lost) can cause shortages.
Aircraft are created four ways: factory, automatic one per turn produciton, aircraft placed in pools at scenario creation, aircraft placed in airgroups at scenario creation. The idea "I have an aircraft, I need a factory" doesn't always apply.
Both SSI and Matrix aircraft production are designed to work for non-thinking AI. Since I intended the scenario only for PBEM play, I didn't have to compromise to make it work for AI, to the detriment of a PBEM game. So, between reductions in heavy industry, etc, to SSI values which are known to work, and remoral of factories for non-combat aircraft, combat aircraft produciton capability isn't reduced as much as might be implied from the total production numbers.
Some comparisons
Average aircraft cost, A6M2, Ki43, Ki43II, Ki45
Matrix 2.75, SSI 3.25, revised Tora 3.25
Average aircraft cost, A6M5, Ki44, Ki61, Ki84, N1K
Matrix 2.4. SSI 3.8, revised Tora 4.4
Average aircraft cost, P38F/G, P39, P40, P47, F6F, F4U
Matrix 3.17, SSI 3.17, revised Tora 4.67
Number of IJ fighter factories
Turn 45
Matrix 7, SSI 7, revised Tora 6
Turn 90
Matrix 12, SSI 11, revised Tora 10
Final
Matrix 16, SSI 13, revised Tora 12.
Note: SSI has more IJ airgroujps in China and Manchuria to support and so needs more production.
US fighter factories
Turn 1
Matrix 3, SSI 5, revised Tora 3
Note: SSI overproduces P39/P40 with two initial factories for each. In revised Tora, there are also two factories producing export versions of P39/P40 so non-US airgroups can use this aircraft, which they can in Matrix AI, but can't in Matrix PBEM. Not counted in the factory total above since they're for non-US use.
Turn 91
Matrix 12, SSI 8, revised Tora 9
Note: By this turn factories producing export versions of P39/P40 are no longer needed. Those airgroups have access to Corsairs and Thunderbolts, plus some better British fighters. So those factories are counted in the US total here since they'd be converted to produce US aircraft.
Total production capacity, combination of cost and number of factories, percent of SSI, front line fighters for the turn.
IJ fighters
Turn 45
Matrix 119% of SSI, revised Tora 86% of SSI
Turn 130
Matrix 160% of SSI, revised Tora 79% of SSI
Final
Matrix 181% of SSI, revised Tora 80% of SSI
US fighters
Turn 50
Matrix 120% of SSI, revised Tora 80% of SSI
Turn 91
Matrix 116% of SSI, revised Tora 70% of SSI
US tac bombers
Through turn 150
Matrix 250% of SSI, revised Tora 83% of SSI
Note: This is what prompted me to start this project. An Allied opponent asked early 1944 exactly what was he supposed to do with 15,000 A20s, B25s, and B26s in the pool.
Allies are short of aircraft early and IJ short of front line aircraft late, both historical. Rest of game, reasonable numbers can be producted for a typical game. Even a somewhat atypical game. But the functionally infinite supply of aircraft is gone and production and use decisions matter in the scenario.
Numerous test games run AI/AI with human production control, and one complete PBEM game plus another through Oct 43.