RE: Anglo-Zulu Wars in AT?
Posted: Thu Mar 24, 2011 6:29 pm
Yes, I created a modified version of the SMG SFT for a Warrior SFT to represent the Zulu's. I did set their supply requirement to 0. Making the assumption that they will forage from the land, and they are fighting in their lands - so its not a big stretch. I think the native population dreaded having the Impi's roll by because they lost a lotof their food/crops.
Thanks for the river crossing adaptation. It took me a while to find it all, but essentially you create an extra Movetype, and then for each of the land types you adjust the Movement Costs, compared to the normal Infantry Foot movement type.
I've been tweaking the starting positions and VP's.
I want it to represent the Invasion of the Zululand from the start, but I'd like to allow the opportunity for Chelmsford and Glyn to fight defensively at Rorke's Drift and Isandlwana. Coupled with Pearson's push into Eshowe and then onto Ulundi. I've got Wood and Rolands in the north west, around Utrecht and Luneberg - they will become the reserves for the push onto Ulundi (they fight battles at Khambula and on the Ntombe river, but I don't think I'll be able to include them in the overall picture). So it will be ahistorical in the sense that all the British will focus on holding the main VP points and then with luck push to take Ulundi. However, I'm hoping I can capture some of the historical experience around the famous sites of Rorke's Drift and Isandlwana.
I'm trying to fathom out events now, and tweaking the AIVP Values. I take it I can't get the same Regime to support both defensive and offensive behaviours?
I want the Zulu's around Ulundi and Eschowe to be staunchly defensive. But the Zulu's approaching Isandlwana to be feircly aggressive and take the Camp at Isandlwana, and attack Rorke's Drift.
It seems I can change the Regime's overall defensive nature with the Conservative variable. Coupled with altering the AIVP values for the main Zulu objectives upping the VP's by 20 or so points. In the hope that those Zulu's nearby will attack Isandlwana and Rorke's Drift.
The scenario will have no production as such, and will be played from the British point of view against the Zulu's.
Any ideas or comments that may add flavour to the scenario would be most appreciated.
I've got a lot of the stuff in place, just the winning conditions and the events need fiddling with. Then it needs some extensive play to see if its actually fun and challenging. I'm not sure at what point I should release it, do scenario designers release fresh scenarios out and then update them, or do you wait till its more or less watertight and exactly how I want it before releasing it?
Thanks for the river crossing adaptation. It took me a while to find it all, but essentially you create an extra Movetype, and then for each of the land types you adjust the Movement Costs, compared to the normal Infantry Foot movement type.
I've been tweaking the starting positions and VP's.
I want it to represent the Invasion of the Zululand from the start, but I'd like to allow the opportunity for Chelmsford and Glyn to fight defensively at Rorke's Drift and Isandlwana. Coupled with Pearson's push into Eshowe and then onto Ulundi. I've got Wood and Rolands in the north west, around Utrecht and Luneberg - they will become the reserves for the push onto Ulundi (they fight battles at Khambula and on the Ntombe river, but I don't think I'll be able to include them in the overall picture). So it will be ahistorical in the sense that all the British will focus on holding the main VP points and then with luck push to take Ulundi. However, I'm hoping I can capture some of the historical experience around the famous sites of Rorke's Drift and Isandlwana.
I'm trying to fathom out events now, and tweaking the AIVP Values. I take it I can't get the same Regime to support both defensive and offensive behaviours?
I want the Zulu's around Ulundi and Eschowe to be staunchly defensive. But the Zulu's approaching Isandlwana to be feircly aggressive and take the Camp at Isandlwana, and attack Rorke's Drift.
It seems I can change the Regime's overall defensive nature with the Conservative variable. Coupled with altering the AIVP values for the main Zulu objectives upping the VP's by 20 or so points. In the hope that those Zulu's nearby will attack Isandlwana and Rorke's Drift.
The scenario will have no production as such, and will be played from the British point of view against the Zulu's.
Any ideas or comments that may add flavour to the scenario would be most appreciated.
I've got a lot of the stuff in place, just the winning conditions and the events need fiddling with. Then it needs some extensive play to see if its actually fun and challenging. I'm not sure at what point I should release it, do scenario designers release fresh scenarios out and then update them, or do you wait till its more or less watertight and exactly how I want it before releasing it?


