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RE: Amphib loading,unloading

Posted: Thu Nov 24, 2011 9:35 am
by Sardaukar
ORIGINAL: Don Bowen

ORIGINAL: hbrsvl

Hi-It's 6/43 and I'm ready to load for Bonin Is. ops. There are some APA and AKA but not nearly enough.

If I create barges at Guam and Saipan, will they help speed up loading of Amphib/landing craft TFs? Also, should I try to drag them along to help unloading? I understand I would incur some losses going from Saipan to Iwo, but is it worth it?

Thanks, Hugh Browne

To answer the specific question: NO. Barges (LB, LCVP, etc) do not help in the unload. We understand that they could in real life but AE does not have provisions for transferring troops/cargo from one ship to another while at Sea. A big Pandora's Box of worms to add it.

The amphibious types (APA, etc) have their own landing craft that give them the increased unloading capability. These landing craft are not directly represented, just part of being an APA. Also note that once an APA is unloaded, it's "landing craft" can assist in the unload of other ships in the TF.

If you want to help unload, bring along some Naval Support. If you are playing Babes (or any other mod that uses them), you could also bring along port support troops and/or AVT. All of these can help unload.


Don,

If you happen to notice this...does the increased unloading capacity for other ships apply also to AP/AK or just APA/AKA?

RE: Amphib loading,unloading

Posted: Thu Nov 24, 2011 11:47 am
by Don Bowen

Amphib ships get a larger bonus. Naval Transport types get a small bonus. During the bonus phase, Japanese merchants also get a small bonus.




RE: Amphib loading,unloading

Posted: Thu Nov 24, 2011 12:05 pm
by Sardaukar
ORIGINAL: Don Bowen


Amphib ships get a larger bonus. Naval Transport types get a small bonus. During the bonus phase, Japanese merchants also get a small bonus.

Thanks for clarification, very helpful

RE: Amphib loading,unloading

Posted: Thu Nov 24, 2011 12:27 pm
by witpqs
ORIGINAL: Cmdrcain
ORIGINAL: treespider

Just to clarify...

Don said:
OK, took a look at the code and I have to admit that I seem to have lied. Not only amphib ships can help in unload, but small beaching craft as well. So my answer a few posts up is incorrect. Empty LB, LCVP, LCM can help in unload. Not by any direct transfer of troops between ships, but by contributing to the new load unload rate for the TF. This is a calculated ability of the TF to unload "over the beach". Empty Amphib ships are great, naval transports (AP/AK) are good, merchant ships (xAP, etc) suck.

I may be mistaken but I presume this means the empty vessels (LB, LCVP, LCM etc) need to be in the TF to adjust the "calculated ability of the TF to unload."


LSD's help too right?

Supposed to create a level 1 port effect?

Somewhere in the manual it says that LSDs are treat like APAs.

RE: Amphib loading,unloading

Posted: Thu Nov 24, 2011 2:26 pm
by Cap Mandrake
"For expediencey in loading, please move to the back of the bobsled"