Page 2 of 2

RE: And so Berlin Falls...... to the Rumanians

Posted: Wed Mar 23, 2011 6:33 pm
by karonagames
I'm testing this against the AI on challenging atm, and yes it is...... challenging.

RE: And so Berlin Falls...... to the Rumanians

Posted: Wed Mar 23, 2011 11:28 pm
by Hagleboz
In a couple of years we might be seeing blue and brown counters moving in from the west.  Mmmmmmmm 

RE: And so Berlin Falls...... to the Rumanians

Posted: Tue Mar 29, 2011 8:05 pm
by Farfarer61
Oh yeah. As SU vs AI, I took Bucharest early via Sea ( now I dont do that vs AI as a house rule). Based on their victories against thw SU before they changed sides, most of RU Army became Guards in short order - taking up many slots. You can have whole RU Armies of Guards including HQ. I could not make an all RU Guards Mountain Corps despite having all the Guards Mountain Divs to do so.
ORIGINAL: BigAnorak

When the Rumanians changed sides there was probably a security division in the OOB. Once in GAIA's "pot", units get used as and when she sees fit.

It is just a fluke, but it amused me. I was more pleased to see that she can actually get Berlin. This was the very latest version of the code.

edit: I think the point about a Rumanian unit getting guards status may need to be looked at - it looks they are being treated like any other red army unit.

RE: And so Berlin Falls...... to the Rumanians

Posted: Tue Mar 29, 2011 8:15 pm
by randallw
There's no such thing as mountain corps in the game ( sad to say ).