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RE: Thewood's side of the AAR with MR
Posted: Wed Mar 23, 2011 5:21 pm
by thewood1
Well the plan half worked. I surprised him, got a bunch of hits, but did little more than scrape paint. Unfortunately, the half of the plan that didn't work got most of my men killed. Now I am just going to try and kill at least one more Panther, out of spite. Oh well...

RE: Thewood's side of the AAR with MR
Posted: Wed Mar 23, 2011 5:22 pm
by thewood1
One good thing to note is that as units are killed, you start to see "?" pop up on sighted enemy units. That means that suddenly, no one has that unit sighted.
Also note that the forward most T34 has taken over command. There was a lag in that happening and I swear that the other tanks were not executing their orders while it was happening. I could be mistaken.
RE: Thewood's side of the AAR with MR
Posted: Wed Mar 23, 2011 5:44 pm
by thewood1
OK, down to two runners. But I did just find a poor old PzIII lounging around in the woods. I'll feel better if can at least kill it. My strategy at this point is take as many of his guys with me as I can.

RE: Thewood's side of the AAR with MR
Posted: Wed Mar 23, 2011 11:02 pm
by rickier65
ORIGINAL: thewood1
Also note that the forward most T34 has taken over command. There was a lag in that happening and I swear that the other tanks were not executing their orders while it was happening. I could be mistaken.
I think this might be one of the 'penalties' of your commander getting killed. ie, command delay while command transfers. I think the other penalties are: secondary commanders cannot call for artillery, Germans lose the bound order, Units have a 5% higher chance to lose moral, have a 5% reduction in experience promotional chance (significant for campaigns).
thanks
Rick
RE: Thewood's side of the AAR with MR
Posted: Thu Mar 24, 2011 3:20 am
by Mad Russian
ORIGINAL: thewood1
I should also point out we are playing with the 40 second action and then 40 second reaction turn sequence. I don't really care for that. I usually play the straight 60 second phase. I think I have played straight 40 second too. I chose the fisrt one just to try it out again and let people see it.
I've played the game in several of it's optional time sequences. I even have 2 scenarios that have 3 different time sequence options available for play.
I often don't make changes during the reaction phase, when playing with it, but I like to be able to get out of trouble if I need to.
Any time sequence that you'd have chosen would have worked for me.
Good Hunting.
MR
RE: Thewood's side of the AAR with MR
Posted: Thu Mar 24, 2011 3:21 am
by Mad Russian

[/quote]
Ah yes, the famous shot of Utah Beach. [:D]
Good Hunting.
MR
RE: Thewood's side of the AAR with MR
Posted: Thu Mar 24, 2011 4:10 pm
by rickier65
ORIGINAL: Rick
ORIGINAL: thewood1
Also note that the forward most T34 has taken over command. There was a lag in that happening and I swear that the other tanks were not executing their orders while it was happening. I could be mistaken.
I think this might be one of the 'penalties' of your commander getting killed. ie, command delay while command transfers. I think the other penalties are: secondary commanders cannot call for artillery, Germans lose the bound order, Units have a 5% higher chance to lose moral, have a 5% reduction in experience promotional chance (significant for campaigns).
thanks
Rick
I beleive that when a command unit is killed, the other units in the platoon recieve defend orders (though they keep their targets if they have them). This can impact both sides, but the Russian player more if hes playing with russian order delay.
Thanks
rick