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RE: Map mod
Posted: Wed Mar 30, 2011 11:18 am
by boatrigm
Sweet mod....just installed it and it looks great! Thanks a bunch!!!!
-Mike
RE: Map mod
Posted: Wed Mar 30, 2011 3:42 pm
by JMass
Thank you guys! A new summer file is ready:
RE: Map mod
Posted: Wed Mar 30, 2011 3:44 pm
by JMass
A screenshot taken from scenario "Troina":

RE: Map mod
Posted: Wed Mar 30, 2011 3:45 pm
by JMass
And from "Carentan":

RE: Map mod
Posted: Thu Mar 31, 2011 7:26 pm
by Raikkonen
OK, I am a rookie with mods - how do you install them? Just dump the files in a folder? Does it overwrite the existing files?
RE: Map mod
Posted: Thu Mar 31, 2011 7:41 pm
by junk2drive
You could extract the folder in the zip and then copy the files to overwrite the originals. But then you are stuck with them.
Better is to read the thread on using JSGME mod swapper.
Edit BTW the originals are in the Support Files folder
RE: Map mod
Posted: Tue Apr 05, 2011 10:23 pm
by Hentzau
I don't understand why JMass doesn't actually work for Matrix. I remember the "old" demo for Combat Command and I thought Matrix had actually made it uglier, sorry to whoever did the art. This makes it look MUCH better.
RE: Map mod
Posted: Thu Apr 07, 2011 3:41 pm
by henri51
I had never used JSGME or any mod enable, but I downloaded it and the mods and installed the whole thing in about 5 minutes. I turned the mod on and off just to see and it is easy as pie.
I was surprised to see some terrain differences in the Faid Pass scenario: the mod has some terrain that the original does not have. For example, there is a salt marsh in the NW part, just W of the intersection, and there are some N-S Wadis (unpassable I suppose) in the Western part of the map. These are not on the original map. I am not complaining mind you, just wondering...
I agree that the terrain looks a lot better than in the original game. Too bad it doesn't support zooms (yet). I hope you will make a whole terrain set (I would pay $5 for it - the terrain reminds me of Squad Leader).
Henri
Edit:Strange, when I went back and removed the mod, now this new terrain is there in the original mod when I start the game. Must have been a glitch in my graphics, but I had even right-clicked over the salt marsh area and it was indicated as "clear". I will check it out on my home computer tonight, before I install the mod.
Edit2: OK I loaded a saved game of this scenario (the mod doesn't change saved games terrain), and the new terrain (salt marshes and Wadis) is definitely NOT there in the saved game, so I didn't dream it.
Edit 3: I just checked it on my hoe computer with Win7 and the salt marshes and Wadis ARE present in the unmodded game. So it seems like a problem related to XP or some instability.
RE: Map mod
Posted: Fri Apr 08, 2011 12:09 pm
by JMass
Jungle terrain, I am almost ready to upload the zoom level 1, it will be available in two versions, the first with original flags and the second with swastika, SS runes, Afrika Korps symbol (swastika under the palm) and Soviet Guards medal. I am correcting some small issues, i.e. the jungle terrain file is missing of four symbols (amphibious and airborne operations etc.).

RE: Map mod
Posted: Fri Apr 08, 2011 12:25 pm
by JMass
Fall terrain:

RE: Map mod
Posted: Fri Apr 08, 2011 1:20 pm
by boatrigm
Looks great! This is really giving new life to this game! Thanks!
-Mike
RE: Map mod
Posted: Fri Apr 08, 2011 1:40 pm
by JMass
And the winter terrain, swamp is missing from the original file [;)]

RE: Map mod
Posted: Fri Apr 08, 2011 2:24 pm
by JMass
The link to download my mod v. 02 is
http://www.gamefront.com/files/20202429 ... _mod02.zip
The zip file contains two folders JSGME ready, terrain files are the same but files in the folder JM_CCME_mod02 has original flags and those in the folder JM_CCME_mod02_swa has swastika, SS runes and Soviet Guards medal. To use the desert terrain with the Afrika Korps symbol (swastika under the palm) you must replace the file CC2TerrainDesertZoom1.bmp with the file DAK_CC2TerrainDesertZoom1.bmp deleting the first and renaming the second.
RE: Map mod
Posted: Fri Apr 08, 2011 2:55 pm
by DampSquib
Very [8D] mod.
Hope to try it this weekend.
Thank you very much !!!
RE: Map mod
Posted: Fri Apr 08, 2011 3:33 pm
by henri51
ORIGINAL: JMass
The link to download my mod v. 02 is
http://www.gamefront.com/files/20202429 ... _mod02.zip
The zip file contains two folders JSGME ready, terrain files are the same but files in the folder JM_CCME_mod02 has original flags and those in the folder JM_CCME_mod02_swa has swastika, SS runes and Soviet Guards medal. To use the desert terrain with the Afrika Korps symbol (swastika under the palm) you must replace the file CC2TerrainDesertZoom1.bmp with the file DAK_CC2TerrainDesertZoom1.bmp deleting the first and renaming the second.
Can those also be installed with JSGME and are those different from the two previous ones? And why do you have Soviet icons where there are no Eastern Front battles in the game?
Henri
RE: Map mod
Posted: Fri Apr 08, 2011 4:57 pm
by JMass
ORIGINAL: henri51
Can those also be installed with JSGME
"JSGME ready" means exactly this. [;)]
and are those different from the two previous ones?
This is the new, improved, version.
And why do you have Soviet icons where there are no Eastern Front battles in the game?
EF
The game includes two scenarios on the East Front, Moscow and Stalingrad, and you could design dozens of other EF scenarios.
RE: Map mod
Posted: Fri Apr 08, 2011 4:57 pm
by Hertston
ORIGINAL: henri51
And why do you have Soviet icons where there are no Eastern Front battles in the game?
???? Moscow? Stalingrad? [8|]
Thanks, JMass, excellent graphics mod.
RE: Map mod
Posted: Sat Apr 09, 2011 4:06 pm
by JMass
Zoom level 2 and 3 for summer and desert terrain, add this files 02a to the previous 02.
RE: Map mod
Posted: Sat Apr 09, 2011 4:11 pm
by JMass
Level 2, summer terrain:

RE: Map mod
Posted: Sat Apr 09, 2011 4:13 pm
by JMass
Level 3, desert terrain:
