Page 2 of 2
RE: Is there a way to slow production
Posted: Sun Jun 12, 2011 3:17 pm
by gwgardner
Per your suggestion I added a new mod, but used 500% instead of 300. Your way made a lot more sense than the way I did it originally.
I don't know of an easier way. I just went through the xml files for ships, defense, and ground units. Hopefully if there is an easier, global way, someone will point it out.
RE: Is there a way to slow production
Posted: Sun Jun 12, 2011 4:53 pm
by Marshall Thomas
ORIGINAL: gwgardner
Per your suggestion I added a new mod, but used 500% instead of 300. Your way made a lot more sense than the way I did it originally.
I don't know of an easier way. I just went through the xml files for ships, defense, and ground units. Hopefully if there is an easier, global way, someone will point it out.
Thank you very much! I'm glad to hear you increased it for defense and ground units as well. It'll be interesting to see how the AI deals with ship building now; hopefully fine, just a lot less ships.
Which technology rate do you use with this mod? Considering that we know have double the production times, 30% less population growth and 500% more expensive ships, I'd imagine you recommend a very slow technology rate setting. Thanks again.
RE: Is there a way to slow production
Posted: Sun Jun 12, 2011 10:18 pm
by gwgardner
I'm too much a newbie to recommend a research rate. The game I'm playing now, it's at 10%, which has a massive impact indeed. I absolutely have to concentrate on specialist research labs, or my research goes to hundreds of turns. I'm using a huge galaxy too, which gives me some time. If you go with a smaller galaxy, that 10% would be awfully dangerous.
RE: Is there a way to slow production
Posted: Mon Jun 13, 2011 7:26 pm
by martok
I always go with the proportional research rate. That seems to work best, at least for me.