New Public Beta for WitE v1.04.10

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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RE: New Public Beta for WitE v1.0.4.10

Post by Helpless »

What about sorties that occur by only one or two individual aircraft?..

Well, massive raids took place together with really small fragmented strikes (which was especially true with early Soviet doctrine). Germans flew "free hunt" sweeps by individual planes as well.

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RE: New Public Beta for WitE v1.0.4.10

Post by PeeDeeAitch »

ORIGINAL: Ketza

I had started a turn in my current game vrs 76mm and it was the first mud turn in 1942. My CV values under 1.03 were 5-7 for my infantry divisions. After I patched the same units were all 1-2 when I went to finish the game. Was this the graphic fix that was noted as a fix for the blizzard or have my troops turned into mere shadows of what I had before :)

Hit "z" and you will see they still have proper defensive values, their true attack display seems to be shown. I was freaked out at first! Of course, it did also make it harder to eyeball what units were isolated due to supply until I "zeed"
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RE: New Public Beta for WitE v1.0.4.10

Post by entwood »


Are there any changes still being worked on that did not make it into this Beta?  I am just curious if there are still some definite changes we should expect to see in the near future. 

This patch is great it really changes the game a lot.  I used to try to include an infantry division in some hasty panzer attacks where they happened to be around but now this is less effective because they are penalized for being from a different HQ.  It makes me think to keep some Inf divisions assigned to Panzer Korps.  Also, how to organize the air force since different HQ don't fly together is another thing I am thinking about more.
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RE: New Public Beta for WitE v1.0.4.10

Post by Sabre21 »

ORIGINAL: entwood


Are there any changes still being worked on that did not make it into this Beta?  I am just curious if there are still some definite changes we should expect to see in the near future. 

This patch is great it really changes the game a lot.  I used to try to include an infantry division in some hasty panzer attacks where they happened to be around but now this is less effective because they are penalized for being from a different HQ.  It makes me think to keep some Inf divisions assigned to Panzer Korps.  Also, how to organize the air force since different HQ don't fly together is another thing I am thinking about more.

I think as long as Gary and Pavel are still breathing, we will most likely see future changes [:D]
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RE: New Public Beta for WitE v1.0.4.10

Post by Shupov »

I just installed v1.04.10 and resumed my game as the Axis in a mud turn. Most of my units have a CV of 1, although their defensive CV reflects their fortification level. I take it the CV of 1 in a mud turn is the "true" value after weather modifications? Is there any way to see the unmodified value?
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RE: New Public Beta for WitE v1.0.4.10

Post by JAMiAM »

ORIGINAL: Shupov

I take it the CV of 1 in a mud turn is the "true" value after weather modifications? Is there any way to see the unmodified value?
Correct, and no.
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RE: New Public Beta for WitE v1.0.4.10

Post by Shupov »

Correct, and no.
OK, but the value shown on the Commanders Report screen for CV doesn't always agree with the value on the unit counter. For example, the value shown on the Commanders Report for 1st Pz Division is 3, but it is 2 on the unit counter. Why is there a difference?


Also 1st Pz is stacked with two other divisions and the CV's shown on the individual unit counters in the sidebar for the divisions are 1, 1, and 2. However the "combined" unit counter on the map shows a value of only 2. Since 1+1+2 = 4 why isn't the "combined value" =4?

I obviously won't be doing much attacking this turn! [:)]
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RE: New Public Beta for WitE v1.0.4.10

Post by Aussiematto »

Attempting to follow useful instructions to re-install the game. That works fine. Then I try to apply the 1.04 patch and get an 'invalid serial number' result.

Has anyone else successfully got 1.03 and 1.04 running side by side? If so, please let me know how you did it.
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RE: New Public Beta for WitE v1.0.4.10

Post by JAMiAM »

ORIGINAL: Shupov

OK, but the value shown on the Commanders Report screen for CV doesn't always agree with the value on the unit counter. For example, the value shown on the Commanders Report for 1st Pz Division is 3, but it is 2 on the unit counter. Why is there a difference?
Good question. Don't know the answer.

ORIGINAL: Shupov

Also 1st Pz is stacked with two other divisions and the CV's shown on the individual unit counters in the sidebar for the divisions are 1, 1, and 2. However the "combined" unit counter on the map shows a value of only 2. Since 1+1+2 = 4 why isn't the "combined value" =4?
Rounding of the numbers. If the unit is not depleted, or routed, then it will display a minimum value of 1. However, that real value could be much less. So, you might have something like 0.1 + 0.5 + 1.7 being summed and then rounded down to 2.
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RE: New Public Beta for WitE v1.0.4.10

Post by BletchleyGeek »

ORIGINAL: Helpless
The only thing I'm noticing is that battle reports are bugged and only contain part of the information (the combat result i.e. SHATTERED, SURRENDER, RETREATED) and little else. That might fly or not with you. But I think it's quite a minor issue.

Are these old battles generated with previous version? If yes, they are not quite "compatible" with new format. New ones should look correct.

Yes Pavel, they were 1.03 battles. I don't find surprising at all that the 1.03 battle reports were incompatible with the 1.04 ones.

Keep up the good work guys! [:)]
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RE: New Public Beta for WitE v1.0.4.10

Post by pompack »

ORIGINAL: majeloz

Attempting to follow useful instructions to re-install the game. That works fine. Then I try to apply the 1.04 patch and get an 'invalid serial number' result.

Has anyone else successfully got 1.03 and 1.04 running side by side? If so, please let me know how you did it.

I have not done it for 1.04, but before if you put them in seperate folders under "Matrix" in root there were never any problems.

e.g. "Gary Grigsby's War in the East" with a full install and the original version

AND

"WitE2" with a full install and the new patch version
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RE: New Public Beta for WitE v1.0.4.10

Post by Shupov »

quote:

ORIGINAL: Shupov

I take it the CV of 1 in a mud turn is the "true" value after weather modifications? Is there any way to see the unmodified value?

Correct, and no.

Hmmm... in mud and blizzards it's now hard to tell the relative attack values of my own units, much less the enemy's. 90% of my units are "1's" including powerful divisions, weak allied units and brigades. I suggest adding a third toggle to the "z" hotkey that displays the unmodified CV values.
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RE: New Public Beta for WitE v1.0.4.10

Post by larryfulkerson »

ORIGINAL: pompack
Has anyone else successfully got 1.03 and 1.04 running side by side? If so, please let me know how you did it.
Just before installing the 1.04.10 patch I renamed "WarinTheEast.exe" to "WarInTheEast 1.03.exe". Then installed the patch and voila, I have 1.03 and 1.04 running out of the same directory. I just set up a shortcut to the old version and I can run either of them.
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RE: New Public Beta for WitE v1.0.4.10

Post by cookie monster »

I would have thought a patch modifies more than the exe. That is why people create another folder for a different patch version.
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RE: New Public Beta for WitE v1.0.4.10

Post by Joel Billings »

Yes, there were data changes to 1.04, so having two exes in the same folder may cause issues if you start a new game with the 1.03 exe because you'll be using 1.04 data files. On the other hand, you can keep playing existing 1.03 games while starting any new games with 1.04.

In my case I also used two folders inside the Matrix Games folder so that might be needed to avoid registration issues.
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RE: New Public Beta for WitE v1.0.4.10

Post by Gandalf »

ORIGINAL: larryfulkerson
ORIGINAL: pompack
Has anyone else successfully got 1.03 and 1.04 running side by side? If so, please let me know how you did it.
Just before installing the 1.04.10 patch I renamed "WarinTheEast.exe" to "WarInTheEast 1.03.exe". Then installed the patch and voila, I have 1.03 and 1.04 running out of the same directory. I just set up a shortcut to the old version and I can run either of them.

Good way to end up with data and/or save game corruption issues.
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RE: New Public Beta for WitE v1.0.4.10

Post by Aussiematto »

Update: all working fine now; two directories required, plus attention while installing new patch :)
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RE: New Public Beta for WitE v1.0.4.10

Post by JAMiAM »

ORIGINAL: Gandalf

ORIGINAL: larryfulkerson
ORIGINAL: pompack
Has anyone else successfully got 1.03 and 1.04 running side by side? If so, please let me know how you did it.
Just before installing the 1.04.10 patch I renamed "WarinTheEast.exe" to "WarInTheEast 1.03.exe". Then installed the patch and voila, I have 1.03 and 1.04 running out of the same directory. I just set up a shortcut to the old version and I can run either of them.

Good way to end up with data and/or save game corruption issues.
I believe you won't have any problems as long as you don't start any new games with the old executable. AFAIK, the data files are read when the game is first started then reside in the save game files thereafter. If I'm wrong, it would be good to get a confirmation.
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RE: New Public Beta for WitE v1.0.4.10

Post by Joel Billings »

Yes, once the game is started, the data files are no longer needed as everything is in the save.
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RE: New Public Beta for WitE v1.0.4.10

Post by Mehring »

There's been a lot of talk about the supermen of the summer and winter. There are clearly changes to humanise the Russian winter warriors but is there anything to downgrade the Germans in summer? Unless I've missed something, it looks like the reduction in fortifying abilities- which will first hit the Russians- will only make them stronger.
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