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RE: Contender for racial troop icon mod additions

Posted: Wed Apr 27, 2011 5:39 am
by cookie monster
ORIGINAL: tjhkkr

Well, if you want a TRULY cool mechanical, here is one!
In the immortal words of General Mohc: Darktrooper: release!

Image

The Imperial walker I saw above was an interesting take, boxy like an early German AFV with a MG34/42 cuppola... neat picture.
[I do not think even all those STuG III would do very well against that thing...]

The problem with any dark troop is they are gonna be barely visible in game at the tiny pixel size they are represented.

The only time you will see this guy is when you click on the Ancient Guardians home world, I guess then you will be barely able to make him out.

Use the Mortalen's troop as an example they are barely visible on my monitor at default brightness settings.

Edit. I took the picture opened it up in Gimp and zoomed out to in game size, you can't see the bloke just spots of white.

RE: Contender for racial troop icon mod additions

Posted: Wed Apr 27, 2011 6:53 am
by Data
so they're cloacked as well [:)]

RE: Contender for racial troop icon mod additions

Posted: Wed Apr 27, 2011 7:58 am
by cookie monster
ORIGINAL: Data

so they're cloacked as well [:)]

It's a big problem with the Mortalen troops, the only way you know there is something onboard a ship is because troops none is not written there.

RE: Contender for racial troop icon mod additions

Posted: Wed Apr 27, 2011 9:51 am
by Data
The ships and bases screen does not show the exact amount of troops onboard a Mortalen ship? If you don't play the Mortalen then I think the editor can show it but indeed this is not desirable.

RE: Contender for racial troop icon mod additions

Posted: Wed Apr 27, 2011 11:01 am
by cookie monster
ORIGINAL: Data

The ships and bases screen does not show the exact amount of troops onboard a Mortalen ship? If you don't play the Mortalen then I think the editor can show it but indeed this is not desirable.

You may end up with some Mortalen troops due to war.

I have to count the black boxes to be sure of troop content.

If fleet troop unloading wasn't bugged in my game then it wouldn't be an issue. I have to select each ship manually to unload troops at the moment. I have bug reported this.

I was house keeping somehow I had 740 troops with some in less than ideal locations. So I disbanded and returned troops to the capital.

RE: Contender for racial troop icon mod additions

Posted: Thu Apr 28, 2011 1:15 pm
by tjhkkr
That is the issue with Infantry Battalion icons. They are really small (and unless they expand the infantry combat aspect of the game, there is not need to make them bigger). I have gone to just using different kinds of flags. You really cannot see any detail, so I have used unit patches and emblems and the like.
I have used the SAS pin, the IDF emblem -- stuff like that.

RE: Contender for racial troop icon mod additions

Posted: Thu Apr 28, 2011 2:34 pm
by Shark7
ORIGINAL: tjhkkr

That is the issue with Infantry Battalion icons. They are really small (and unless they expand the infantry combat aspect of the game, there is not need to make them bigger). I have gone to just using different kinds of flags. You really cannot see any detail, so I have used unit patches and emblems and the like.
I have used the SAS pin, the IDF emblem -- stuff like that.


Not a bad idea, and something that could be easily done with PS or PSP in an afternoon. One could even make custom flags or emblems and not have to worry about copyright issues.

RE: Contender for racial troop icon mod additions

Posted: Thu Apr 28, 2011 3:18 pm
by Data
and not have to worry about copyright issues.

just stealth assasination issues in case of SAS [:D]

RE: Contender for racial troop icon mod additions

Posted: Fri Apr 29, 2011 4:20 pm
by tjhkkr
ORIGINAL: * Data * and not have to worry about copyright issues. Just stealth assasination issues in case of SAS [:D]

Yeah, the SAS and the Mossad... that is a bunch of dudes you do not want to anger. If they want you dead, it is a question of time.