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RE: NATO COUNTERS MOD

Posted: Wed Jun 01, 2011 12:37 am
by Tac2i
I would have to create another mod to accomplish that task. I may get around to that at some later date.

RE: NATO COUNTERS MOD

Posted: Sat Jun 11, 2011 5:24 pm
by lion_of_judah
If I do not want to over ride any of the files, can I still use this NATO counter mod? Thanks

RE: NATO COUNTERS MOD

Posted: Sat Jun 11, 2011 5:32 pm
by Tac2i
Yes, this mod does not overwrite any files, it just adds new ones. The manual process NATO mod described in another post is the one that overwrites files.
ORIGINAL: lion_of_judah

If I do not want to over ride any of the files, can I still use this NATO counter mod? Thanks

RE: NATO COUNTERS MOD

Posted: Tue Jun 21, 2011 4:18 pm
by Tac2i
* deleted - obsolete *

RE: NATO COUNTERS MOD

Posted: Tue Jun 28, 2011 9:27 pm
by Tac2i
* deleted - obsolete *

RE: NATO COUNTERS MOD

Posted: Tue Jun 28, 2011 10:01 pm
by springer
Webizen,

Your ongoing maintenance of the Nato Counter Mod is a much appreciated effort!  Thanks.

RE: NATO COUNTERS MOD

Posted: Fri Jul 01, 2011 12:09 pm
by Tac2i
* deleted - obsolete *

RE: NATO COUNTERS MOD

Posted: Thu Jul 14, 2011 11:58 pm
by Tac2i
* deleted - obsolete *

RE: NATO COUNTERS MOD

Posted: Fri Jul 15, 2011 4:40 am
by Keunert
cool thank you

RE: NATO COUNTERS MOD

Posted: Tue Jul 19, 2011 11:16 am
by Tac2i
* deleted - obsolete *

RE: NATO COUNTERS MOD

Posted: Fri Aug 12, 2011 10:57 pm
by Tac2i
*deleted - obsolete*

RE: NATO COUNTERS MOD

Posted: Sat Aug 13, 2011 12:07 am
by 82ndtrooper
you are fast Webizen, thanks mate !

RE: NATO COUNTERS MOD

Posted: Thu Sep 29, 2011 4:18 am
by Ormand
Webizen, there is a small mistake that probably doesn't show up often. In Staff I, the first extra graphic (for Anglo) has the SMG counter instead of the staff 1 counter.

RE: NATO COUNTERS MOD

Posted: Thu Sep 29, 2011 12:40 pm
by Tac2i
Thanks for the report: corrected. Go to top post and download/install new file.
ORIGINAL: Ormand

Webizen, there is a small mistake that probably doesn't show up often. In Staff I, the first extra graphic (for Anglo) has the SMG counter instead of the staff 1 counter.

RE: NATO COUNTERS MOD

Posted: Thu Oct 06, 2011 9:47 pm
by Tac2i
* deleted - obsolete *

RE: NATO COUNTERS MOD

Posted: Sat Dec 03, 2011 8:55 pm
by Tac2i
* deleted - obsolete *

RE: NATO COUNTERS MOD

Posted: Wed Dec 14, 2011 6:54 pm
by Tac2i
* deleted - obsolete *

RE: NATO COUNTERS MOD

Posted: Wed Aug 08, 2012 10:02 pm
by Tac2i
Updated ATG NATO Counters MOD for Random Games to support ATG 2.11 beta patch. See top post for download link.

RE: NATO COUNTERS MOD

Posted: Thu Aug 09, 2012 2:24 am
by AlanBernardo
ORIGINAL: Webizen

Updated ATG NATO Counters MOD for Random Games to support ATG 2.11 beta patch. See top post for download link.

Replied in another thread, but figured you'd see it here more quickly. :)

When I start ATG without the NATO counters (0), I have nine buttons on the main screen. Besides the basic ones, there is one for the alternate graphics and one with the regular graphics, both random games.

But when I begin with the NATO counters (2), I get eight buttons. There's one for random with the alternate graphics, but not one for the regular graphics. Is it no longer possible in the new build to use the NATO counters while using the regular graphics, or is there something I'm not seeing?

Thanks,

Alan

RE: NATO COUNTERS MOD

Posted: Thu Aug 09, 2012 9:32 am
by Tac2i
My mod modifies the ATG main screen to display different buttons. You make your game type selection from the menu when the game first starts:

0] Advanced Tactics Gold <-- default ATG
1] ATG NATO Counters Mod <-- default map graphics with NATO Counters
2] ATG NATO Counters Mod (Alt Map Graphics) <-- as described

If after selecting an option you change your mind, you have two options:
1) exit the game, restart and make another selection
2) enter the Random Game options screen, click the button underneath "DESERTED LANDS" and this allows you to select a different AT2 file to base your random game on.

1) generic.at2 - default ATG
2) generic2.at2 - default ATG with ALT Map Graphics
3) classic.at2 - old AT game
4) genericnato.at2 - default ATG with NATO counters
5) genericnato2.at2 - ATG with NATO counters and ALT Map Graphics

I may look into another mod that adds new buttons for all the additional options in lieu of using the menu system but for now this is what you have.
ORIGINAL: AlanBernardo

When I start ATG without the NATO counters (0), I have nine buttons on the main screen. Besides the basic ones, there is one for the alternate graphics and one with the regular graphics, both random games.

But when I begin with the NATO counters (2), I get eight buttons. There's one for random with the alternate graphics, but not one for the regular graphics. Is it no longer possible in the new build to use the NATO counters while using the regular graphics, or is there something I'm not seeing?