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RE: Assistance with cargo ships
Posted: Sat May 07, 2011 10:58 am
by Casus_Belli
If you have separate unit being carried by a cargo ship, you have to click on that unit, then on the blue unload button. I don't know if anyone has said this.
RE: Assistance with cargo ships
Posted: Sat May 07, 2011 2:51 pm
by mantrain
thank you! all the information is very generous and really helps.
Are there any threads which describe strategic transfer?
I just tried strategically transferring a unit just a few hexes to it's HQ, but even though there is rail gauge,, placing the curser over the selected hex brings up the message "impossible to strategically transfer here" thanks again!
RE: Assistance with cargo ships
Posted: Sat May 07, 2011 5:39 pm
by Frido1207
ORIGINAL: mantrain
Are there any threads which describe strategic transfer?
ORIGINAL: mantrain
I just tried strategically transferring a unit just a few hexes to it's HQ, but even though there is rail gauge,, placing the curser over the selected hex brings up the message "impossible to strategically transfer here" thanks again!
Is the unit also positioned on railroads? If not you have to use trucks for strat. movement.
RE: Assistance with cargo ships
Posted: Sat May 07, 2011 5:54 pm
by mantrain
wow, that's awesome! do you have to have a direct rail connect with your HQ inroder to strategially move by rail, drawing from your HQ's Tp's?
RE: Assistance with cargo ships
Posted: Sat May 07, 2011 7:00 pm
by AlanBernardo
ORIGINAL: mantrain
wow, that's awesome! do you have to have a direct rail connect with your HQ inroder to strategially move by rail, drawing from your HQ's Tp's?
I would think that would be a "yes".
Strategically transferring is the same as moving the same unit with the "move" button, if the moving unit has the same transport points as what was used from the HQ. Is that correct?
One other related question. If a unit is attacked (or attacks) and has trucks or trains or horses within it, does the unit suffer a penalty?
Alan
RE: Assistance with cargo ships
Posted: Sat May 07, 2011 9:15 pm
by mantrain
I notice in my random game with three other AI's, I am being outproduced, and I am the lowest with respect to raw material. Should I be upgrading my raw material centers? how else can I bring me production and materials up to a competitive level? thanks!
RE: Assistance with cargo ships
Posted: Sun May 08, 2011 1:18 pm
by budd
Hi,
I am also new to ATG, i'm on my 3rd random game 3 ai's on a medium map.My first 2 i got crushed by the AI on small maps[ i was between them]. My newbie answer to your question for me at least is it "depends" is your raw LOW, you dont have endless pp or ep so you have to pick your poison. I at least try to get my raw and oil up to level 2 pretty early, but first i use my pp on research to get better units. the ai gets production advantages, until you start taking there cities and taking over or building factories you will probably lag behind in production. I just try to get some better units rolling out. Like i said i'm new and like you i'm still trying to figure out best pratices.
budd
RE: Assistance with cargo ships
Posted: Sun May 08, 2011 1:34 pm
by Appren
ORIGINAL: mantrain
I notice in my random game with three other AI's, I am being outproduced, and I am the lowest with respect to raw material. Should I be upgrading my raw material centers? how else can I bring me production and materials up to a competitive level? thanks!
Yes, you definetely need to upgrade your RAW production, and if you want any kind of armor or air forces then most likely your oil wells also.
RE: Assistance with cargo ships
Posted: Sun May 08, 2011 5:08 pm
by mantrain
IS there any particular reason why an engineer unit wouldn't be abale to upgrade the hex to the next level (2) up? The "build" icon is not selectable, and the engineer unit has plenty of AP's.
RE: Assistance with cargo ships
Posted: Sun May 08, 2011 5:49 pm
by mantrain
Oh, I am short on Ep's. Damn this learning curve!
RE: Assistance with cargo ships
Posted: Sun May 08, 2011 9:15 pm
by mantrain
How do you increase the Ep's for each particular eng group? they don't have enough EP's individually to build, so ended up transferring up to larger formations.
RE: Assistance with cargo ships
Posted: Mon May 09, 2011 2:21 am
by budd
either bring another engineer unit to the hex or let the unit stay there for a few turns not using its EP and they accumulate, i think they can save their EP for 5 turns or so.
budd