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RE: Demo first Impressions

Posted: Sat May 07, 2011 11:29 am
by junk2drive
ORIGINAL: Jacko

Let me compliment you on the demo. Excellent choice, good variety of vehicles, nice map. I was already planning on buying this game, but now my mind is made up entirely. I also noticed it is possible to place tank wrecks before the battle, something I was waiting for. It makes the battlefield look so much better.

In the NR scenario, not only is there a wrecked T60, but it has added smoke/flame, and ambient sound of the fire.

RE: Demo first Impressions

Posted: Sat May 07, 2011 11:38 am
by diablo1
Here is a criticism: There's too much grass in the demo.

Nooooo?! Don't tell me there's too much grass? No way! Why they spent 3 years putting all that grass into this game surely it's not too much? [:)] I forget now who got the credits as lead designer on "grass"?

Kudos to whoever came up with the idea of animated snowing.

RE: Demo first Impressions

Posted: Sat May 07, 2011 11:40 am
by diablo1
Too bad you could not surprise us today and release the full game today :)

My goodness some of youse guys are soooooooooo greedy. Give you a candy bar and you want milk too.[:)]

RE: Demo first Impressions

Posted: Sat May 07, 2011 12:05 pm
by Jacko
ORIGINAL: junk2drive
In the NR scenario, not only is there a wrecked T60, but it has added smoke/flame, and ambient sound of the fire.[/quote]

There is also a wrecked T-34. Not burning. And a wreck of a Stuka. The T60 isn't burning either though, is it?

RE: Demo first Impressions

Posted: Sat May 07, 2011 12:14 pm
by junk2drive
Start demo. Pick NR as Russians. Setup then Orders. No smoke, no fire. Not on the building either. WTH? Did we leave it out?

Turns out you have to be in playback to see it and hear it. There is a building in the middle of the village that is on fire too.

RE: Demo first Impressions

Posted: Sat May 07, 2011 12:21 pm
by Mad Russian
Yes, smoke, fire and sound do not work during the orders phase. Only when the game is actually playing.

Diablo1 - grass was the last thing added not the first. It took us about 2 months to work in all the grass. Nowhere near 3 years. Sorry, it was all the other content that took the 3 years.

Like falling snow. [:D]


Grass and weather took about the same amount of time to implement. The difference being there are a lot more scenarios with grass in them than there are with falling snow.

Good Hunting.

MR

RE: Demo first Impressions

Posted: Sat May 07, 2011 12:44 pm
by TheGreatRadish
Oh boy, the demo really makes me want the full game.  Fortunately, not long to go [:)]

The tutorial turned out completely different for me than it did in the guide - I lost 2 tanks almost as soon as they emerged from behind the trees, taken out by the AT guns at the end of the road.  Good fun though.  I haven't had time to play the other scenario yet but the game 'feels' good.

RE: Demo first Impressions

Posted: Sat May 07, 2011 1:04 pm
by general_solomon
Eric, I love the grass as it really changes the maps and gameplay. do not remove because most people do have better riggs with over 1gig video cards.

i play this game with the highest graphics possible.

RE: Demo first Impressions

Posted: Sat May 07, 2011 1:11 pm
by general_solomon
Eric, on the next release please focus on more eye candy and overhauling the infantry graphics.

i know it should not be important from a gaming standpoint but it sure adds to gamplay and immersion as you have to watch the sceen for hours. might as well have good graphics if at possible.

I have said this before, the grass and weather are awesome and really changes the feel of the game and i thank the team for taking the time to code the weather system.

what also would be cool is to have different levels of snow on the ground.

RE: Demo first Impressions

Posted: Sat May 07, 2011 1:16 pm
by benpark
ORIGINAL: diablo1
Here is a criticism: There's too much grass in the demo.

Nooooo?! Don't tell me there's too much grass? No way! Why they spent 3 years putting all that grass into this game surely it's not too much? [:)] I forget now who got the credits as lead designer on "grass"?

Kudos to whoever came up with the idea of animated snowing.


We all worked on getting the grass right. It greatly improves the infantry, in that it keeps them from being spotted immediately. When the maps were completely flat (in Pz:Command Kharkov), this wasn't the case. This isn't a case where we were simply making things look better.

RE: Demo first Impressions

Posted: Sat May 07, 2011 1:33 pm
by Mad Russian
ORIGINAL: general_solomon

Eric, on the next release please focus on more eye candy and overhauling the infantry graphics.

i know it should not be important from a gaming standpoint but it sure adds to gamplay and immersion as you have to watch the sceen for hours. might as well have good graphics if at possible.

I have said this before, the grass and weather are awesome and really changes the feel of the game and i thank the team for taking the time to code the weather system.

what also would be cool is to have different levels of snow on the ground.

Well, you know......there will be a full release of PCO within days. I would think that within days of that there will be a wishlist thread for the "next" PC game.

So, think on it and keep those cards and letters coming.

Good Hunting.

MR

RE: Demo first Impressions

Posted: Sat May 07, 2011 1:51 pm
by Firebri
It's great, but hard lol [:D]

RE: Demo first Impressions

Posted: Sat May 07, 2011 2:16 pm
by tgb
I am getting creamed in the tutorial!  By the end of the second turn, I usually have a tank or two destroyed (or rendered immobile) and most of my squad is either suppressed or pinned, making it impossible to follow along with the written instructions.

RE: Demo first Impressions

Posted: Sat May 07, 2011 2:18 pm
by Gerry4321
Hello:

I must say it is hard, even in Easy mode. The Russian ATGs seem to do a lot of damage. In a couple of attempted playings I have had a PzIII destroyed in each one and one or more PzIIIs immobilized. Not sure how I will survive in Normal mode.

I love the way you can Shift-Click the messages and also how you can rewind by just clicking on the progress bar.

Thanks again for all the work.

Gerry

RE: Demo first Impressions

Posted: Sat May 07, 2011 2:26 pm
by junk2drive
It is ok if you lose some tanks. Take your time. I never use bound because I usually play as Soviets and they don't have it. Try using move command toward the ATGs to get to the trees. Then see if you can get rid of those pesky guns. Load your HTs and rush them to the right of where your tanks are going. This will get them away from the mortar rounds and maybe get the ATGs to focus on them first. Sacrificial but war is hell.

RE: Demo first Impressions

Posted: Sat May 07, 2011 2:40 pm
by Jacko
Worked out great. Definitely worth the wait. This game has the potential to become a classic. If the modding and improvements continues. 

RE: Demo first Impressions

Posted: Sat May 07, 2011 2:52 pm
by JMass
ORIGINAL: Jacko
If the modding and improvements continues. 

I am working just now on a new tank model [;)]

RE: Demo first Impressions

Posted: Sat May 07, 2011 3:04 pm
by Jacko
Don't be so mysterious, JMass! Which one? [:)]

RE: Demo first Impressions

Posted: Sat May 07, 2011 3:16 pm
by JMass
ORIGINAL: Jacko
Don't be so mysterious, JMass! Which one? [:)]

German, no turret, 1108 produced... [&:]

RE: Demo first Impressions

Posted: Sat May 07, 2011 3:25 pm
by rickier65
ORIGINAL: Gerry

Hello:

I must say it is hard, even in Easy mode. The Russian ATGs seem to do a lot of damage. In a couple of attempted playings I have had a PzIII destroyed in each one and one or more PzIIIs immobilized. Not sure how I will survive in Normal mode.

I love the way you can Shift-Click the messages and also how you can rewind by just clicking on the progress bar.

Thanks again for all the work.

Gerry

I've played through the Tutorial, well, a LOT of times. Don't be surprised to lose at least one tank to the AT guns.

Just a few weeks ago, I was shocked when I testing a feature, and ran the Tutorial on Normal, and ended up getting handed a Defeat by the AI. (in fact I got so involved, I forgot what I was trying to test).

You might also try angling the Bound path more toward that AT gun to try and not expose the flank of the tanks, You can then hook left to after you've taken out the AT gun.

The Bound order uses Rush for its moving units, so they are pretty vulnerable, and not able to spot very well at all. But then they are stationary for a phase and have a chance spot and target.

thanks
rick