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RE: PT boat usage
Posted: Mon May 09, 2011 8:16 pm
by PzB74
I think 2 PT boat house rules should be considered for all PBEM games:
1. PT boats should not be created in an atoll base surrounded by enemy air and sea forces.
E.g. imagine the Japs launching a squadron of PT boats at Tarawa with a huge US invasion force overlooking the place with troops going ashore.
-> For islands it would be ok, e.g. Okinawa. Too big to keep an eye on what's happening and possible to "pull" PT boats of of caves and bays or launch them from shore.
2. PT boats should not intentionally be sent on missions that would leave them stranded in the middle of the ocean without fuel.
E.g. sending PT boats to strike at enemy from long distance without enough fuel to reach a friendly base after the battle.
Thumb rule: Use common sense
Note: Japan was more likely to send troops on suicide missions, this would not be acceptable in the West.
RE: PT boat usage
Posted: Mon May 09, 2011 8:52 pm
by oldman45
As long as you have a beach and some wood you can work on and for that matter assemble a PT boat. I wouldn't use a atoll to "build" them but just any island in the South and Southwest pacific could serve as a PT base so why not let them be assembled when the AK's get there?
Put some naval support squads and a couple an AG with some fuel and you have a fwd PT base. Send in an AE and I think you can reload the torps.
RE: PT boat usage
Posted: Mon May 09, 2011 9:09 pm
by spence
Come on now. PT boats accomplished very little in RL against the mighty IJN. It needs to be hard coded that they contribute nothing whatsoever under any circumstances to any Allied plan at all. If you have found any conceivable use for them then you are obviously gaming the system to a completely unacceptable degree.
RE: PT boat usage
Posted: Tue May 10, 2011 10:40 am
by Rob Brennan UK
ORIGINAL: spence
Come on now. PT boats accomplished very little in RL against the mighty IJN. It needs to be hard coded that they contribute nothing whatsoever under any circumstances to any Allied plan at all. If you have found any conceivable use for them then you are obviously gaming the system to a completely unacceptable degree.
[:D][:D][:D][:D][:D][:D]
Treespider
Not that I've tried, but is it not possible to lump the PT's into an escort TF with an xAK and schlep them from base to base thataway? I do not see any evil in that, assuming that your not setting up a PT base in the middle of the North Pacific using the aAK ...
Yup , IF you can get an AK to the destination unmolested then PT's are acceptable there. Fuel at location can be an issue however and no AG's = no more ammo ! so allies need to be able to base ships there to service the Pt's anyway. Do you need AE's for torps ? I thought the AG was enough for PT's ? AD's Wont rearm PT's from experience so AG conversions can be useful at times.
PzB . agree on point 2 completely , but point 1 presupposes that PT's are already there (and hidden) , apart from having them in port no way to really replicate that except for creating them out of thin air , interesting thought for Japan imo. Allies wouldn't use them hat way IRL IMO.
Common sense ! .. the most rare of commodities at times [;)]
RE: PT boat usage
Posted: Tue May 10, 2011 11:35 am
by Sardaukar
ORIGINAL: Rob Brennan UK
Yup , IF you can get an AK to the destination unmolested then PT's are acceptable there. Fuel at location can be an issue however and no AG's = no more ammo ! so allies need to be able to base ships there to service the Pt's anyway. Do you need AE's for torps ? I thought the AG was enough for PT's ? AD's Wont rearm PT's from experience so AG conversions can be useful at times.
AG will arm small vessel guns only (and maybe small escorts depth charges). To re-arm PT boats with torpedoes, you need AGP.
RE: PT boat usage
Posted: Thu May 12, 2011 12:53 am
by Disco Duck
ORIGINAL: LoBaron
Good vid Disco Duck!
To me this looks like there had to be a lot of shipyard around to manufacture
the boats from scratch.
Any opinions what the base size should be to create PT boats at the base without
acting gamey?
PT boats, like aircraft, would have been shipped on top of large freighters in a state of "damage". No fuel, no ammo and various things done to prevent damage while being shipped. So I would say any port with an AGP, regardless of size, any port with any size shipyard, or port size four. According to the manual (14.2.1.4) it takes a level four port to repair a PT boat.
If you ever make it to Battleship cove they have some nice models of Large Freighters with PT boats loaded on deck.[8D]
RE: PT boat usage
Posted: Thu May 12, 2011 4:02 pm
by Rob Brennan UK
ORIGINAL: Sardaukar
ORIGINAL: Rob Brennan UK
Yup , IF you can get an AK to the destination unmolested then PT's are acceptable there. Fuel at location can be an issue however and no AG's = no more ammo ! so allies need to be able to base ships there to service the Pt's anyway. Do you need AE's for torps ? I thought the AG was enough for PT's ? AD's Wont rearm PT's from experience so AG conversions can be useful at times.
AG will arm small vessel guns only (and maybe small escorts depth charges). To re-arm PT boats with torpedoes, you need AGP.
You would think by now I'd know all these support ship types , Thanks Sardukar. Seems like Malta hasn't affected your brain as much an alcohol fueled Mediterranean lifestyle should[;)]