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RE: What's Not to Like?

Posted: Sun May 15, 2011 2:52 pm
by vils
EDIT: Sorry. After turning local computer location from Sweden to English (USA) game now runs fine!

i dislike the fact that game is as usual rushed out to store without proper testing... it freezes every battle for me (and pretty much everybody else too?)

A tip: At purchase button, please add text with a word of warning that game might not work on high end computers..


RE: What's Not to Like?

Posted: Sun May 15, 2011 2:53 pm
by Erik Rutins
Hi Vils,
ORIGINAL: vils
i dislike the fact that game is as usual rushed out to store without proper testing... it freezes every battle for me (and pretty much everybody else too?)

We did not rush this release at all and it does not freeze in every battle for us. If that's happening for you, please post some information for us in the Tech Support sub-forum so that we can figure out what's going on and fix it ASAP! We want your game experience to be as smooth as ours is.
A tip: At purchase button, please add text with a word of warning that game might not work on high end computers..

Er... it works better on high end computers, why would we say that?

Regards,

- Erik

RE: What's Not to Like?

Posted: Sun May 15, 2011 2:54 pm
by Mad Russian
This game has had 3 years of testing. There is no possible way to test it on every machine configuration.

Post your concerns in the Tech Support section where they can address them for you and get the game running on your machine.

Good Hunting.

MR

RE: What's Not to Like?

Posted: Sun May 15, 2011 3:01 pm
by republicofpepsi
Would it be possible to put the high end models in the members area downloads at some point?

RE: What's Not to Like?

Posted: Sun May 15, 2011 3:27 pm
by Mad Russian
That's the plan.

Good Hunting.

MR

RE: What's Not to Like?

Posted: Sun May 15, 2011 4:29 pm
by Pillar
Sent

RE: What's Not to Like?

Posted: Sun May 15, 2011 4:50 pm
by Jacko
ORIGINAL: vils

i dislike the fact that game is as usual rushed out to store without proper testing... it freezes every battle for me (and pretty much everybody else too?)

A tip: At purchase button, please add text with a word of warning that game might not work on high end computers..


Nope, didn't see any ice yet.

RE: What's Not to Like?

Posted: Sun May 15, 2011 9:08 pm
by JMass
ORIGINAL: Panzerbri
Are there any examples of high poly graphics, anywhere on the forum ?

Older models have less polys but we added some to more common vehicles (for example, the Pz IIIs series more detailed now) but new models have more polys, anyway some compromises must be done, also because the question is: is it better to make new models or add polys to old ones? Speaking of textures, PCOWS-PCK models was skinned with 512x512 dds files but now new models (and some old tanks) have 1024x1024 files. Obviously mods with high end models are welcome!

RE: What's Not to Like?

Posted: Mon May 16, 2011 2:23 am
by Mobius
ORIGINAL: vils

i dislike the fact that game is as usual rushed out to store without proper testing... it freezes every battle for me (and pretty much everybody else too?)

A tip: At purchase button, please add text with a word of warning that game might not work on high end computers..

Would you be using a Sweden/Finland keyboard?

RE: What's Not to Like?

Posted: Mon May 16, 2011 3:47 am
by Missouri_Rebel
Well if there is one thing I do not care for that would be the infantry close combat/house clearing. Am I correct in that infantry cannot assault a structure with enemy troops in it? As it stands the units must stop and shoot it out until the enemy either is destroyed or leaves the structure. Very anti climatic and an area that I think needs looked at.

Also, I'm not sure why I cannot target area fire at buildings that my troops can clearly see. Most of the times it tells me that I cannot see the building with my LOS tool or target it even when I am very close with a clear and obvious line of sight.

Or maybe I am missing something?

mo reb

RE: What's Not to Like?

Posted: Mon May 16, 2011 4:37 am
by Mobius
ORIGINAL: Missouri_Rebel
Well if there is one thing I do not care for that would be the infantry close combat/house clearing. Am I correct in that infantry cannot assault a structure with enemy troops in it? As it stands the units must stop and shoot it out until the enemy either is destroyed or leaves the structure. Very anti climatic and an area that I think needs looked at.
When you get within 30m of the enemy the combat effectiveness of squads goes up appreciably to represent the used of grenades and short range weapons.
ORIGINAL: Missouri_Rebel
Also, I'm not sure why I cannot target area fire at buildings that my troops can clearly see. Most of the times it tells me that I cannot see the building with my LOS tool or target it even when I am very close with a clear and obvious line of sight.
Or maybe I am missing something?
Area fire just locks onto the ground and not a 3D structure. A structure blocks the LOS so it seems it can’t be seen. So you lock the Area fire target selector onto the ground as close to a house as you can get so the box goes over the target infantry. The box should be a little bigger I think so it gets infantry further back in a house. Area fire is not as effective as direct point targeting but if the target can’t be seen it’s all you got.

Notice in my AAR how I have to target the area right next to the houses. (Near end of video shows target spots.)
http://www.youtube.com/watch?v=rskPrgvl04I

RE: What's Not to Like?

Posted: Mon May 16, 2011 4:45 am
by Missouri_Rebel
But can troops assault an occupied structure? 

RE: What's Not to Like?

Posted: Mon May 16, 2011 4:50 am
by Mobius
ORIGINAL: Missouri_Rebel

But can troops assault an occupied structure? 
They can't enter if all the occupancy is taken up. They can't mount a house with a 1 squad limit if another squad is already there. If the house has room for two squads and only one squad is inside another squad may enter. If it is an enemy squad then they can fight it out at close range.

RE: What's Not to Like?

Posted: Mon May 16, 2011 6:32 am
by vils
Ok. It works great now with local setting set as English (usa). I am sorry for my outburst, i was boiling after download and install and i though i had it. Bad manners, sorry all! And thanks for the easy solution tip!

RE: What's Not to Like?

Posted: Mon May 16, 2011 6:56 am
by rickier65
ORIGINAL: vils

Ok. It works great now with local setting set as English (usa). I am sorry for my outburst, i was boiling after download and install and i though i had it. Bad manners, sorry all! And thanks for the easy solution tip!

thats excellent new vils. Glad it's working. And we know how frustrating it can be to have a brand new game you've been waiting for not work right out of the box! I'm glad you hung in there!

thanks
rick

RE: What's Not to Like?

Posted: Mon May 16, 2011 1:01 pm
by eniced73
Area fire just locks onto the ground and not a 3D structure. A structure blocks the LOS so it seems it can’t be seen. So you lock the Area fire target selector onto the ground as close to a house as you can get so the box goes over the target infantry. The box should be a little bigger I think so it gets infantry further back in a house. Area fire is not as effective as direct point targeting but if the target can’t be seen it’s all you got.

How does the system calculate the intensity of damage or suppression done to a unit inside the area fire box? For example if they are in the middle the damage done can be max. or if they are on the extreme edge the damage can be minimal at best. Or does the unit have the same chance no matter where it is located in the box?

RE: What's Not to Like?

Posted: Mon May 16, 2011 1:28 pm
by Mobius
ORIGINAL: eniced73
How does the system calculate the intensity of damage or suppression done to a unit inside the area fire box? For example if they are in the middle the damage done can be max. or if they are on the extreme edge the damage can be minimal at best. Or does the unit have the same chance no matter where it is located in the box?
The original design was to have the same chance no matter where in the box a unit is located. But things may have changed when the system went from abstract locating to 1:1 shell animation locating. Right now I don't know.