ORIGINAL: Mad Russian
The "historical" engagement ranges are far less than you would imagine.
"Historical" is anything applied at the right circumstances. Generally, when the opposition is known and tank crews know the "capabilities" of their own armor and guns, they´ll try to use it at best advantage. Russians learned to engage german 1941/42 armor with their T-34 at ranges starting at 1000m and knew, there´s little coming in return. Same goes for long gun Pz4, when they found they can hit an kill T-34 at ranges of between 1200-1500m. Panther and Tiger crews found they can hit and kill russian medium/heavy armor up to ranges of 2000m. All with fairly little ammo expenditure (from german reports). So if circumstances (terrain, LOS, crew experience, weather) were right, "effective" longest range shots were used as often as possible.
ORIGINAL: Mad Russian
There is a perception that fairly open areas automatically result in long engagement ranges. That's not historically true.
Off course not. A great number of other factors play a role.
ORIGINAL: Mad Russian
If you take the US Army, in NWE, as an example of what is normal for that theater you may be surprised to find the average engagement was at 400 meters.
Lets stick to the eastern front theater and PCO for now.
ORIGINAL: Mad Russian
German tank gunners were trained to hit targets at 800 meters.
Where did you quote that from?
ORIGINAL: Mad Russian
Once the Tigers guns were found to be able to kill a T-34 at 2,000 meters the Soviets did everything they could to keep that from happening. Rarely are there situations where they would attack in the open for 2000 meters. If they did it was turned into a shooting gallery.
Unquestionable. Somewhat mistaken here. I mentioned relatively "open" terrain on >2km maps with regard to PCO graphics engine and good frame rates, if this is the main issue, that maps are kept at 2km max for now.
ORIGINAL: Mad Russian
At Prohorovka the Soviets were told to close the range to point blank. To move as close as possible. The Soviets understood the effectiveness of the German guns and optics.
One particular example for sure, but no generalization on russian tank tactics. AFAIK this battle started at range and closed with both forces in a knife fight. So what slice of the whole battle to start with in a scenario?
ORIGINAL: Mad Russian
To think that a normal tank battle on the Eastern Front includes 2000 meter shots is pure fantasy. Did the Germans at time start firing at 2000 meters? Yes, they did. Did they hit and kill tanks at that range? Yes, they did. Was that a normal engagement? No, it wasn't. The average gunner trying to hit a moving vehicle at more than double the ranges he'd been trained to hit a target at will take several shells to hit. In most battles you don't have the luxury to have a lot of misses. You don't in most PCO battles. I've run lots of tanks out of ammo and that's not a good thing. After you do that a couple of times you start to question about taking all those long shots.
Didn´t say that 1500 to 2000m engagement ranges were "normal". Depends on what I said further above and "standard" gunner training depends on the gun/tank model used, not regarding extra experiences made at the frontlines sooner or later. Certain guns had a high first shot hit/kill capability at "long" ranges and that was the purpose that these guns were developed. All this with regard to reasonable ammo expenditure. If this also works in a game (not a true simulation of all factors involved), is quite another question.
ORIGINAL: Mad Russian
What you do get with larger maps IMO is more maneuver room. Not longer engagement ranges. I've taken shots on PCO maps longer than 2000 meters now. The issue is not killing a tank at those ranges but actually hitting something. What starts to be an issue is ammunition. Even when I have a 2000 meter shot now in the game I'll rarely take it. I don't need my tanks taking 4 or 5 shots to kill a tank when I can do it in 1 or 2 when they get closer. You'll watch a lot of rounds hit and not penetrate at those ranges as well. The entire German tank forces aren't made of Tigers and Panthers whose guns can kill at those ranges and even then they will sometimes not penetrate.
If this is how PCO approximates long range tank combat, then you surely have to "adapt" your tactics. "Maximum effective range" applies to any tank (gun), not just Panthers and Tigers. If leaving the german cats aside and take 1944, Pz4H vs. T34/85, then still "maximum effective range" is somewhere between 1200 to 1500m. So even in this configuration, a 2x2km map "enforces" players to move rather quickly to what many people believe is a "standard" engagement range of 800-1000m. So what I want to say is that I like to have "offered" situations, where a map is large enough to maneuvre (for what particular aim?) and to possibly make use of any long range tank gunnery capabilities.
ORIGINAL: Mad Russian
What larger maps give you is the ability to do more maneuvering not more 2km shooting galleries.
So what exactly is "maneuvering" aiming for? I do not want preset "Shooting galleries" either and a "large" map should offer both, to seek and avoid such situations. Lets get away from the 2km example, as I just refered it to the Panthers and Tigers tank gun historical capabilities. Finally, selected map sizes depend on desired "starting situations" of a particular battle. Personally, as said, I prefer oftenly to have (tank) battles evolve from range and not from "knife fight" initially. Ranges of 1000m and below in 1943 to 45 can be already considered "knife fight" in this regard.
ORIGINAL: Mad Russian
So, historically speaking, larger maps will be more fun. But not like the perception seems to be. Historically engagement ranges were much shorter.
Probably yes for mobile warfare and tank battles. "Historically" means the full range from knife fight to applied maximum effective range. It rose from mostly under 1000m in 1941 gradually to 2000m and even above in 1943 to 45, for the more potent tank guns, may they be russian or german made.
ORIGINAL: Mad Russian
It's not just the guns that are required to hit a target at a further distance but the optics as well.
Sure. The germans had some advantages in this regard and they used them whenever possible.
ORIGINAL: Mad Russian
They will be more fun because they are more fluid not because you are going to get unlimited shooting galleries. Some will make those. I've made them. To me they're only fun for a couple of times. Then I get tired of setting my units on a hill and hitting go turn after turn and doing nothing else.
Shooting galleries can happen from any situation, on small maps, large maps. Personally I´ve mostly seen them happen from bad player tactics. Mine included.
ORIGINAL: Mad Russian
But to each his own. We'll try to keep pushing the map size windows because there is a desire for them. Whatever the reasons are larger maps can be tremendously fun to play on.
3km maps in 1943 to 45 should give the possible historical range for tank gunnery + maneuvering space, whether someone wants to use it or not.