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RE: BTR

Posted: Fri Jun 10, 2011 4:14 pm
by lastdingo
There are a few comparable titles.

- Uncommon Valour
- War in the Pacific
- the ancient "U.S.A.A.F." (80's PC)
- IIRC also Adlertag (mission planning, intercept, flying in cockpit); 2005
- a sequel to Adlertag (?)
- MiG Alley
- the 1990's PC "1942 Pacific Air War" title (another operational + in-cockpit sim)
- some ancient (80's) Battle of Britain game (C64)
- 1967 Mid East Air War
- Vietnam Air War

RE: BTR

Posted: Sat Jun 11, 2011 4:58 am
by john_txic
Another silly little error: an Axis a/c is shot down - but an Allied pilot is notified as KIA - from a different theatre of operations.

And once on a Fighter Sweep - two Boston IIIs were destroyed on the ground.....

Plus my little niggle about the Oboe-equipped 105/109/139 PFF Detachments not being able to lead raids.

Bit for the Game overall - 8/10, easily.[:)]

RE: BTR

Posted: Sat Jun 11, 2011 10:20 am
by Dobey455
ORIGINAL: john_txic

Plus my little niggle about the Oboe-equipped 105/109/139 PFF Detachments not being able to lead raids.

Bit for the Game overall - 8/10, easily.[:)]

The Oboe mosquitoes can't be made the "lead unit" in a stream of 4E heavies, but their speed would never make that work anyway. HOWEVER you can still use them to mark the target for the main raids. Set them to arrive about 5 - 10 minutes ahead of the main raid, the Mosquitoes carry a purely incendiary load and the main stream will use the fires as an aiming point.

RE: BTR

Posted: Sat Jun 11, 2011 4:33 pm
by john_txic
Dobey,

They're on the day bombers roster, so (presumably) should be able to lead raids similar to the 4 x B-26s of the Prov. Pathfinders which can lead B-26 raids. Else why are they there?

In my Bomber Command offensive I use the heavies of 8 Group to mark for the Main Force, leaving the Mossies to conduct nuisance raids. I have converted a few squadrons from 3 and 4 Groups to beef-up those attacks. A-historical, I know - but it's only a game....

RE: BTR

Posted: Sun Jun 12, 2011 1:20 pm
by Dobey455
Ahh, sorry, thought you were talking about these ones.

forgot that there is also a 1/105, 1/109 and 1/139 in 2nd Tac AF


Image

RE: BTR

Posted: Mon Jun 13, 2011 6:16 pm
by David Heath
Hi Ron

Nice to see you are better and back in the forum. I am not sure what forum problem you have but leave me an email and I see if I can find anything wrong.

David


RE: BTR

Posted: Tue Jun 21, 2011 11:39 am
by ool
Developers seem to have disappeared. Surely after over a year and a half in my case of waiting, some say waiting over two years, somebody has to to have done some work on a patch to address our issues?

RE: BTR

Posted: Tue Jun 21, 2011 4:56 pm
by wernerpruckner
ORIGINAL: ool

Developers seem to have disappeared. Surely after over a year and a half in my case of waiting, some say waiting over two years, somebody has to to have done some work on a patch to address our issues?
not really.....Gary Grigsby is still around and working on new stuff, so he has no time for us [;)]

HS and Harley are the only ones of us who have the source code of the game,
and both have family but try really hard to make the game better.

I do not really know the offical ob/oa release, but we had 30+ of them to play with.....and on the the problems in testing is that some stuff happens late in the game.......some of the stuff is known and has been dealt with in one of the many exe´s we got,
but some stuff has reapeared and some minor glitches seem to be new, or were never really seen as problem.......


RE: BTR

Posted: Wed Jun 22, 2011 5:12 pm
by Mehring
Multi-player is broken, don't ask me to waste my time explaining the issues, they're well known.

RE: BTR

Posted: Thu Jun 23, 2011 8:32 am
by fochinell
Waiting for updates can be frustrating. I should know, I've been playing this game for a decade, during which time updates and development have been done by individuals effectively in their spare time.

As gamers we are dependent on the limited support the development team can provide. I don't think recognising that is a criticism of anybody, just a recognition of fact. I also think that we as gamers are likely to get more output from the development team if we are supportive and understanding than if we allow frustrations at our end to end up harassing the team. Anything which deflects them or demoralises them will not be to our benefit, and frankly I don't think the market is there to provide a ready alternative development team to wave a magic wand and make everything work perfectly instantly.

There are issues which need attention, but the Matrix edition of game as I'm using it (extensive email campaigns over the last two years) incorporates a large number of substantial bug fixes. The Dover/Belfast fighter sweep bug, for example, was something far more significant than the remaining glitches, and has been fixed. Fighter-bombers fighting back likewise. I'm glad the Matrix edition was done, and I appreciate the effort involved even if I share some of your frustration at times.

HS, I hope you have a quick and complete recovery. I assume Harley is still grieving after Australia lost the Ashes and will return when he has recovered from the trauma.