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RE: Problems with map maker
Posted: Sun May 29, 2011 9:52 pm
by dazoline II
Line 3417 of PzCMAm.hta is:
myshell.run('Editor\\nvidia\\nvcompress -color -bc1 "'+MAP_DIR+'/'+TextureMenu_Maskname+'_tex.png" "'+MAP_DIR+'/'+TextureMenu_Maskname+'_tex.dds"',7, true);
EDIT:
When I run that command line in my system it spits back: The file ''+MAP_DIR+'/'+TextureMenu_Maskname+'_tex.png' is not a supported image type.
Loos like the issue is with the PzCAm.hta file.
RE: Problems with map maker
Posted: Sun May 29, 2011 11:08 pm
by rickier65
Based on Dazolines post, I checked my copy of PzCMAm.hta, and the line dazoline references has an array index, in any event, I've zipped up my copy of PCMa.hta, if you want to try it.
backup your copy first.
after downloading it make sure you unblock it in the file properties, then unzip and put into the game directory.
Thanks
rick
RE: Problems with map maker
Posted: Mon May 30, 2011 12:40 am
by dazoline II
So much for doing a reply while the wife is yelling about giving the 4yr old a bath.
The code line:
myshell.run('Editor\\nvidia\\nvcompress -color -bc1 "'+MAP_DIR+'/'+TextureMenu_Maskname+'_tex.png" "'+MAP_DIR+'/'+TextureMenu_Maskname+'_tex.dds"',7, true);
would never appear like that. (And yes for some reason my copy paste didn't get the index).
On the command line it would appear:
nvcompress -color -bc1 "../../Media/wintertemplaterr1/LtWoods_tex.png" "../../Media/wintertemplaterr1/LtWoods_tex.dds"
Which if you run it appears as an error, because the png in question is actually named LtWoods.png not LtWoods_tex.png.
I think this is closer to the truth than my first post.
Try looking for the texture in question and renaming the png files of the form <name>_tex.png and see what happens.
RE: Problems with map maker
Posted: Mon May 30, 2011 12:59 am
by junk2drive
That doesn't explain why the program works on some systems and not on his. ?? Unless he was trying to do lt woods at the time.
We have had other script errors before getting this far. Hence our suggestions.
RE: Problems with map maker
Posted: Mon May 30, 2011 4:27 am
by sztartur2
ORIGINAL: Rick
Based on Dazolines post, I checked my copy of PzCMAm.hta, and the line dazoline references has an array index, in any event, I've zipped up my copy of PCMa.hta, if you want to try it.
backup your copy first.
after downloading it make sure you unblock it in the file properties, then unzip and put into the game directory.
Thanks
rick
Downloaded, and tried it. It is exacly the same length as mine. And it fails the same.
My mapmaker still does NOT work I get the same error message.
RE: Problems with map maker
Posted: Mon May 30, 2011 9:29 am
by HintJ
ORIGINAL: sztartur
Downloaded, and tried it. It is exacly the same length as mine. And it fails the same.
My mapmaker still does NOT work I get the same error message.
Which map are you trying to import? I can see if I get the same error.
By the way, I also get occasion script errors. For example, whenever I try to do a group delete (hitting the delete key w/SHIFT pressed.
RE: Problems with map maker
Posted: Mon May 30, 2011 9:56 am
by sztartur2
It does it with every map I try to build.
If I import from google it createds and imports the height map and the terrain map. as a next steop I would like to build the map and it gives the error.
If I import an already built map it imports without error but if I want to build again it gives the error above.
I am clueless what else can I do...
RE: Problems with map maker
Posted: Mon May 30, 2011 1:49 pm
by junk2drive
Is your java up to date?
Do you have PCO installed to the default C:\
RE: Problems with map maker
Posted: Mon May 30, 2011 2:18 pm
by sztartur2
Java yes.
C: NO as I have all my games on a dedicated drive. It would be strange not being able to use the software in defferent root dicectory... I do not wish to re-install again...
Cannot a programmer look at the line where the error message is generated?
RE: Problems with map maker
Posted: Mon May 30, 2011 2:35 pm
by junk2drive
I don't know if other than C: is the problem. Just trying to guess why it doesn't work for you when it works for others.
RE: Problems with map maker
Posted: Mon May 30, 2011 4:16 pm
by sztartur2
Do you all have it installed on c: ?
RE: Problems with map maker
Posted: Mon May 30, 2011 4:21 pm
by junk2drive
As far as I know. However Mobius has had a problem with megatextures and has it on C: so it's not a guarantee that it will fix your problem.
Do you have an ATI or nvidia video card?
RE: Problems with map maker
Posted: Mon May 30, 2011 4:31 pm
by sztartur2
ATI but I can hardly imagine that a script is failing because of the card...
Do I have to set any ports to be accessible through firewall?
Any special security settings?
Noone ever had this error message?
RE: Problems with map maker
Posted: Mon May 30, 2011 5:49 pm
by sztartur2
Installed on drive c:
The problem persists.
RE: Problems with map maker
Posted: Mon May 30, 2011 5:51 pm
by sztartur2
I am getting very frustrated with this game and am heavily considering quitting it.
RE: Problems with map maker
Posted: Mon May 30, 2011 7:09 pm
by Erik Rutins
Hi sztartur,
It's a holiday weekend here. We acknowledge the problem, but we can't duplicate it exactly and the developer won't be available until tomorrow. Can you please put the map maker on the back burner, with the assurance that we'll work with you to figure this out?
Regards,
- Erik
RE: Problems with map maker
Posted: Mon May 30, 2011 7:17 pm
by sztartur2
Will do. I'll check back If you have another proposal.
[Deleted]
Posted: Tue May 31, 2011 1:24 am
by Anonymous
[Deleted by Admins]
RE: Problems with map maker
Posted: Tue May 31, 2011 2:19 am
by Mobius
When you are building a map are any files being built in the media folder?
RE: Problems with map maker
Posted: Tue May 31, 2011 4:21 am
by sztartur2
There are a lot of files built but not the xml.