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RE: A couple of demo observations
Posted: Tue Jun 07, 2011 10:27 am
by Commanderski
There was and is a lot of friendly fire casualties by Air support, from back then to now, especially in close combat situations. I think the game has it modeled pretty good.
RE: A couple of demo observations
Posted: Tue Jun 07, 2011 10:46 am
by vonRocko
ORIGINAL: Mad Russian
When the scenario is over would you check to see what experience level they are?
As in real life, the experience level of the pilot makes a difference in PCO.
Good Hunting.
MR
Ok I'll do that. My current battle doesn't have any air, but I'll keep this in mind. I keep restarting the 1st panzer long campaign, and I've never made it past 1941, but shouldn't the luftwaffe be most experienced in 41 and decline as the war goes on? It's just a minor thing, and probably just bad luck that I get no hits. I love this game!
RE: A couple of demo observations
Posted: Tue Jun 07, 2011 10:53 am
by junk2drive
8.1. AIR STRIKES
Some scenarios may allow you to purchase one or more ground-attack planes for air support.
These planes are not under your control, but they’ve been assigned to your section of the
battle to support as they can. If purchased, they will arrive over the battlefield at a random
turn, weighted towards the beginning. When the air strike will arrive and what the planes will
attack is based on a number of factors. The experience of the pilot determines entry phase,
accuracy of fire, and how good it is at detecting nearby friendlies, with a chance for friendly fire
as follows: Elite = 5%, Veteran = 10%, and Green = 20%. Units in cover or special terrain are
shielded from LOS. Pilots attempt to pick clumps of enemies for maximum effect. The target
priority for air strikes, in order, is first guns, then tanks, then infantry.
Note that in cases where both sides can buy air support, the side with more purchased planes
is assumed to have air superiority and thus has a higher chance each turn of an air strike
arriving on the battlefield.
Check the Specs for each air strike on the scenario purchase
screen if you want to know the weaponry and firepower that it
can bring to bear, as air units are not under your control and do
not show up on your HUD once the battle begins.
I'll add to the last paragraph that you can also check the experience level of your own air in the purchase screen.
RE: A couple of demo observations
Posted: Tue Jun 07, 2011 11:09 am
by vonRocko
Thanks J2D, So, if I understand this correctly, the aircrew experience is random per battle, and not linked to the date of the war? Also, if you are purchasing units, can you choose to pay extra for experienced crews?
RE: A couple of demo observations
Posted: Tue Jun 07, 2011 11:13 am
by JJKettunen
ORIGINAL: Mad Russian
ORIGINAL: Keke
ORIGINAL: Mad Russian
I don't read any of the studies done by the Allied ground forces about how poorly the Allied Airforces did in ground attack.
See what the Germans had to say. Look at the pictures of German vehicles in Normandy covered from top to bottom in camouflage. Read their accounts of fighter bomber attacks knocking out tanks all over France and how their battlefield effectiveness was continually eroded by the Jabos.
The Germans HATED Allied fighter bombers. That alone tells the real truth. Allied ground commanders hated them as well. The reasons are two fold.
1) They didn't have enough control over where they attacked and often they hit the wrong target or even friendly units. Sound familiar.
2) They couldn't give a lot of credit to the CAS. They had to downplay their part of the actions.
Good Hunting.
MR
So instead of quality research, the tank killing abilities are based on poor secondary sources? That is pretty unfortunate.
You think the German archives are poor secondary sources? That's pretty unfortunate.
I think you'll find as you play scenarios with CAS in them that it's pretty spot on in PCO as well.
I'm not taking anything away from the studies that were done after the fact. They were trying to get answers to the questions of how effective CAS is.
But looking at the results from the Allied side is putting a set of answers to a question where they have both the question and their own answers.
The ones to answer the question of how effective Allied airpower is/was are the Germans. They are the ones that were effected by it.
The studies I've seen are anything but conclusive. You have something 60% knocked out by AT weaponry, 15% knocked out by air weaponry and 25% knocked out to unknown causes. The deduction of the study is that CAS doesn't work.
When in fact that 25% for unknown causes could go in the CAS results. In many cases the studies were done by ground forces. They have a vested interest in those studies coming out with an anti-airforce bias.
The difference is the Allies have the end result and they think they know what happened. The Germans also have the end result and they know what happened. It's easy to choose which report to believe.
If you want to know how well the enemies airforces did ask the guys that were on the receiving end of them. If the IL-2 wasn't effective why did it have the German nickname of the "Butcher Bird"?
There has been a big effort by anti-airforce elements to down play the effects of CAS both during and after the war. The reality of the situation is that CAS in WWII was in it's infancy. There were lots of times it wasn't effective. There were equally as many times when it was.
Patton refused to allow the 2nd Allied Tactical Airforce to operate in his area for awhile. He called them the 2nd Luftwaffe Tactical Airforce. That's because of the number of mistaken ID attacks on his own forces. There was a British forward attack that was completely stopped by Typhoons.
If air attacks were so ineffective why did the Allies worry about friendly attacks from them? Because they weren't ineffective all the time. At times they could be devastating. The problem with CAS is how to make it work for you and not against you. In WWII that was a tough assignment.
What we've tried to do in PCO is separate the fact from the fiction. I personally think we've done a pretty good job. CAS can be your best friend or your worst enemy. As in real life, you just never know which is going to show up.
In regards to the studies done by the Allies to determine the effect of their airpower they asked the wrong questions. They found that for the most part there were more German tanks killed by means other than airpower. Do you think so? There were thousands of Allied tanks and a few hundred airplanes. I agree German tanks were usually knocked out by something other than an airplane.
What they should have done studies on was for each of those air attacks what was the results of those? And only those attacks. Then you'd have gotten a much more objective study.
Good Hunting.
MR
Well, you just keep on reiterating your prejudice against any studies without actually reading them. Also you keep confusing the overall air effects with their actual tank killing abilities.
Also, self serving accounts of the German land forces are not credible source material by any means, nor any Rudel-like fairy tales.
RE: A couple of demo observations
Posted: Tue Jun 07, 2011 11:42 am
by junk2drive
ORIGINAL: vonRocko
Thanks J2D, So, if I understand this correctly, the aircrew experience is random per battle, and not linked to the date of the war? Also, if you are purchasing units, can you choose to pay extra for experienced crews?
You can't purchase experience in the Set Battle purchase screen. You can open a scenario in the editor, change the names, increase the points total, and change or add air with experience. In the RBG you can set experience but I think it is for all units on a side.
RE: A couple of demo observations
Posted: Tue Jun 07, 2011 11:46 am
by junk2drive
Also aircrew experience is not random.
In a random battle they can be random experience
EXPERIENCE: Click to cycle between “Green”, ”Veteran” and “Elite” forces. This option can also be
individually randomised with a right click if desired. An explanation of the difference between unit
experience levels can be found in the main game manual. This option doesn’t 100% ensure all your force
will be comprised of units with the selected experience, but rather changes the odds that they will be.
This was done so as to better reflect the realty of likely force composition.
RE: A couple of demo observations
Posted: Tue Jun 07, 2011 1:06 pm
by vonRocko
Thanks for clearing that up for me. [;)]
RE: A couple of demo observations
Posted: Tue Jun 07, 2011 1:15 pm
by Erik Rutins
ORIGINAL: Keke
So instead of quality research, the tank killing abilities are based on poor secondary sources? That is pretty unfortunate.
MR is expressing his opinion. The air strike system in-game will generally miss or stun vehicles far more often than it destroys them. Note that some of the rolls are already determined, so reloading a save may not always get you different results, but playing a scenario multiple times should. The demo Novy scenario has four IL-2s attacking the Germans, setup so that they will have an easy time spotting the German armor. In most scenarios, airpower has a harder time spotting and hitting armor - ComradeP's AAR should show you that. He's actually had no luck at all with his Stukas so far.
We are checking the air targeting for the first update based on ComradeP's report. Historically, it's also arguable whether air should be showing up this close to friendly troops and in the middle of a battle. Did it ever happen? Sure, but it was far more typical for it to operate farther away. We allow the scenario designer to decide, between positioning the arrival point and setting the experience of the air assets, how effective he wants them to be.
Regards,
- Erik
RE: A couple of demo observations
Posted: Tue Jun 07, 2011 1:26 pm
by JJKettunen
Four Sturmoviks?
I thought it was one plane causing all the havoc. Surely that affects my estimation of the effects. [:D]
And yes, on this scale it would make sense if planes operated on the first turn only. Maybe spotting could be enhanced then.