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RE: choose the floor

Posted: Tue Jun 14, 2011 10:59 am
by RD Oddball
ORIGINAL: davidss
ORIGINAL: RD_Oddball

it might make more sense to go for something in between a perfectly literal representation of multiple levels and the abstraction we have now.

Thanks ... looking forward to seeing what you guys come up with [:)]

Just to be clear there are no promises or intent to implement this at the moment. Just saying IF an idea like multi-story buildings (beyond the abstracted implementation that is in the game now) were to be done that it might make sense to do something less literal.

RE: choose the floor

Posted: Tue Jun 14, 2011 11:10 am
by RD Oddball
ORIGINAL: xe5

On a more serious note, if multi-level bldg functionality were to be revised, maintaining existing map compatibility is a compelling argument for avoiding new features like stairwells, and levels with unique interiors.

Yep was a good point Xe5. Was what I'd read into your earlier comments about your self-professed simplified idea of it anyway. Shooting up a level or down a level and similar real life scenarios (what I'm calling literal) would be good to avoid to help simplify the idea and make it more likely to happen. Was a good thought. Would still be plenty of challenges to overcome to keep events understandable and manageable during more hectic parts of a battle.
ORIGINAL: RD_Oddball
Nothing that's ready to be announced.
= something that's not ready to be announced?

[/quote]

There are always ideas on the table being considered.