RE: 'Suggest new colonies' stopped at 33 colonies
Posted: Mon Jun 13, 2011 9:36 pm
Ok going to take your advice and play a proper 'enemy' game to see if both of the auto-colonize features are working in that environment then start removing the enemy types and see what happens. Reason is., I was just playing a for fun sandbox, no enemies, with 'auto-colonize', and found the Securan independent and colonized it. Found some potential colonies within it's 'territory' range and the auto-colonize didn't do any colonizing, so i've got 3 colonies to manually colonize. So for a 'pleasure' game i'm going to just have to do colonizing manually.
But test wise will be done with all types of 'enemy' to start with. It will be odd to find that some combo of 'other empires', 'pirates', or 'space creatures' is necessary for the colonize functions to work properly.
But test wise will be done with all types of 'enemy' to start with. It will be odd to find that some combo of 'other empires', 'pirates', or 'space creatures' is necessary for the colonize functions to work properly.