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RE: 'Suggest new colonies' stopped at 33 colonies

Posted: Mon Jun 13, 2011 9:36 pm
by Josral
Ok going to take your advice and play a proper 'enemy' game to see if both of the auto-colonize features are working in that environment then start removing the enemy types and see what happens. Reason is., I was just playing a for fun sandbox, no enemies, with 'auto-colonize', and found the Securan independent and colonized it. Found some potential colonies within it's 'territory' range and the auto-colonize didn't do any colonizing, so i've got 3 colonies to manually colonize. So for a 'pleasure' game i'm going to just have to do colonizing manually.

But test wise will be done with all types of 'enemy' to start with. It will be odd to find that some combo of 'other empires', 'pirates', or 'space creatures' is necessary for the colonize functions to work properly.

RE: 'Suggest new colonies' stopped at 33 colonies

Posted: Tue Jun 14, 2011 3:56 am
by Data
That would be strange indeed....and very improbable. Just to make sure we've covered all the bases, during all the tests you monitor also the fuel avaialble (not reserved) in storage in each colony? lack of fuel might make some areas off limits for colonization...at least until the fuel is available again.
We can check this by adding or removing fuel with the editor anc checking the impact.
Either way, have fun testing and playing.

RE: 'Suggest new colonies' stopped at 33 colonies

Posted: Thu Jun 16, 2011 7:29 pm
by tjhkkr
Nice Catch on this one too.

RE: 'Suggest new colonies' stopped at 33 colonies

Posted: Fri Jun 17, 2011 5:21 am
by Data
Hmm, no feedback from him lately....real life must habe caught up with him [:D]