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RE: Too difficult--by far

Posted: Tue Jun 21, 2011 12:01 pm
by nalivayko
Good job, Javolenus. Now, go and get that AI on Hard :)

RE: Too difficult--by far

Posted: Fri Jun 24, 2011 4:56 am
by Javolenus
Thanks nalivayko! I'm going to play through each of the levels in turn--so goodbye to the Introductory Level! I've got to admit that I approached this game all wrong initially. I now have a healthy respect for the game and its overall design. But it just goes to show: games need good forums with active and supportive members in order to thrive!

RE: Too difficult--by far

Posted: Fri Jun 24, 2011 5:53 pm
by anarchyintheuk
The rule changes between levels affect game play quite a bit. Try to imagine what the differences will do before you play the new level.

Glad that you're enjoying the game. Imo it's a hidden gem.

RE: Too difficult--by far

Posted: Sat Jun 25, 2011 6:51 am
by Javolenus
Hi There and thanks for this. I'll definitely follow your advice here. I'll check the manual carefully before starting a new difficulty level.

Having ranted about the game initially, I've had a complete change of heart: I actually think this is one of the few 'real' games out there. What I mean is, it runs smoothly, has a good and consistent art style, has a great game concept, comes with a detailed manual (I should have studied this in the first place before shooting my mouth off!), has an audio format that suits the period, and has several difficulty levels that effectively create new challenges.

RE: Too difficult--by far

Posted: Sun Jun 26, 2011 3:48 pm
by NefariousKoel
ORIGINAL: Javolenus

Hi There and thanks for this. I'll definitely follow your advice here. I'll check the manual carefully before starting a new difficulty level.

Actually.. when you start a new game, at a new difficulty level, it'll show a pop-up explaining the new rules for that difficulty level. There isn't much in the way of new ones for each level but as stated before, they do give you more of a challenge and you'll have to keep them in mind (as with all the rules) when forming your strategies.
Having ranted about the game initially, I've had a complete change of heart: I actually think this is one of the few 'real' games out there. What I mean is, it runs smoothly, has a good and consistent art style, has a great game concept, comes with a detailed manual (I should have studied this in the first place before shooting my mouth off!), has an audio format that suits the period, and has several difficulty levels that effectively create new challenges.

Yeah, it's a wonderful and rather unique game. I think the game rules can be a bit tough to remember all at the beginning so it takes some practice and save-loading helps during that learning process, until your ready to take off the training wheels.

RE: Too difficult--by far

Posted: Tue Jun 28, 2011 10:56 am
by PJJ
I think that Hannibal is a very special game, a true hidden gem that more people should discover and play. I really hope we'll be seeing many more such games in the future, with proper improvements.

Mercenarius, some news about the new game under development would be great. [:)]

RE: Too difficult--by far

Posted: Thu Jun 30, 2011 5:02 am
by mercenarius
Mercenarius, some news about the new game under development would be great.

Well, the new game is still in early development. Right now I am still doing some research while tinkering with the game engine. I am also looking for a new artist.

But I going to start developing the new tactical battle system this weekend, actually. [:)]

I'll try to post something more concrete about the new game as soon as I can.

I am also working to finish up the 1.0.4 patch to Hannibal and I hope to have that out as a public beta in a week or so. I realize that this particular item has dragged a little and I do want to get the patch out especially for the existing bugs that have been noted.

That is where things stand with me. [8D]

RE: Too difficult--by far

Posted: Fri Jul 01, 2011 5:23 pm
by PJJ
Thanks for the reply. A new tactical battle system? Sounds good! [:)]

RE: Too difficult--by far

Posted: Wed Jul 13, 2011 7:01 am
by Javolenus
A new game? That's good news. I've been playing lots of different pc games recently, trying out different genres and so on. This experience has only served to confirm what people are saying here: that 'Hannibal' is a gem. Although I ranted on about it at first, I now think it's great.

I particularly like that it's an absorbing single-player experience. So may games these days are not really single-player games at all (even when advertised as such), but vehicles for multi-player--a mode that brings its own set of high and lows. I hope the new game will be good for single-player too.

I also like Hannibal's art style--I much prefer a 2D abstract style that captures the mood of the era than an attempt at 3D realism.

RE: Too difficult--by far

Posted: Sun Nov 20, 2011 7:09 pm
by gdrover
Any more word on what the new game setting will be?

Do you need any play testing?

Cheers,

Glenn Drover
gdrover65@gmail.com

RE: Too difficult--by far

Posted: Mon Nov 21, 2011 8:32 pm
by mercenarius
Hey Glenn!
Any more word on what the new game setting will be?

The next game will cover the Roman Emprire. There will be a grand campaign scenario and several shorter scenarios. It will support multiplayer options and PBEM.
Do you need any play testing?

We're not ready for Alpha testing - as yet - but when we are, Erik Rutins will gather testers from interested players according to Matrix Games' usual criteria. Please contact Erik for details. Erik may kill me for writing this, because he's swamped right now. [8D]

RE: Too difficult--by far

Posted: Thu Nov 24, 2011 11:31 pm
by comsolut
As a new player to Hannibal, I'm already looking forward to the Roman Campaign!!!!! [;)]

RE: Too difficult--by far

Posted: Sun Dec 04, 2011 2:59 pm
by cherryfunk
The next game will cover the Roman Emprire. There will be a grand campaign scenario and several shorter scenarios. It will support multiplayer options and PBEM.
[8D]

RE: Too difficult--by far

Posted: Fri Dec 09, 2011 5:45 am
by gdrover
Wow!
A Roman Empire game sounds super cool.
Can't wait.

RE: Too difficult--by far

Posted: Sat Dec 10, 2011 2:55 pm
by cherryfunk
You know what would be awesome?

2 Player version, online play.  Roman Civil War.

Just saying... [;)]

RE: Too difficult--by far

Posted: Mon Dec 12, 2011 12:52 pm
by PJJ
ORIGINAL: cherryfunk

Roman Civil War.

Which one? [:)]

Caesar vs. Pompeius would be the most interesting one, I think. It would also be a relatively balanced grand campaign, with both sides having a good chance to win.

RE: Too difficult--by far

Posted: Mon Dec 12, 2011 4:23 pm
by SteveD64
If i had a choice for next game in the series it would concern Sertorious, Spartacus and Mithradates vs. Sulla/Pompey/Crassus etc.