Operation Damocles
Posted: Mon Jun 20, 2011 7:03 pm
Well, below you'll see my initial thoughts, from last night, once I learned I would be playing a game as the Americans.
There's lots of colour and boxes and lines so let me explain....
Phase 1:
Intent:
1. Draw out the G9Ms.
2. Cut China off from Korea/Japan.
3. Bottle up the Western approaches /exits for Japanese naval power.
4. Dislocate the enemy plan from Day 1.
Allied CV units will move on Torishima and Daito Shoto initially, escorting significant amphibious forces towards these objectives and practicing amphibious invasion doctrine. I normally make do with far less and don't have the opportunity to use dedicated amphibious ships etc so I'm interested to see how these units gel together. Also it is important to always remember there's always more to learn. I am not experienced with late-war US amphibious landings and so I need to practice in-game to learn how to do them right. Daito Shoto and Torishima are low-risk areas in which to get such live-fire practice.
Once completed my forces will reprovision and move on Saishu To and Tokarra Retto. Tokarra Retto will be the stepping off point for PT and DD TFs to patrol the waters north to Nagasaki and west towards Shikoku and close off this "corner" of Japan to the Japanese merchant fleet.
Saishu To will be taken to allow USN DD TFs to dominate the Yellow Sea ( it is only 9 hexes to Tsingtao which means my DDs can sprint there at night, sink any loading/unloading ships and be back under air cover by the next day).
The black lines emanating from Torishima, Tokarra Retto and Saishu To show the directions in which I expect to be able to send DD TFs at night in order to interdict enemy shipping movements.
The ORANGE squares will be parachute drops within the first week of the war. These islands are vulnerable and I intend to land and hold them in preparation for making them fighter bases from which to sweep, sweep, sweep Japan to death. It will also allow me to really dislocate his plans for deploying or redeploying his navy within the sea of Japan and provide bases for small numbers of naval strike aircraft.
Phase 2:
The Eastern phase will involve the capture of Etorofu and the island east of it. Both of these islands are outside of Ohka range of any other islands - yes, I AM worried about Ohkas. Those things are deadly.
From Etorofu I'll have LBA cover for moves on the island to the west ( CLEAR and with the potential for a Level 7 airfield ) AND for a move on Wakkanai. DD TFs based at Wakkanai and the island west of Etorofu will be within 9 hexes ( night-time sprint range ) of the straits through which barges and the IJN merchant fleet will have to move to transport troops to Hokkaido.
This will also serve the purpose of bottling up the eastern exit of the Sea of Japan.
Phase 3:
Usling LSTs, LSIs etc I'll move along the islands near Tokkarra Retto and Torishima, gradually moving close to Japan. Why LSTs and LSIs? Simple, less vulnerable to Ohkas and the need less cover by BBs etc. The smaller the ships I use the less I'll lose to Ohkas and Shinyos.
With the IJN bottled up by Saishu To and my bases around Hokkaido and along the Okinawa/Torishima axis I expect to be able to bottle up and defeat the IJN fairly handily. If they put to sea I'll see them and can send in CVs, if they stay in port my B24s and B-17s operating from Level 6 airfields ( which most of these islands can be built to ) can bomb them. Whatever they do they expose themselves to attack.
Importantly, all of these bases also mean that no place on the map will be outside of my bomber range - which means I'll be able to hit the Ki-264 factories.
My goal is to have completed the circle by the end of September ( the first week will be a ceasefire, the next 3 weeks will be open season ). 3 Weeks isn't a lot of time to utterly isolate Japan and defeat the IJN but, hell, with this much stuff available there'd be no fun in picking a nice, easy, unambitious plan. By the circle I mean taking the bases I've higlighted. Taking the small islands north of Torishima and north and east of Tokarra Retto will be October's work.
Phase 4:
Either I'll decide to let him bring troops into Hokkaido at great cost before evacuating mine - using Hokkaido as a great deception to lure his IJA forces out of Honshu or, if his forces seem very strong and my bomber offensives vs his factories isn't having the desired effect, I may decide take Hokkaido and turn it into a four-engined bomber base.
Well, that's pretty much my first operational concept. I plan to allocate a single fighter squadron to sweep oever each of the mainland Japanese bases as and when I have the airfields available to allow that. My goal is to allow Japan no base in which it can reorganise its squadrons in peace. Wherever the fighters go they'll find sweepers in the air above them preventing their training or culling them when they rise to the challenge.
The plan only goes two months in but that's because the goal is to finish the war as a going concern by the end of December so planning till the end of October is 50% of the war done. Pretty much November and December should be "rinse and repeat".

There's lots of colour and boxes and lines so let me explain....
Phase 1:
Intent:
1. Draw out the G9Ms.
2. Cut China off from Korea/Japan.
3. Bottle up the Western approaches /exits for Japanese naval power.
4. Dislocate the enemy plan from Day 1.
Allied CV units will move on Torishima and Daito Shoto initially, escorting significant amphibious forces towards these objectives and practicing amphibious invasion doctrine. I normally make do with far less and don't have the opportunity to use dedicated amphibious ships etc so I'm interested to see how these units gel together. Also it is important to always remember there's always more to learn. I am not experienced with late-war US amphibious landings and so I need to practice in-game to learn how to do them right. Daito Shoto and Torishima are low-risk areas in which to get such live-fire practice.
Once completed my forces will reprovision and move on Saishu To and Tokarra Retto. Tokarra Retto will be the stepping off point for PT and DD TFs to patrol the waters north to Nagasaki and west towards Shikoku and close off this "corner" of Japan to the Japanese merchant fleet.
Saishu To will be taken to allow USN DD TFs to dominate the Yellow Sea ( it is only 9 hexes to Tsingtao which means my DDs can sprint there at night, sink any loading/unloading ships and be back under air cover by the next day).
The black lines emanating from Torishima, Tokarra Retto and Saishu To show the directions in which I expect to be able to send DD TFs at night in order to interdict enemy shipping movements.
The ORANGE squares will be parachute drops within the first week of the war. These islands are vulnerable and I intend to land and hold them in preparation for making them fighter bases from which to sweep, sweep, sweep Japan to death. It will also allow me to really dislocate his plans for deploying or redeploying his navy within the sea of Japan and provide bases for small numbers of naval strike aircraft.
Phase 2:
The Eastern phase will involve the capture of Etorofu and the island east of it. Both of these islands are outside of Ohka range of any other islands - yes, I AM worried about Ohkas. Those things are deadly.
From Etorofu I'll have LBA cover for moves on the island to the west ( CLEAR and with the potential for a Level 7 airfield ) AND for a move on Wakkanai. DD TFs based at Wakkanai and the island west of Etorofu will be within 9 hexes ( night-time sprint range ) of the straits through which barges and the IJN merchant fleet will have to move to transport troops to Hokkaido.
This will also serve the purpose of bottling up the eastern exit of the Sea of Japan.
Phase 3:
Usling LSTs, LSIs etc I'll move along the islands near Tokkarra Retto and Torishima, gradually moving close to Japan. Why LSTs and LSIs? Simple, less vulnerable to Ohkas and the need less cover by BBs etc. The smaller the ships I use the less I'll lose to Ohkas and Shinyos.
With the IJN bottled up by Saishu To and my bases around Hokkaido and along the Okinawa/Torishima axis I expect to be able to bottle up and defeat the IJN fairly handily. If they put to sea I'll see them and can send in CVs, if they stay in port my B24s and B-17s operating from Level 6 airfields ( which most of these islands can be built to ) can bomb them. Whatever they do they expose themselves to attack.
Importantly, all of these bases also mean that no place on the map will be outside of my bomber range - which means I'll be able to hit the Ki-264 factories.
My goal is to have completed the circle by the end of September ( the first week will be a ceasefire, the next 3 weeks will be open season ). 3 Weeks isn't a lot of time to utterly isolate Japan and defeat the IJN but, hell, with this much stuff available there'd be no fun in picking a nice, easy, unambitious plan. By the circle I mean taking the bases I've higlighted. Taking the small islands north of Torishima and north and east of Tokarra Retto will be October's work.
Phase 4:
Either I'll decide to let him bring troops into Hokkaido at great cost before evacuating mine - using Hokkaido as a great deception to lure his IJA forces out of Honshu or, if his forces seem very strong and my bomber offensives vs his factories isn't having the desired effect, I may decide take Hokkaido and turn it into a four-engined bomber base.
Well, that's pretty much my first operational concept. I plan to allocate a single fighter squadron to sweep oever each of the mainland Japanese bases as and when I have the airfields available to allow that. My goal is to allow Japan no base in which it can reorganise its squadrons in peace. Wherever the fighters go they'll find sweepers in the air above them preventing their training or culling them when they rise to the challenge.
The plan only goes two months in but that's because the goal is to finish the war as a going concern by the end of December so planning till the end of October is 50% of the war done. Pretty much November and December should be "rinse and repeat".



