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RE: An examination into withdrawals
Posted: Sat Jun 25, 2011 4:57 am
by Obsolete
The unit is at disruption 4 and should have auto withdrawn and did not!
I think there is some misconception here. You may be forced to take a withdraw posture, but this does not mean your withdrawal is going to work just that simple!
RE: An examination into withdrawals
Posted: Sat Jun 25, 2011 5:45 am
by Fred98
ORIGINAL: PirateJock
...so maybe somewhere along the way he's moving into an EZoC that's stopping the withdrawal ... possibly ... maybe!
Nope! I set it up myself.
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RE: An examination into withdrawals
Posted: Sat Jun 25, 2011 5:48 am
by Fred98
In the first screen shot, the MG unit "9-18" moved into position.
Then, "15-18" moved through the hexes "3", "6", "9" "12" then to its current hex
The hexes marked with blue cannot be withdrawn into. This is a mystery.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
In the second screen shot, the MG unit did not move.
Instead, "15-18" moved through the same hexes as before.
Note he cannot withdraw into the hexes marked in blue. That he cannot withdraw into those is a mystery.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
In both cases, the German units are in the same position. And therefore in both cases, the hexes he can withdraw to should be exactly the same
I think the program makes mistakes in determining which hexes can be withdrawn into.
And sometimes comes up with "none".
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RE: An examination into withdrawals
Posted: Sat Jun 25, 2011 11:52 am
by sabre1
I'm staying very quiet...
Thanks Joe!
RE: An examination into withdrawals
Posted: Mon Jun 27, 2011 4:03 am
by Obsolete
Thanks for the Shots Joe. I'll set these up in duplicate and try to examine it a bit. I have some rough theories but nothing concrete just yet.
RE: An examination into withdrawals
Posted: Thu Jun 30, 2011 1:07 pm
by PirateJock
Bump for Michael
Cheers
RE: An examination into withdrawals
Posted: Mon Jul 04, 2011 6:18 pm
by MichaelCooney
I think I see what's going on with this. I have some logic set up so that a unit can not go back and forth between two hexes in order to burn the required movement points. I think the problem is that I'm not initializing the "Last Hex Location" value at the start of the withdrawal phase and it's getting carried over from the movement in. So, for example, if you enter a hex from the north, then you won't be able to withdraw into that hex later - it simply won't be given as an option. I'll investigate more.
I'll be traveling for the next few days, so I'll be picking this up again on Friday. I already have a number of fixes in place, so hopefully I'll have something ready for testing a week or two after I get back.
RE: An examination into withdrawals
Posted: Tue Jul 05, 2011 9:47 am
by PirateJock
Good news [:)]