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RE: "Tigers in the Mud" AAR

Posted: Tue Jul 19, 2011 3:08 am
by Arditi
Arditi finishes off the Republic. I had a gun factory come on line last turn. Allan appears to be moving through the desert of the nation he is fighting. Iron Knight makes his nation into a "porcupine" with anti-aircraft, half-tracks, etc. Iron Knight builds a tank fctory. He wars with no one at the moment. Tech trading is brisk. Here are the nations and their acquisitions at the moment. Arditi is "Red". Allan is "white & green". Iron Knight is "blue". The unoccupied AI is in "yellow". The snow and rains come in. What should we do? What will we do? [;)]



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RE: "Tigers in the Mud" AAR

Posted: Tue Jul 19, 2011 10:37 pm
by Arditi
Allan declares war on Northern AI nation. Turn 10 sent. These Gents are good about quick, serious turn arounds. You guys are appreciated!


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RE: "Tigers in the Mud" AAR

Posted: Tue Jul 19, 2011 10:38 pm
by Arditi
Arditi declares war on remnants of Allan's AI enemy.


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RE: "Tigers in the Mud" AAR

Posted: Tue Jul 19, 2011 10:40 pm
by Arditi
Iron Knight continues to build, but alligns his army against an AI. Will he attack? There are three juicy cities there.


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RE: "Tigers in the Mud" AAR

Posted: Wed Jul 20, 2011 6:34 am
by Arditi
Turn 11 sent. Both Arditi and Allan race for the remnants of an AI nation. Will it cause conflict?


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RE: "Tigers in the Mud" AAR

Posted: Thu Jul 21, 2011 1:01 am
by Arditi
Turn 12 to Iron Knight.  The Knight declares war on his AI neighbor.  Allan pushes on against his northern AI neighbor.  I make contact with two Peoples Republic cities.  I did a shaky attack on the AI capitol.  Diplomacy kicked around in secret.  Map as it stands now.

RE: "Tigers in the Mud" AAR

Posted: Thu Jul 21, 2011 1:08 am
by Arditi
Turn 12. Two tasty "crown jeweled" areas our nation wants. They look more like birthday cakes! haha

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RE: "Tigers in the Mud" AAR

Posted: Thu Jul 21, 2011 2:37 am
by Arditi
Nippon's highly trained troops are looking across the border...at the AI I hope. ;)


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RE: "Tigers in the Mud" AAR

Posted: Thu Jul 21, 2011 3:16 am
by Iron Knight
That picture is really, really creepy. Almost looks like it has anime eyes.

RE: "Tigers in the Mud" AAR

Posted: Thu Jul 21, 2011 3:47 am
by Arditi
That's why we need to watch out for you know who. [;)][:D]

RE: "Tigers in the Mud" AAR

Posted: Thu Jul 21, 2011 11:54 pm
by Arditi
Turn?[:)]

RE: "Tigers in the Mud" AAR

Posted: Fri Jul 22, 2011 10:11 pm
by Arditi
Arditi assaults two cities and reduces the defenses, but takes a bloody nose Ouch!


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RE: "Tigers in the Mud" AAR

Posted: Fri Jul 22, 2011 10:12 pm
by Arditi
Allan battles a northern AI nation. Battles are fierce.

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RE: "Tigers in the Mud" AAR

Posted: Fri Jul 22, 2011 10:13 pm
by Arditi
Iron Knight progresses his attack against a Northern AI.


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RE: "Tigers in the Mud" AAR

Posted: Sat Jul 23, 2011 12:19 am
by Arditi
Turn 14 sent.  Allan and I are now at war.  Iron Knight was sucked into being at war with me due to my declaration on Allan.  They were allied.  Peace feelers put out to Iron Knight.  Here is the situation map.
yellw is AI, Purple Allan, Arditi Red and IronKnight Blue What will happen?

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RE: "Tigers in the Mud" AAR

Posted: Sun Jul 24, 2011 11:38 pm
by Arditi
The " Forces of Light" continue their western campaign against Allan. What has he got up his sleeve?


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RE: "Tigers in the Mud" AAR

Posted: Sun Jul 24, 2011 11:56 pm
by Arditi
Western Campaign

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RE: "Tigers in the Mud" AAR

Posted: Mon Jul 25, 2011 4:36 am
by Arditi
Turn 17 sent.[:)]

RE: "Tigers in the Mud" AAR

Posted: Tue Jul 26, 2011 2:40 am
by Arditi
Turn 18 sent. Arditi attempts to finish Allan off before he gets the capitol up north. Allan does the reverse . Slow me down while he takes another pp city. A capitol at that. Iron Knight gobbles up one of the AI nations and slowly increases his pp strength. Here is the overall map.


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RE: "Tigers in the Mud" AAR

Posted: Wed Jul 27, 2011 2:25 am
by Arditi
Turn 19 sent to Iron Knight.  Nasty battles all around.  Great fun! [:)]