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RE: I'm Impressed, and 10 Reasons Why

Posted: Thu Jul 14, 2011 1:10 pm
by sabre1
Yep, playing for hours at a time, and not one ctd/lockup. Amazing programming Slitherine.

RE: I'm Impressed, and 10 Reasons Why

Posted: Thu Jul 14, 2011 1:16 pm
by Mart.n
ORIGINAL: Iain McNeil

We are actually stunned by the lack of tech support, and general feedback issues. Its outsold our previous best release by about 4 to 1 and yet the forums are manageably quiet. We can only assume the same thing - everyone is too busy playing!

Congratulations :) I am really looking forward to play on after work.. damn work... ;)

RE: I'm Impressed, and 10 Reasons Why

Posted: Thu Jul 14, 2011 1:28 pm
by ccsdc83
I haven't  had any issues at all yet which is very good considering most games released now are patched on the first day or within the week.

I have been leaving a link and brief description on various boards that are not always strictly wargaming, but people who play so called war games like "COD, Battlefield, etc ) so hopefully more people pick up on this. Plenty of easy ways to get used to the game and it's not always brutally hard when certain options are toned down.

RE: I'm Impressed, and 10 Reasons Why

Posted: Fri Jul 15, 2011 1:15 am
by Razz1
Maybe it's the beta testers fault?

They did too good of a job testing!

RE: I'm Impressed, and 10 Reasons Why

Posted: Fri Jul 15, 2011 1:17 pm
by phatkarp
Here's a reason I'm impressed:

- anti-tank is much better than in the original PG's.  I love the 88.  It is a killer on the attack, which makes it a very useful gun (IIRC, the AT in PG was not very effective on the attack).  And I love the "switch" button that transitions it from AAA to AT. 

RE: I'm Impressed, and 10 Reasons Why

Posted: Sat Jul 16, 2011 7:11 pm
by Hex
ORIGINAL: LarryP

Good job Matrix and Slitherine.
ORIGINAL: JudgeDredd

Well done Matrix and Slitherine.
ORIGINAL: sabre1

Yep, playing for hours at a time, and not one ctd/lockup. Amazing programming Slitherine.

All credits to Slitherine and Matrix, but I find it a little sad to give them all the credit, when the game was actually developed by The Lordz Games Studio who are totally being ignored, especially when you consider that their own CEO replied to this thread.

RE: I'm Impressed, and 10 Reasons Why

Posted: Sat Jul 16, 2011 8:07 pm
by IainMcNeil
It was actually developed by Alex Shargin, who is an independent programmer. The Lordz provided the art, sound and other assets that make it the wonderful looking game it is.

RE: I'm Impressed, and 10 Reasons Why

Posted: Sat Jul 16, 2011 8:28 pm
by Lord Zimoa
A game is a joint effort lads, many good fellows worked on this and it all came together quite nicely: Alex, Lukas, Kresimir, Vince, Mariusz, Abhinav, Iain, Alessandro, Michel, Tim, Frank, Pip, myself and many others, including a lot of testers, we all did our part, great or small. It is teamwork.
We are all very proud and thankful you all like and appreciate our efforts and hard work and enjoy the game so much. In the end that is the greatest award for all of us.

Cheers,

Tim aka LZ

RE: I'm Impressed, and 10 Reasons Why

Posted: Sat Jul 16, 2011 8:42 pm
by decaro
ORIGINAL: JudgeDredd

Well - initially I didn't think going back to the rock, paper, scissors method of Panzer General was going to be much fun but I have to say this is a very polished game. High quality art, great game mechanics and sound game system ...

I had enjoyed PG, and was briefly enamored of PG Forever, but it soon grew tiresome; is PC really that good?

RE: I'm Impressed, and 10 Reasons Why

Posted: Sat Jul 16, 2011 8:46 pm
by Lord Zimoa
A player described it this week best as:

Panzer Corps is dangerously addictive!

I really liked that one.

RE: I'm Impressed, and 10 Reasons Why

Posted: Mon Jul 18, 2011 11:02 am
by LarryP
ORIGINAL: Hex
ORIGINAL: LarryP

Good job Matrix and Slitherine.
ORIGINAL: JudgeDredd

Well done Matrix and Slitherine.
ORIGINAL: sabre1

Yep, playing for hours at a time, and not one ctd/lockup. Amazing programming Slitherine.

All credits to Slitherine and Matrix, but I find it a little sad to give them all the credit, when the game was actually developed by The Lordz Games Studio who are totally being ignored, especially when you consider that their own CEO replied to this thread.

Thanks again to Matrix and Slitherine! [&o]

RE: I'm Impressed, and 10 Reasons Why

Posted: Mon Jul 18, 2011 2:33 pm
by phatkarp
ORIGINAL: Joe D.

I had enjoyed PG, and was briefly enamored of PG Forever, but it soon grew tiresome; is PC really that good?

I agree that PG Forever "grew tiresome." My big concern about PC was that I would feel a very dispiriting sense of deja vu.

I am pleased to report that the game is MUCH more fun than old PG or its clones. To the extent I feel a sense of deja vu, it's a good sense that reminds me of how I loved the original PG back in the day. The game is just much, much better than I expected.

RE: I'm Impressed, and 10 Reasons Why

Posted: Tue Jul 19, 2011 2:23 pm
by RandomAttack
I'm about halfway through the 1939 Campaign, and MY favorite part is PC still has that PG "look and feel". Add to that how easy it is to mod, and no apparent bugs (and when is the last time THAT happened)-- what's not to like? I was really concerned originally as I played PG (in all its forms) for YEARS, and the "dust bin of remakes" is FULL of games that tried so hard they totally missed what made the game a success in the first place. Sticking to that takes a lot of discipline. You updated the graphics, tweaked the rules/engine, improved the AI, etc.-- but it is like seeing an old firend for the first time in years. He may have lost some weight, had some plastic surgery, gaduated from college-- but he's still essentially that same guy you partied with for so long. Well Done!