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RE: V1.02 Bug Fixes and Enhancements

Posted: Mon Jul 18, 2011 1:19 pm
by PirateJock
Binaries being built is a heartening sound [:)]

Cheers

RE: V1.02 Bug Fixes and Enhancements

Posted: Wed Jul 20, 2011 12:35 am
by sabre1
Well SOMEBODY POST something.

I need my CC fix.

Obsolete needs to do another AAR? [;)]

RE: V1.02 Bug Fixes and Enhancements

Posted: Thu Jul 21, 2011 4:52 pm
by sabre1
PJ, Joe, JMass,

I updated my copy.

RE: V1.02 Bug Fixes and Enhancements

Posted: Thu Jul 21, 2011 11:47 pm
by junk2drive
Did an updated manual make it into 1.02 beta?

RE: V1.02 Bug Fixes and Enhancements

Posted: Thu Jul 21, 2011 11:58 pm
by Obsolete

Obsolete needs to do another AAR? [;)]

Hmm! Was that supposed to be an AAR against you, or an AI?

Oh yeah, mechanized forces withdrawing? Tanks specifically and especially against infantry should always be allowed to withdraw? Mechanized recon units too?

These are actually rule/game-mechanic designs, and still debatable. I've had a few people tell me against infantry tank retreat would theoretically be easier, but should not be a freebie.

Maybe we could dedicate a special thread to that discussion...

RE: V1.02 Bug Fixes and Enhancements

Posted: Fri Jul 22, 2011 3:31 am
by PirateJock
Thanks for the v1.02 Beta Michael. Will need lots of play to check that all the changes are working as intended [:)]

Downloaded and installed. Assuming, with fingers crossed, that it won't affect any ongoing PBEM games.

Cheers

RE: V1.02 Bug Fixes and Enhancements

Posted: Fri Jul 22, 2011 3:43 am
by PirateJock
ORIGINAL: junk2drive
Did an updated manual make it into 1.02 beta?

Doesn't look like it ... which reminds me ... [;)]

Cheers