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RE: Cost too much?

Posted: Tue Jul 19, 2011 5:33 am
by PirateJock
ORIGINAL: Visery
Is there a reason why this game cost so much? The graphics are terrible and the production value is a joke with static units that doesn't even have any animations what so ever! While I agree that gameplay is great, but this is game is a line by line remake of Panzer General. How hard can it be?

Come'on guys, $40 for this game is just greedy. If you're going to charge full price for a clone then at least bring the graphics up to date. That or release this game on Steam so Valve can put on sale for $10 or something.

Cracking first post ... looking forward, and must admit a little scared, to see the second!

Cheers

RE: Cost too much?

Posted: Tue Jul 19, 2011 5:46 am
by animaluk
As someone who as been charged twice for this game i feel that Matrix being a special case {i have been a big fan for years] are charging correctly i trust them not to get greedy. and after all if we dont like the price then dont buy their games.Keep up the great work long may you go on making fine games

RE: Cost too much?

Posted: Tue Jul 19, 2011 7:56 am
by fuelli
ORIGINAL: PirateJock
ORIGINAL: Visery
Is there a reason why this game cost so much? The graphics are terrible and the production value is a joke with static units that doesn't even have any animations what so ever! While I agree that gameplay is great, but this is game is a line by line remake of Panzer General. How hard can it be?

Come'on guys, $40 for this game is just greedy. If you're going to charge full price for a clone then at least bring the graphics up to date. That or release this game on Steam so Valve can put on sale for $10 or something.

Cracking first post ... looking forward, and must admit a little scared, to see the second!

Cheers

I don´t think there will ever be a second post. By judging the priorities of the initial poster (obviously graphics and animations) and the reactions he got I would guess he already realised that he his not the target group for matrix games. No need to argue further. The game is great and the price is A-OK.

RE: Cost too much?

Posted: Tue Jul 19, 2011 8:10 am
by Marc von Martial
ORIGINAL: fuelli
I don´t think there will ever be a second post. By judging the priorities of the initial poster (obviously graphics and animations) and the reactions he got I would guess he already realised that he his not the target group for matrix games. No need to argue further. The game is great and the price is A-OK.

Typical hit and run posters, They pop up with every release. The "know it alls" of gaming forums. Good thing is that compared to other game / publishers forums we do not have that many of them [;)]
I just hope he did feel better after posting it.

RE: Cost too much?

Posted: Tue Jul 19, 2011 9:50 am
by berndn
The price was OK for me. While the graphics are nice done I would have preferred some things like turning tanks with 45° sprites so the sprite could face all hexs. But on the other hand this games runs on my home PC as well as on my HP 6730b. So I'm happy with the sprites the way they are.

I have read some comments which describe PC and mention CIV 5. While I own CIV 5, I can only run it on my home PC because my notebook has no decent graphic card nor a good CPU. So like CC series I'm happy with those 2D sprites if it means I can use both my notebook and my home PC.

I believe that the price and amount of copies that will be sold is right but fear that not all development hours can be paid for it. Having programmed myself I know how much work is needed to get things done.

RE: Cost too much?

Posted: Tue Jul 19, 2011 10:35 am
by JudgeDredd
I've said before myself (I believe on the Battles of the Bulge forum) - and I think it's worth mentioning again - it's important the developers/publishers are aware of all reasons why a game hasn't been bought by someone.

You are not doing them any favours by looking at the price and saying "Sod that - I aint buying" and not letting them know. You most definitely should let the developer/publisher know what is stopping you buying it. Telling someone that if they don't like the price they don't have to buy it does nothing but get backs up. People who inform developers and publishers that a product costs too much already know they can or cannot buy it.

Everyone (as mentioned on many, many threads) has a price limit of no buy. Some people will see that price limit being ridiculously low. Generally those people know the company and what they can offer or they've played the game or they know the genre...and you should feel free to point that out to the poster - but he does already know he can buy it or walk away. All he's doing is letting the people responsible know that the product is not priced right for him. If the company goes on to sell 1000 units when they were expecting 10000 and there are complaints on the forums about the cost then they know why they fell short on sales. If no-one complains about the price and they sell a 1000 instead of the 10000 - they have no idea why that is.

Having said that, there are ways to do such things and the OPs post was asking for the responses he got.

But just remember that just because you think the price point is right doesn't make it so for others and doesn't mean people shouldn't mention that they aren't happy with the price.

I am fully aware that I've been guilty of such things in the past...what can I say - I'm a little bit older now [:D]

RE: Cost too much?

Posted: Tue Jul 19, 2011 11:50 am
by IainMcNeil
It is valuable information - knowing there are more people who would buy the game at a lower price is good. I think we need to be careful not to ridcule those people and encourage them to engage with us rather than run away. Obviously we have to price it at the level that gets the best overall revenue so the team can keep doing this but nobody would be happier than us if this price point turned out to be a lower one. Sadly there is no way to know so we have to use educated guesses!

RE: Cost too much?

Posted: Tue Jul 19, 2011 1:44 pm
by Knavery
ORIGINAL: JudgeDredd

I've said before myself (I believe on the Battles of the Bulge forum) - and I think it's worth mentioning again - it's important the developers/publishers are aware of all reasons why a game hasn't been bought by someone.

You are not doing them any favours by looking at the price and saying "Sod that - I aint buying" and not letting them know. You most definitely should let the developer/publisher know what is stopping you buying it. Telling someone that if they don't like the price they don't have to buy it does nothing but get backs up. People who inform developers and publishers that a product costs too much already know they can or cannot buy it.

Everyone (as mentioned on many, many threads) has a price limit of no buy. Some people will see that price limit being ridiculously low. Generally those people know the company and what they can offer or they've played the game or they know the genre...and you should feel free to point that out to the poster - but he does already know he can buy it or walk away. All he's doing is letting the people responsible know that the product is not priced right for him. If the company goes on to sell 1000 units when they were expecting 10000 and there are complaints on the forums about the cost then they know why they fell short on sales. If no-one complains about the price and they sell a 1000 instead of the 10000 - they have no idea why that is.

Having said that, there are ways to do such things and the OPs post was asking for the responses he got.

But just remember that just because you think the price point is right doesn't make it so for others and doesn't mean people shouldn't mention that they aren't happy with the price.

I am fully aware that I've been guilty of such things in the past...what can I say - I'm a little bit older now [:D]

I agree with your post Judge, but only if the price point is above average. It's not in this case. The price is average when you compare what new games cost. The OP was rude and apparently gave about as much thought in constructing his post as it takes to play a game of CoD.

RE: Cost too much?

Posted: Tue Jul 19, 2011 1:58 pm
by Jestre
The OP talks about lack of graphics and production value so he is obviously used to games like CoD and Halo etc, they all cost $60 on release so his rant about the price tag is crap. PC cost 2/3rds that of new release console games and the graphics and production is every bit as good as the industry standard for these type games. Don't give that troll more credit than he is due.

RE: Cost too much?

Posted: Tue Jul 19, 2011 4:25 pm
by Tomus
IMO there is an accepted level for a new release game between £30-£40. Perhaps more for additional content/bumf in the packaging. Anything within that scope I will happily pay for a new release.

I worry when Matrix decides inflate a game's price such as BftB which went for £65 which is absurb and it drives people from the market. The cost of Panzer Corps is more than reasonable.

RE: Cost too much?

Posted: Tue Jul 19, 2011 10:23 pm
by HansHafen
Some basic calculations;
 
1. Units sold......................................................................5,000
2. Price per unit.................................................................39.99
3. Total revenue.........................................................199,950.00.................................(not too bad on first examination!)
 
4. Less cash investment in production (from above post)........10,000.00(?)...........................189,950.00
5. Less money to Matrix Games..........................................50% (?)..................................99,975.00.......................Ouch!
6. Less taxes, levies, VAT, etc...........................................(?)........................................(   ?   )...........................Argg.
7. Divided by number of partners.........................................10.........................................9,997.50 each.................OMG!
8. Divided by number of years in development........................2...........................................4,998.75 per year each.....Mama [:(]
 
Price is not too high. I want them to make enough profit to support there families so the can continue to make more games in the series!
 
Star Coprs, Fantasy Corps, Allied Corps, People's Corps, Pacific Corps...
 

RE: Cost too much?

Posted: Wed Jul 20, 2011 12:08 am
by lparkh
There is a quite good fantasy version of Panzer General out there called Fantasy Wars. But a Star one would be fun.

RE: Cost too much?

Posted: Wed Jul 20, 2011 6:12 am
by papajack
I believe the "original poster" is an old member but using a new second user ID to make this  post [:D]




 

RE: Cost too much?

Posted: Wed Jul 20, 2011 8:04 am
by tmoj2000

For the buyer any price is too high

For the seller any price is too low


That said $40 is what ? a dinner for 2 in a not too fancy restaurant ? a tank full of gas for a rather small car ? a couple of not too recent movies ?

Sounds reasonable to me

RE: Cost too much?

Posted: Wed Jul 20, 2011 9:09 am
by PirateJock
ORIGINAL: Tomus
I worry when Matrix decides inflate a game's price such as BftB which went for £65 which is absurb and it drives people from the market.
Different markets ... different prices

RE: Cost too much?

Posted: Wed Jul 20, 2011 9:11 am
by sterckxe
ORIGINAL: JudgeDredd
All he's doing is letting the people responsible know that the product is not priced right for him. If the company goes on to sell 1000 units when they were expecting 10000 and there are complaints on the forums about the cost then they know why they fell short on sales. If no-one complains about the price and they sell a 1000 instead of the 10000 - they have no idea why that is.

+ 1 - dang, I agreed with JD twice in a single day, I must be getting old [;)]

A well voiced complained as to exactly why you won't buy a particular game is more valuable to a developer/publisher than 100 ego-stroking fanmails.
ORIGINAL: JudgeDredd
I am fully aware that I've been guilty of such things in the past...what can I say - I'm a little bit older now [:D]

Well, that could be it too [;)]

Greetz,

Eddy Sterckx

RE: Cost too much?

Posted: Wed Jul 20, 2011 7:48 pm
by kfmiller41
I hate to post on threads like this but the OP was to me so inflammatory that i wanted to defend the publisher[:D]. I have paid alot more money for PC and console games that did not have the game play that this one has. And also considering that it is 2011 $40.00 for a PC game by a publisher who really cares about the product and will support it is IHMO a bargain. To call the production values a "joke" and the graphic's "terrible" is funny to me. There are some terrible graphics out there in the gaming world, but for a war game, this sure isn't the place.[:-] And as has already been said, what is reasonable for some is unreasonable for others.

RE: Cost too much?

Posted: Wed Jul 20, 2011 11:05 pm
by Obsolete
That said $40 is what ? a dinner for 2 in a not too fancy restaurant ?

20$ for a private lap-dance at the clubs around here. So that buys you two of them. Each lasts for the duration of a song, but if your lucky and the stripper started in the middle of a song, they'll still carry the same dance through the full (next) song.

Sadly, these songs aren't exactly full length symphonies, so you'll be getting a lot more time-value from the distro.

RE: Cost too much?

Posted: Wed Jul 20, 2011 11:36 pm
by fmonster
I, for one, am glad the prices of games on Steam and other sites are cheap on some titles that I want to try, so that I can pay whatever the price for the games I love here at Matrix and support the developers that make the titles that I want to play! [:'(]

RE: Cost too much?

Posted: Thu Jul 21, 2011 12:01 am
by dudalb_slith
ORIGINAL: vonRocko

Plus the game runs smooth as silk. Not one glitch, no patches, needed. Not many games can match that.
Agreed. The game will be patched but for once it will be for actual improvments to the game,not just fixing mistakes.