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RE: AI and difficulty levels
Posted: Mon Aug 01, 2011 11:42 am
by BootyJoe
ORIGINAL: Valgua
Thank you for all your inputs! Just one more question: what does the difficulty level influence? Unit strength? Aggressiveness? As I understand, turning up the difficulty level makes for a more aggressive opponent (not just an opponent with better units). Is there a way to increase AI aggressiveness without giving it uber-units?
Thanks again!
Morale, admin points received, fort construction speed, logistics (how much supply you and the ai gets delivered), transport level (also affects supply).
RE: AI and difficulty levels
Posted: Mon Aug 01, 2011 12:00 pm
by Pawlock
Perhaps I was not very clear, Hard level as Soviets is far from being a pushover and it took me 100 turns plus to see the tide turned. Impossible level, well,I think that could be a step too far, but wont try till I finished this game.
If you have good experience playing the Soviets then Hard will offer quite a challenge, if you still fairly new it will kill you.
RE: AI and difficulty levels
Posted: Mon Aug 01, 2011 12:31 pm
by 76mm
ORIGINAL: BootyJoe
Would you recommend impossible difficulty level then when playing the Soviets? Considering the HUGE time investment it is to play a GC it is sad to fire one up expecting a challenge only to find you have won after 100 turns.
I would probably start with a Hard setting playing as Soviet, it will give you a very good challenge in 1941, and you should be able to learn alot. As Pawlock mentioned, the German AI seems to implode by mid 1942 through dumb attacks, failure to retreat, etc. I was disappointed, because even through the blizzard it did a pretty good job.
I would skip the Normal setting because it is so easy that you won't really learn anything; in my first GC vs the German AI I played Normal and took Berlin in September 1942. It was kind of a joke...
RE: AI and difficulty levels
Posted: Mon Aug 01, 2011 4:02 pm
by Scotters1
I'm new, and so far through 6 turns its been really tough as the Russians versus a hard AI. I really like it. After I finish this campaign, then I think I will try the germans versus a challenging russian AI.
RE: AI and difficulty levels
Posted: Mon Aug 01, 2011 9:31 pm
by randallw
ORIGINAL: Valgua
Thank you for all your inputs! Just one more question: what does the difficulty level influence? Unit strength? Aggressiveness? As I understand, turning up the difficulty level makes for a more aggressive opponent (not just an opponent with better units). Is there a way to increase AI aggressiveness without giving it uber-units?
Thanks again!
Difficulty level does not change how the computer 'tries' to fight; it just adjusts unit values, logistics ( mentioned already by someone else ) and those other bits.
RE: AI and difficulty levels
Posted: Thu Aug 04, 2011 10:30 am
by pzgndr
playing a AI game vs. soviet AI but after 41 it just gets silly with the AI putting up a carpet 5-6 deep and teleporting 2 fronts in a single week
I keep seeing comments like this and wondering if the AI creation of ants problem will ever be addressed. Perhaps impose a minimum unit strength requirement for building new units, e.g. 50% or so? It's one thing for units to be attrited down to minimum strength, but not realistic for unit cadres to be formed and deployed on the front. Rarely perhaps, but certainly not like WITE does it by generating carpets of ant units rows deep?