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Allied Supply

Posted: Sat Aug 06, 2011 11:57 am
by Crackaces
Unlike the IJ player, the Allies have plenty of supply. The problem is having the resources to move so much and in a very hostile environment. I have enclosed a screen print of the current Allied supply situation. As you see there are plenty of stockpiles. However, right now submarine warfare is extremely effective. The submarines are hanging off the coast of these supply depots and moving any supply requires at least 2 ASW forces for each convoy to at least get out of port. In the LA/SD Basin Channel Islands there are 4 submarines operating. There are 3 off of SF. Two subs off Portland and 3 -4 submarines off of the Seattle Vancover area. Further, to move anything around any of the US Pacific Islands requires at least 4 experineced DD's or the convoy will be lost to Submarines going into or out of port. For example, I have 4 submarines around PH. Of late, Submarines are now just starting to haunt the Indian Ocean.

As you remember my opponet desired to use computer controlled submarines and in this version of WitP AE, the computer controlled IJN submaines are focusing on Merchant traffic not Military traffic. Although, submarines are mining Suva and Midway frequently. Thus submarines not the KB have my main attention.

I did make a mistake in terms of optimum play. I tried to move FUEL from Soerabaja (and the IJN player committed SCTF's and the KB to stop this). The optimum play IMHO was to move OIL to the land of OZ. The 9X factor of fuel production and 1X supply was a much better proposition given that time was the major constraint and certain loss of refineries in the DEI. I also see I needed to move OIL from Abadan to refineries in the Land of OZ at Melbourne.

One advantage of playing the Allies thus far is that I can make mistakes figuring out this puzzle because resources are so abundant. My focus is to get these resources into the areas I plan to conduct my offensives. This game is about logistics and the IJ player is at a distict disadvantage that beomes worse as time marches on.

India: I am thinking about trying to defend India from a line extending north of Chittagong. I am not sure if this is possible or not. I have moved the 53rd Bde and avitaion reousrces toward Chittagong arriving in 10 days. I realize that sailing would be faster but I have noted submaines now patroling the area.

DEI: Amphib forces are now 200 miles from Bativia and Soerabaja. I count 4 IJN SCTF's, one 4 CV KB, and 5 Amphib TF's ready to invade. All air forces are concentrated in Soerabaja. The funny thing about the air war is that the Wilebeasts have scored 3 ships 1 CA dmaged, 1CL severely damaged. and a xAK still on fire 2 days later whose smoke obscured further attacks!

SoPac: The forces for further deployment have been offlaoded at PH and are getting ready to be onloaded for Amphib to Suva and Pango Pango. (Remember Suva is a 3 level and PP a 2 level port big ships cannot dock!). I have PBY's at Suva, & PP giving me eyes into the area.

CenPac: The BigE and Saratoga are waiting 480 miles East of Wake Islands. One lesson for launching air raids against fixed targets. Have assests at the Launch point and the Target that monitor weather. I started my turn in clear the launch point was "severe storms" and the target was "exterme overcast". However, it should be noted that the IJ patrol craft had no problems taking off and finding my CVTF's ;). [A game glitch in my view, but I understand someone will find some anecdotal evidence in history when this occured :) ] Anyway knowing the weather before getting into range was a lesson learned.

One thing I strongly feel about the carriers at this point. The problem is not numbers in my mind as I will have 5 in theater wihtin 60 days. IN 3/42 teh Lexington class get Radar and and AA upgrades which I am thinking might be an edge for survivablity. I will wait for Apr to move CV assests into the Suva area using Aukland as the resupply base. This means stocking fuel and supplies at Aukland ahead of time.

The land of Oz: I am taking the Houston and American DD forces out of the Land of Oz and moving them toward PH. Here we will do the 3/42 upgrades and escort forces from PH to the Suva area.

Ok ... more as things develop.




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Submarine Warfare Update

Posted: Sat Aug 06, 2011 1:37 pm
by Crackaces
I cannot emphasize enough the effectiveness of the IJN submarine warfare. With the exception of turns 1 -4, and two tankers off of Sumantra trying to escape .. my convoys have been escorted (unlike RL). The submarine in this game has been an exceptionally powerfull platform.

In 50 turns the IJN submarine force has sunk 64.8 KT of displacement. I sure hope the ASW upgrades sway things a bit. The Pacific Ocean is a vast area, but as previously posted the Computer/opponet continues to park subs right off major ports. The advantage it the ability to keep ASW resources close and just merge say 200 - 300 miles off port and escort in. The problem is still that subs are very effective even in this scenario.

On the other hand the dud-laced USN has sunk 10.3 KT of displacement. Including a fully loaded tanker off of Tokyo and 4 fully loaded xAK's off Soc Trang. The Dutch got a fully loaded xAP off Soc Trang and have added another 14.4 KT of tonnage to Davy Jones's locker. This is what delayed the fall of Singapore IMHO. This does not include xAK's damaged and returned to port full of stuff early in December.

One thing I am not sure about is the tonnage sunk in respective to the scale of the game. But these numbers I suspect will start moving my direction after 1943.

Ship Classes & Types

Posted: Sun Aug 07, 2011 1:50 pm
by Crackaces
I was an Army guy not a Navy guy (I should have joined the Navy I know!) This turn was spent learning about different ship types. In particular, teh AV(x) absoutely required to support PA(s) in forward locations. One can park a supply ship off a level 2 port and the supplies off loaded cannot keep up with base operations and keep those PBY's flying. Thus I am sending AVD's to Suva, Nomuea, and Pango Pango.

The AKV's are very valuable ships. Especally if you are going to transport aircraft and expect them to go right into service. Regular air transport using cargo causes at least a day of maintinance .. sometimes more .. and flying aircraft from base to base leads operational loses.

The other little lesson taught to me by WitPTracker is that not only supply needs to move but resources and oil as well. I see a problem in the GA release where internal industry locations run short of oil/resources/fuel. Salt Lake City is short of resources... The good news is that LA and SF have 1M each of supplies if I can just move them without getting sunk ...

I moved the 55th Ind Brgde to and aviation support to Calcatta. I will have a division there to draw the line of death :)

Not much to post because the day to day routine is about the same. The KB raids Java, and more invasion ships move into place... the dutch subs are missing great opportunites to kill xAK's .. I will post again once I get things back in order after learning some new things about the game...

Turn 53 Summary

Posted: Mon Aug 08, 2011 3:22 pm
by Crackaces
As I am considering the Wake Is. Raid, IJN Amphib forces rolled over a USN sub on the way to Ocean Island. I detect but react away. [Yet another sub commander to fire when he gets back to PH!]. At the same time the weather cleared and I still had my raid parameters set. Had the KB been in range this would have been a disaster! Every turn things have to be adjusted. CAP, Targets, Pilot Fatigue etc. The game rewards the details and penalizes lapses ..As it is Wake Island is bombed and reduced to 50% effectiveness. More so, it will take supply and engineers to fix it .. if that is in his plan.

The big things is as a newbie is that the sweeps worked as planned and escorts joined the DB's as planned. To this point I played a couple of turns against the AI and 50+ turns agasint my opponet, but I needed much more experince in real play in executing a coordinated mission. Submarines in place to observe weather and possible enemy forces, patrol craft in place to monitor the egression from the target, and many other things but most importantly playing with a big raid cordinating altitudes and multiple missions. The combat replay went as planned. [8D]

The IJN invaded Ocean Is. even knowing my CV's were a mere 3 days away. [That spooky,"Main Force Detected!" in the combat replay still sends chills down my spine!] I look at the detection level of the Big E TF and its 5/5 .... Since he continued the invasion with my CV's within reasonable strategic intervention range suggests to me that he has the force to meet me if I take the bait. I will let this invasion go. The CV's will continue back to PH, refit some sea going damage, and then begin the strategic move toward Auckland. Unbeknowst to my opponet that thinks the Lady Lex was sunk by Sub I-5 .. she and the Hornet will join the Big E and Saratoga TF's @ Auckland. I will be ready in March '42 to play cat & mouse with 5 CVTF's. Supplies and Fuel are still being moved into place plus the AO TF's.

I am not looking for a "Coral Sea" yet, but I want to have the forces ready if he gets invasion forces into Nomuea or Pango Pango w/o KB support and take a shot. The subs and PA are in place now for such a maneuver, and more support is heading that way.

I have posted a summary from WitpTracker for the first 50 turns. We have sunk 9 full AK's of various types heading for invasion sites; however, I am quite concerend that 10% of the current tanker force has been sunk by IJN submarines. Only 3 were unescorted. The good news is that my ASW is getting better and more tankers are on the way. It does indicate how effective the IJN sub warefare can be against merchants. All the main ports have 2 - 4 submarines patroling and now I am seeing submarines patroling the straits off Horn Is. and off Townsville and submarines in the Indian Ocean well off Sumantra.



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RE: Turn 53 Summary

Posted: Mon Aug 08, 2011 5:02 pm
by Alfred
Repair of airfields and ports does not cost supply. Read this thread:

tm.asp?m=2878790

Alfred

RE: Turn 53 Summary

Posted: Mon Aug 08, 2011 5:49 pm
by Crackaces
ORIGINAL: Alfred

Repair of airfields and ports does not cost supply. Read this thread:

tm.asp?m=2878790

Alfred

Ahhhhhh!!! Thanks! I thought I read in the doc but ... experience is the best wisdom ...Ok over time the engineers will fix this mess. And your trepidation over doing the raid in the first place [:(]

At least I feel that I have somebody watching my back! [8D]

Things are going smarter Alfred .. I have just landed Marines on Nedei . the CB's are ready to follow on and Naval port detchment is 5 days away. I plan to move AA next and build an airfield over the next month. I think with the Naval support I can offload a Coastal Defense Gun?

RE: Turn 53 Summary

Posted: Mon Aug 08, 2011 10:31 pm
by DOCUP
I think your right about naval support being able to offload a CD unit, but its still slow going.  Make sure you build up other bases also.  One base is easy to shut down.  What about putting an AS in the area and use some of ur S boats in that area. 
 
doc

RE: Turn 53 Summary

Posted: Tue Aug 09, 2011 12:05 pm
by Crackaces
ORIGINAL: DOCUP

I think your right about naval support being able to offload a CD unit, but its still slow going.  Make sure you build up other bases also.  One base is easy to shut down.  What about putting an AS in the area and use some of ur S boats in that area. 

doc

Excellent Idea! I am thinking of moving the AS currently at San Diego into the area. It will take 20 days to get there but I like this idea! Once I get the stuff in place I think Luganville will be the next base in the area. One thing I have lost the Manilla, Dutch, and Aussie AS ships .. the KB specifically went looking for them with the idea of limiting my options for awhile :(

Its "Diem Bein Phu" [It would be Stalingrad but its just not theat cold in the Phillipines :) ] at Clark Field and Manilla for sure,,, but we had a little victory that will be in the annuals of history ..about 5% of the IJ force at Clark Field lost in one day:

Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 43916 troops, 476 guns, 455 vehicles, Assault Value = 1512

Defending force 24573 troops, 422 guns, 433 vehicles, Assault Value = 935

Japanese engineers reduce fortifications to 3

Japanese adjusted assault: 760

Allied adjusted defense: 2938

Japanese assault odds: 1 to 3 (fort level 3)

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
2532 casualties reported
Squads: 11 destroyed, 128 disabled
Non Combat: 6 destroyed, 213 disabled
Engineers: 2 destroyed, 35 disabled
Vehicles lost 21 (1 destroyed, 20 disabled)


Allied ground losses:
897 casualties reported
Squads: 9 destroyed, 48 disabled
Non Combat: 23 destroyed, 49 disabled
Engineers: 1 destroyed, 22 disabled

No repeat attack today :)

But only 2K supplies are left and the men are starving. The IJ has a decision. Keep the siege going passively and see how many days go by or continue the assult. Each day that goes by the troops are tied up and I continue to build the Suva/Pango Pango area to unleash hell in 6 months. Singapore as yet to fall . I suspect mid Feb '42. She has only 2K supplies also :/ But I feel good that a lot of IJ resoures [beans, bullets, and butts] are tied up in these two locations.

I am not the experinced players others in this forum are .. so I laid the India/Darwin/Nedei line and continued with that strategy. With my current experince I would have defended Sumantra. The key was really understanding the Refinforcement schedule and resoruces. With the 60 day variation and some planning some forces came early but I did not know at the time the significance. However, I am sticking with my Strategic original plan and not letting events start me pushing one direction and than divert to another plan. Now an operational opportunity might arise where forces might be deployed not according to plan to take advantage of a situation but overall the original planned " line of death" is what I will implement.

There is one other thought. Many IJN players see thier early advantage and IMHO make the same mistake as Napolean, Hitler, and so many others that had superior military advantages. They kept conquering until supply lines became unmanageable. Unlike many other games which supply is abstracted, this game punishes this strategy. My opponent understands this concept and the concept of economy of force to achieve strategic objectives very very well. It will be a tough fight in 1943.

RE: Newbie Allies vs. Experinced WitP

Posted: Tue Aug 09, 2011 12:24 pm
by Crackaces
I just wanted to post a 2 month report on the progress of the air war. I just started using tracker but it does show that the IJ has taken 2 -1 losses. The first week I got the bombers, and in particular the Nell's very hard. The operational losses are building also. The past week I have been very passive in defending just letting the IJ have their way. After all the planes were shot down over PM [but my aces lived] .. I put them into the pool and now they are training my future P-40 pilots [8D].

But Mid Febuary I will have 4 Hurrcane Sqds in Chittigong with RAF base support. I suspect this will be quite a surprise and these forces should take me through May 42. The plan is to make the IJ choose direction and put pressure on the "line of death" where he is not for now ...Burma is the weak point point to have an air battle and delaying him further ..

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The USN gets a live torp!

Posted: Tue Aug 09, 2011 3:29 pm
by Crackaces
The Ocean Island invasion rolled right over the top of the Narwhal and the Commander reacted away from the invasion force ..I continued the patrol in the area and sure enough the Narwhal had a live torp loaded and made it count! The Commander ... LCDR Wilkins 62/60 [Leadership/Inspiration]

Sub attack near Jaluit at 133,120

Japanese Ships
xAK Uji Maru, Torpedo hits 1, on fire, heavy damage
PB Santos Maru

Allied Ships
SS Narwhal

The Battle for Clark Field

Posted: Wed Aug 10, 2011 12:30 pm
by Crackaces
You have to imagine these dug in and desperate American Boys knowing their fate is sealed, but putting up the most admirable defense. Clark Field in two days have taken about 7500 IJ casualties at the expense of 1000 US boys. However, supply is now zero and this game is about logistics. The starvation, distruption and surrender process will start with the next turn.

Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 41395 troops, 476 guns, 455 vehicles, Assault Value = 1349

Defending force 23856 troops, 422 guns, 433 vehicles, Assault Value = 893

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 311

Allied adjusted defense: 2029

Japanese assault odds: 1 to 6 (fort level 2)

Combat modifiers
Defender: terrain(+), forts(+), experience(-)
Attacker:

Japanese ground losses:
4380 casualties reported
Squads: 20 destroyed, 347 disabled
Non Combat: 15 destroyed, 276 disabled
Engineers: 2 destroyed, 68 disabled
Vehicles lost 78 (14 destroyed, 64 disabled)


Allied ground losses:
577 casualties reported
Squads: 3 destroyed, 63 disabled
Non Combat: 3 destroyed, 75 disabled
Engineers: 0 destroyed, 10 disabled
Vehicles lost 52 (3 destroyed, 49 disabled)


Taking the advice in this thread of getting two bases up together rather than in series ... I have started the process of moving more forces into two bases -- Luganville and Nidei. Each will have CB's marine engineers and Naval Dock forces to build up supply and continue building the airfields and port capacity. The stiff resistance of Manilla/Clark Field along with strategic [and very lucky] submarine attacks has begun the process of devating the IJ timetable and plan.

Another set of decisions is how to upgrade the DD's. Of all the platforms in the inventory -- DD's are most precious right now. As I have harped over and over again the IJ submaine warfare is deadly and to get out of or back into a port requires escort. I still have 4 Bagley class DD's to upgrade. In March teh Simms class is upgraded. This is only 4 days but do I want 8 DD's out for 4 days at once? Plus the Lady Lex and Saratoga will be due for an upgrade. that takes 27 days -- i.e. the whole month of March. I have decided to convert 2DD's into Bird AVD's to support PA forward bases at Luganville and Nedei.

But .. as far as teh CV upgrades go ... that means that April is the first opportunity to have 5 CV's in theater. Until then we have to delay delay delay and keep the KB focused in the DEI.

On the operational front. My B17's at PH have achieved a "Trained" Status. I have 2 AKV's ready to start moving these platforms into the land of OZ. I have moved a Base Force to Townsville and US BF's are loading now for the Land of Oz ... Time is precious but I have planned for deployment of B-17's supported for the 3rd week of Feburary.

More as we go ..

The "Midway" Scenrario

Posted: Wed Aug 10, 2011 1:42 pm
by Crackaces
This is a post I most desire feedback. It is my current thought on engaging the KB mid to late 1942.

I believe the following conditions must be in place to succeed:

1. The KB must have some mission in mind besides Naval Attack. That could be an airfield raid or port attack. But the force must fly a mission besides naval attack in the turn of the US foray.

2. The US CV's must not be detected before executing a first strike.

3. The Allies must have multiple patrol forces [PA & Subs] in the area of engagment ensuring detection of the KB the day before the planned enagement. Then all patrol forces focus on the arcs to obtain best detection the day of engagement.

4. The night turn of the engagement the US CV's move from out of range of the KB target to within range. This is where my observations might be wrong, but I have observed that if enemy Naval TF's are not detected in morning search phase the secondary missions will go -- airfield attack or port attack. This is where it gets dicey because I understand current detection levels are a factor in launching. The Allied player must get detection > X, and the IJN must not achieve detection level 'X'. I am not sure what the threashold 'X' is yet. Simple detection is not enough because if multiple TF's exist in the same hex and a certain detection threashold is not met ... I read the tales of IJN BB's CA's and xAP's getting struck rather than CV's .. this plan has to strike the CV's with some level of certainy.

5. In this scenrario the US forces get first strike in the morning air phase.

I think the GA version of the game resolves Naval attacks a little more randomly than historical. I do understand that strike targets selected depend on leadership and detection level of the target, but I think it requires more aircraft than historical to achieve historical results. I am planning for a 1942 a 3CV 1 CVE KB requiring 5 US CV's to first strike in order to achieve a 50/50 coin flip of crippling the IJN forces enough that the impending second strike by the IJN KB is not a disaster. The build up of LR Aircraft Patrol forces in these areas using interlocking search arcs is the begining of executing that plan.

That is my current understanding, right or wrong, that I am planning mid-1942 carrier operations in the Coral Sea My opponet is not going to try an amphib operation outside of land based air support, but I believe Nomuea, Pango Pango, and Townsville, all offer targets outside of IJ landbased aircraft that the KB might take a shot at raiding. This is the opportunity I am looking for ...what I do not want to try is a "first strike" against a KB that is waiting for my forces with nothing else better to do. This invites disaster in my opinion. I think the very least in this situation the planes watching the forces pass by on the way to their targets and the US carriers taking the worse of it.

We shall see how things unfold the next 4 months. All the operations right now are to support this goal.

RE: The "Midway" Scenrario

Posted: Wed Aug 10, 2011 6:27 pm
by DOCUP
What about LBA?  Some bombers to go in and attrit his cap some.  fighters to LR cap your carriers?  I don't know about your detection and rush in and launch an attack.  Got to watch the weather and other variables that would keep you from launching a strike.  Your the one whos pulling the trigger so you have the call on it we can't sit back and tell you what to do. 
 
DD conversions APDs are nice and you don't get many in the begining.  DEs are nice also.  You will need the APDs at some point or another.  But its your call.
 
doc
 

RE: The "Midway" Scenrario

Posted: Wed Aug 10, 2011 8:39 pm
by Lecivius
Agreed, LBA is very benificial.  Plus, it can be used to scout out KB while keeping your naval seach assets firmly on the ships, and therefore do not give away your position.  By now your naval aviators should be in the high 60's low 70's for experience.  If not, you  are behind on training, plus your air frames are not up to par to take on KB, even with surprise.  You will get lucky to inflict any damage while putting your precious flatops in serious jeapordy.
 
Another thing.  If you know KB is about, it can be really benificial to put your Cat's on Naval Attack, Torpedo, at night.  While this is usually a very bad idea ( Cat's are worth their weight in gold), these little gomers can penetrate a TF & hit carriers without CAP getting to them.

Situation 01 FEB 1942

Posted: Thu Aug 11, 2011 1:10 pm
by Crackaces
First and foremost, great suggestions posted above. I have just started to move BF's and Aviation units into teh land of OZ and I have landed a BF and Nidei. My B-17 bombers are 10 days away from the Land of Oz. I do note in other AAR's a much faster deployment ... my inexperince shows here. I waited too damn long to get American base forces and support into Australia.

Weather .. I have already encoutered that fickle finger of fate in my raid on Wake Island. So good thought in engaging in a carrier war.

OK ..

Enclosed is a Strategic Map of the Situation 57 days into this affair. The red line represents my "line of death". I am willing to give up Darwin as the game IHHO has an artifical barrier to defending the northern areas. [Supply distribution on the roads.] In keeping with that objective, Singapore and Manilla still hold out and are a thorn in teh side of the IJ's plans. I continue to sail subs in the DEI area. The US submaines are mining Kavrig and also small places where shipping is high but IJN DD support is low like Ocean Island. He wants to build a air base there to interdict my shipping to Pango Pango and I will make it difficult.

Aussie Land Base air is tranferring supplies from Townsville to PM. US based air is 15 days away unless I port at Brisbane and RR BF's to Townsville. I am going to transfer the 7th Bomber Command to Brisbane. In his part of this Lae has just been invaded.

On the operational front something that concerns me is that my naval search has turned up "9 ships off Perth" in the combat report but no markers on the map. Eitehr this is fog of war and my boys imagined a sighting, or a significant raid is off Perth. There are some light cargo ships wihtin 400 miles and 4 ships docked unloading one of teh 1 AUS bde's. I suspect a bombard soon :/ ... I have 2 LB's sqds set at 2000 feet on Naval attack if another search can triigger a response or if this is a phantom. No matter I am transferring a 9 ship SCTF including the PoW, Repulse, and 5 CL's from Sydney and I am moving a 3 BB and the Brit CV's from Colombo to start patroling. Clearly I do not want a fight with the KB but if he is going to send Bombardment raids that far south I have to be able to choose to respond. Especally since I have the rest of the I AUS on its way to Perth. The ships are 400 miles south southeast of Columbo ...One thing to think about is devating things back to India and send them into Burma like Churchill wanted :). Better that than losing them to a raid. We shall see if these things are phantoms this afternoon sometime.

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First House Rule

Posted: Fri Aug 12, 2011 1:21 am
by Crackaces
My opponent and I have agreed to the first house rule. Many on this forum are interested in keeping the INdian Army out of Burma or detials like this. My opponent was a modern submariner, as was his father in the war. He strongly feels that the game does not track fatigue with submarines. Ground troops and pilots are tracked but submarines fatgue is not tracked. One can think of an accumulation os sys damage to account for some fatigue but certainly submarine service crew fatigue is a factor.

So we have agreed 1 day in port per week out. An endurance 11K sub can maximum spend 91 days at sea @ cruise. Less time at mission speed. Mission to patrol is a combination somewhere in between. Anyway I will see if my sys damage theory holds and my subs require at least a week (7 weeks out) to recover .. otherwise I will hold them back a couple of days before deploying.


Strategy

Posted: Fri Aug 12, 2011 2:04 pm
by Crackaces
This game is very unique in that it blends strategy, operations, and tatics in one game. Most games are one of those types. There are very people IMHO that can think at all three levels and do it 10 . 20 .. 100 .. or in this game 300 - 400 turns in advance. It also not only requires a certain mindset but discipline to execute this type of plan. I think the IJ player is more tested by this than the Allied player.

In another AAR, I am reading Canoerebel execute a beautiful Allied plan. I am tempted to change my plans to implement things learned. Then I think again .. do I really understand what is happening in his game? I have to conceed I don't, and I come back to executing the sophmorish "Brave Sir Robin Run away to fight another day" strategic plan I devised day one. I feel very confident in looking at the reinforcement schedule and how I have planned the deployment of forces that what I have imagined in terms of victory is still on track. It would be nice to have the mind and experince of Canoerebel, but alas I do not. But with what I know I think I still can pull off a victory :). That is another beauty of this game.

This turn was all about the details. I took WitPTracker and located all the Air groups lacking pilots. I checked my training and transferred Veterans from the reserves. I set more convoys toward Suva and Pango Pango with supplies and BF's that will redeploy to my forward bases.

My USN DD's are all being upgraded with "20 MM Pom Poms." I have 1/2 of the Clemson class upgrading at the begining of the month and 1/2 the last two weeks. This keeps some ASW support out there while I am moving beans, bullets, and butts into position. I have the Farragut class DD's at Suva and Pango Pango that need to port to get the big ASW upgrade. Details Details Details.

Thus my beginning commnet .. one can have a great strategic grasp but if you cannot be disciplined to check the upgrades chart and make sure that the right yard is available .. you fall behind .. not all at once like a game such as Third Reich .. but slowly ...one day at a time :/


Turn 60

Posted: Fri Aug 12, 2011 7:05 pm
by Crackaces
This turn was quiet....

I have moved more forces to Pango Pango that will be shipped to Nedei and Luganville and more base forces are headed that way via PH.

I moved more LB to resupply PM. Right now I have 24 aircraft dropping supplies to PM. The IJ have invaded Lae and will start a campaign to enaged PM soon.

I have set aside and started the conversions of XAK -> AP's and the Coastal Cargo ships. I have converted 5 ships to AKE's and 10 to AG's.

One more big transfer of stuff from the West Coast and we shall focuson moving units from PH to Suva/Pango Pango. Two more Bde transfers from Aden to Perth and the 1 AUS will be together at Perth. The forces for our mid '42 fight are all starting to come together. It is a slow plodding set of moves that result in the execution of a plan.

I have pretty much pulled a complete "Boldly Brave Sir Robin Campaign" with the execption of a couple of submarines still harassing him. Otherwise, the IJ does what they want unopposed .... for now ... then with superior force and speed we shall engage. I see no reason to shoot spitwads at him and not accomplish anything besides exchaging salvos .. with me taking the worse. Instead we shall enagage on our terms. That looks like Jun 1942 around the Coral Sea area.

RE: Turn 60

Posted: Fri Aug 12, 2011 7:18 pm
by DOCUP
Are you trying to harrass him with any SCTFs atleast?  If your not trying to widdle him down now, he will be fairly strong when you start your offensive.
 
What does DEIs look like? Burma, India etc. 
 
What areas are you thinking of attacking in june 42?
 
doc

RE: Turn 60

Posted: Fri Aug 12, 2011 7:37 pm
by Crackaces
ORIGINAL: DOCUP

Are you trying to harrass him with any SCTFs atleast?  If your not trying to widdle him down now, he will be fairly strong when you start your offensive.

What does DEIs look like? Burma, India etc. 

What areas are you thinking of attacking in june 42?

doc

I have not been using my SCTF's .. one thing that would be good is to attack the Marshals with a CA led SCTF. That is something I will plan for once the upgrade is done.

Right now a 9 ship SCTF led by the PoW is headed to Perth and then to Cocos Islands. If an oppournity arises I am thinking of a Bombardment of Palenbang that is something I could try.

The picture below shows his next move and invasion of Java led by CA/CL's a Partial KB is nearby as they just raided Darwin 7 days ago. The arrow marking shows 20 - 30 aircraft level bombing from 2K feet. Maybe getting a hit ..

I sense the rest of the KB is parked off Shortlands.

I beleive I will be in place to start a campaign on the Solomans Mid Jun 1942. The LBA and support will be in place. I am going to assume PM has fallen but if it has not then I will use 1 AUS to reinforce.


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