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RE: Unit Editor - New Version 0.2.0 Released
Posted: Mon Aug 08, 2011 6:35 pm
by Dumnorix
Sometimes, I've the feeling that you're a little kid, H. Balck.
Yes - we are all kids here - we want all play PC.
And its my error - I forgot to test the editor in game - thate BTW my problem and not Marks - I trusted his very good work and nobody here write some others - all say everything its OK.
H.Balck
RE: Unit Editor - New Version 0.2.0 Released
Posted: Mon Aug 08, 2011 6:57 pm
by VPaulus
Mark, besides the issue with editor using the long date format, you mustn't forget that the regional setting and how the data is displayed can be different from country to country. Those two fields should be treated like data and not like date.
Another issue are the "Rate of Fire" and "Max Strength" fields. You're editing them and adding a 0 to each.
That means that the max strength of a unit will be 0. As for the rate of fire this is originally set to artillery.
I would left those two fields as they are, and would only set a value when edited by the user.
RE: Unit Editor - New Version 0.2.0 Released
Posted: Mon Aug 08, 2011 6:59 pm
by Dumnorix
Without the date error - all strenght points in all my scenarios are fine yet !
H.Balck
RE: Unit Editor - New Version 0.2.0 Released
Posted: Mon Aug 08, 2011 7:07 pm
by VPaulus
1st Original
90 Wespe 4 254 4 35 5 1 3 4 9 6 0 1 4 6 0 1 0 Wespe.png 13.03.1943 01.01.1946 0 sIGATY
2nd modified with editor
90 Wespe 4 254 4 35 5 1 9 4 9 6 0 1 4 6 0 1 0 Wespe.png Samstag, 13. März 1943 Dienstag, 1. Januar 1946 0 0 0 sIGATY
Look well, because those two zeros are for "Rate of Fire" and "Max Strength"
RE: Unit Editor - New Version 0.2.0 Released
Posted: Mon Aug 08, 2011 7:42 pm
by Dumnorix
Yes - with this 0 0 the game can not run correctly !
H.balck
RE: Unit Editor - New Version 0.2.0 Released
Posted: Tue Aug 09, 2011 2:10 am
by mgarnett
1. Januar 1946
Hi VPaulus,
Thanks for that, I've been trying to get the editor working correctly with US dates, which has spawned its own bug! The editor works fine (did work fine) with UK date format machines, but one US user was getting display errors on a US date format machine. The US date error didn't affect the data, only the display of the data. It seems that by trying to correct this, I have added a bug in how the dates are written back to the data file.
I'll look to fix this today and post a new version tonight.
Cheers
Mark
RE: Unit Editor - New Version 0.2.0 Released
Posted: Tue Aug 09, 2011 7:10 am
by 4rakbtl32
Version 0.2.3 works fine. How can i add or remove the traits? Or how can i see which trait has the unit ? In the editor stand the same in Add Traits and Remove Traits!
RE: Unit Editor - New Version 0.2.0 Released
Posted: Tue Aug 09, 2011 8:28 am
by mgarnett
Hi 4rakbtl32,
When you select a unit the traits belonging to that unit are highlighted in light blue. If you want to add a trait to a unit, just click on the trait so it is highlighted in blue and then then click "Commit Unit". Units with entries in the remove traits list work exactly the same.
There's no difinitive information on exactly how traits works and the traits that I've included are only those that have been identified to date. If more get identified, you can just add them to the text file contained in the ZIP file with the editor and those additional traits will also be added to the editor.
Remember, a trait is only active (or inactive in the case of the remove traits list) for a unit if it is highlighted in the list boxes. If it is not highlighted, it just means that it is a valid trait but the unit does not have it.
Cheers
Mark
RE: Unit Editor - New Version 0.2.0 Released
Posted: Tue Aug 09, 2011 4:22 pm
by HerzKaraya
Hi,
I've edited the BF109F to reflect the difference between the F-2 and F-4 models as well as created a Polikarpov I-15 from the I-16 as a test.
None of the planes appear as "buyable" in any scenario and the old BF109F and I-16 already in play on a given scenario have a strength of 1.
I guess I have the same date problem - using Spanish format.
BTW, can you delete any given equipment completely, may it be original or user-created?
Regarding the included scenario editor, is there a way to give every single unit it's own experience and strength setting?
Thanks
RE: Unit Editor - New Version 0.2.0 Released
Posted: Tue Aug 09, 2011 8:36 pm
by mgarnett
ORIGINAL: Bubi Hartmann
Hi,
I've edited the BF109F to reflect the difference between the F-2 and F-4 models as well as created a Polikarpov I-15 from the I-16 as a test.
None of the planes appear as "buyable" in any scenario and the old BF109F and I-16 already in play on a given scenario have a strength of 1.
I guess I have the same date problem - using Spanish format.
BTW, can you delete any given equipment completely, may it be original or user-created?
Regarding the included scenario editor, is there a way to give every single unit it's own experience and strength setting?
Thanks
Hi,
Can you confirm which version of the editor you are using? Also, can you please email me a copy of your edited equipment file and I'll have a look.
Cheers
Mark
RE: Unit Editor - New Version 0.2.0 Released
Posted: Wed Aug 10, 2011 12:26 am
by GaryChildress
Hi Mark,
Thanks again for all your work and continuing support. Your editor is looking GREAT! I haven't had time to really delve into it but I did find one minor glitch, nothing serious.
When I choose the Artillery filter and then choose the nation filter, for example, Free Poland, nothing appears in the unit list, which is fine because there is no artillery for them in the game. However, now when I choose Germany or some other nation with artillery, nothing appears on the list. This is correctable, if I go to filter "All" again I can start from scratch and choose Germany/Artillery and see all the German artillery units. But then if I go to Free Poland or one without artillery again, it will no longer list units for any country that I choose after that.
RE: Unit Editor - New Version 0.2.0 Released
Posted: Wed Aug 10, 2011 4:08 am
by jomni
I am not able to reassign unit graphics with the editor. Is there no feature to do so? Or I'm just doing something wrong?
RE: Unit Editor - New Version 0.2.0 Released
Posted: Wed Aug 10, 2011 5:34 am
by mgarnett
ORIGINAL: jomni
I am not able to reassign unit graphics with the editor. Is there no feature to do so? Or I'm just doing something wrong?
Hi Jomni,
The editor will only change the name of the graphic file in the equipment database. You still need to copy the actual graphics file into the Unit/Graphics directory. If you are doing this and it still isn't working then it's a bug in the editor and I'll have a look at fixing it.
Cheers
Mark
RE: Unit Editor - New Version 0.2.0 Released
Posted: Wed Aug 10, 2011 5:34 am
by mgarnett
ORIGINAL: Gary Childress
Hi Mark,
Thanks again for all your work and continuing support. Your editor is looking GREAT! I haven't had time to really delve into it but I did find one minor glitch, nothing serious.
When I choose the Artillery filter and then choose the nation filter, for example, Free Poland, nothing appears in the unit list, which is fine because there is no artillery for them in the game. However, now when I choose Germany or some other nation with artillery, nothing appears on the list. This is correctable, if I go to filter "All" again I can start from scratch and choose Germany/Artillery and see all the German artillery units. But then if I go to Free Poland or one without artillery again, it will no longer list units for any country that I choose after that.
Hi Gary,
I'll have a look at that tonight and post up a new version when I've fixed it.
Cheers
Mark
RE: Unit Editor - New Version 0.2.0 Released
Posted: Wed Aug 10, 2011 6:01 am
by jomni
ORIGINAL: mgarnett
ORIGINAL: jomni
I am not able to reassign unit graphics with the editor. Is there no feature to do so? Or I'm just doing something wrong?
Hi Jomni,
The editor will only change the name of the graphic file in the equipment database. You still need to copy the actual graphics file into the Unit/Graphics directory. If you are doing this and it still isn't working then it's a bug in the editor and I'll have a look at fixing it.
Cheers
Mark
Mark,
I changed the name of the graphics file for a particular unit, then saved. I reopened the config file and changes made weren't saved.
regards
RE: Unit Editor - New Version 0.2.0 Released
Posted: Wed Aug 10, 2011 7:37 am
by mgarnett
ORIGINAL: jomni
ORIGINAL: mgarnett
ORIGINAL: jomni
I am not able to reassign unit graphics with the editor. Is there no feature to do so? Or I'm just doing something wrong?
Hi Jomni,
The editor will only change the name of the graphic file in the equipment database. You still need to copy the actual graphics file into the Unit/Graphics directory. If you are doing this and it still isn't working then it's a bug in the editor and I'll have a look at fixing it.
Cheers
Mark
Mark,
I changed the name of the graphics file for a particular unit, then saved. I reopened the config file and changes made weren't saved.
regards
Thanks Jomni,
Must be a bug in the editor, I'm fixing a couple of bugs at the moment so I'll look at this as well.
Cheers
Mark
RE: Unit Editor - New Version 0.2.0 Released
Posted: Wed Aug 10, 2011 7:46 am
by mgarnett
ORIGINAL: jomni
ORIGINAL: mgarnett
ORIGINAL: jomni
I am not able to reassign unit graphics with the editor. Is there no feature to do so? Or I'm just doing something wrong?
Hi Jomni,
The editor will only change the name of the graphic file in the equipment database. You still need to copy the actual graphics file into the Unit/Graphics directory. If you are doing this and it still isn't working then it's a bug in the editor and I'll have a look at fixing it.
Cheers
Mark
Mark,
I changed the name of the graphics file for a particular unit, then saved. I reopened the config file and changes made weren't saved.
regards
Hi Jomni,
I've just tested it and I can't replicate the problem. If I change the image name and click "Commit Unit" the equipment database contains the changed image name. If I chancge the image name and click "Add Unit", the database also contains the changed image name.
Can you confirm that you are clicking the "Commit Unit" button after you change the graphic name.
Cheers
Mark
RE: Unit Editor - New Version 0.2.0 Released
Posted: Sat Aug 13, 2011 1:23 am
by Razz1
Anyway you can offer a version to work on net frame 2.
I can not get Net Frame 4 installed on windows XP due to bugs and no support.
RE: Unit Editor - New Version 0.2.0 Released
Posted: Sat Aug 13, 2011 2:57 am
by jomni
ORIGINAL: mgarnett
ORIGINAL: jomni
ORIGINAL: mgarnett
Hi Jomni,
The editor will only change the name of the graphic file in the equipment database. You still need to copy the actual graphics file into the Unit/Graphics directory. If you are doing this and it still isn't working then it's a bug in the editor and I'll have a look at fixing it.
Cheers
Mark
Mark,
I changed the name of the graphics file for a particular unit, then saved. I reopened the config file and changes made weren't saved.
regards
Hi Jomni,
I've just tested it and I can't replicate the problem. If I change the image name and click "Commit Unit" the equipment database contains the changed image name. If I chancge the image name and click "Add Unit", the database also contains the changed image name.
Can you confirm that you are clicking the "Commit Unit" button after you change the graphic name.
Cheers
Mark
Yeah it works. I didn't press Commit Unit. Thanks.
RE: Unit Editor - New Version 0.2.0 Released
Posted: Sun Aug 14, 2011 1:25 pm
by Ranta
Hi
Very very good work. I like it very much and think that it is highly usefull
I just have a some question
Is it possible to modify existing units, rather then replacing them with new ones?
Can you make the country's list be orderable by name (so one can toggle between ordere by flag no. / name)?
Best Regards
Ranta
PS I think I found a (minor) bug. If one selects a country without any units (e.g. national spain) and adds a unit (without changing the units flag - to national spain, e.g.) , an error message appears. (somethin with starting index = -1). If youw ant, I can take a screenshot...