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RE: Uber Artillery

Posted: Wed Aug 24, 2011 8:54 pm
by sztartur2
One last question. I see the penetration values in the gun xml files. If I edit the file you recommended, will that overwrite what is set in the gun files? I pretty much could see my modifications in the unit description screen in the game.

RE: Uber Artillery

Posted: Wed Aug 24, 2011 9:25 pm
by Mobius
ORIGINAL: sztartur

One last question. I see the penetration values in the gun xml files. If I edit the file you recommended, will that overwrite what is set in the gun files? I pretty much could see my modifications in the unit description screen in the game.
No. This is for indirect fire only. The gun xmls are for direct fire. You really never can see the indirect penetration. (I think if you do add penetration to the individual gun xml it would be used instead of the generic Shell Killpower value. Or maybe not. It could be just used for display of info.)

I did a test of the change using the tutorial. Instead of using the 2 mortars I went back to 4 82mm katyushas launchers and walked all my German units into their sights. At least 7 tank hits - no penetrations - 3 stunned tanks. 1 halftrack destroyed and 1 lost its gun (mg34). Infantry took a hurt though as nothing changed for them.

RE: Uber Artillery

Posted: Wed Aug 24, 2011 9:34 pm
by sztartur2
Sounds good!

RE: Uber Artillery

Posted: Wed Aug 24, 2011 9:36 pm
by sztartur2
ORIGINAL: Mobius
ORIGINAL: sztartur

One last question. I see the penetration values in the gun xml files. If I edit the file you recommended, will that overwrite what is set in the gun files? I pretty much could see my modifications in the unit description screen in the game.
No. This is for indirect fire only. The gun xmls are for direct fire. You really never can see the indirect penetration. (I think if you do add penetration to the individual gun xml it would be used instead of the generic Shell Killpower value. Or maybe not. It could be just used for display of info.)

...

I tested with the gun files modified and it had the effect I wanted.

RE: Uber Artillery

Posted: Wed Aug 24, 2011 11:51 pm
by steelwarrior
Any file for download that changed it as mentioned above - so i can enjoy my custom campaigns again?

RE: Uber Artillery

Posted: Thu Aug 25, 2011 12:01 am
by rickier65
ORIGINAL: steelwarrior

Any file for download that changed it as mentioned above - so i can enjoy my custom campaigns again?

Steel,

Have you applied the Beta Patch? that reduces the heavier artillery in the Random Campaigns.

Rick

RE: Uber Artillery

Posted: Thu Aug 25, 2011 12:21 am
by steelwarrior
Could not get an Email after registering in the mebers Area - now it says my name is used already ;-) but no Email still...but I also like the solution of lesser kills then lesser artillery ;-)

RE: Uber Artillery

Posted: Thu Aug 25, 2011 1:25 am
by Gerry4321
Hello steelwarrior:

I had the same problem logging into member's club. Nothing initially and then after 3 or 4 days I got 3 emails. Maybe Erik saw my posts here and intervened or someone did?? But it was frustrating.

Gerry

RE: Uber Artillery

Posted: Thu Aug 25, 2011 12:40 pm
by Lieste
ORIGINAL: Mobius

Image

Mobius, what document does that table come from? Is it available online?

RE: Uber Artillery

Posted: Thu Aug 25, 2011 2:37 pm
by Mobius
It's from one of Mark Diehl's articles in AFV-G2 magazine. Behind the Armor versus Shot confrontation. They were published somewhere 1973-1978. The author must have compiled the data as a table as I've seen one or two entries in US TM's but never a table like that.

Mark is pretty accurate but he did transpose meters for yards in a table in another article.


Image

Lieste, are you going to run this data over to World of Tanks?

RE: Uber Artillery

Posted: Thu Aug 25, 2011 8:05 pm
by sztartur2
Gents,

I modified and tested. More or less I like it. I ask for feedback. there are test scenarios included. Set the year to 45 and you'll find them. Use for test only has no play value.

Let us agree on a artillery setting so everybody would use this. Or let us modify this until a consensus is reached.

shell killpower link
http://dl.dropbox.com/u/37180814/public ... lpower.zip

test scenarios link
http://dl.dropbox.com/u/37180814/public ... tytest.zip



RE: Uber Artillery

Posted: Thu Aug 25, 2011 10:30 pm
by Mobius
I tested a few more times and it does a realistic good job. Two more games with the katyushas not missing by a millimeter of being on target. One tank was lost in each salvo with a top turret hit and from 1 to 2 hafltracks lost. So the mortars and katyushas aren't completely nerfed but are reduced in effect.

RE: Uber Artillery

Posted: Fri Aug 26, 2011 5:26 am
by sztartur2
Did you have a look at the table? I have modified a bit each artillery type but not so much as the 80mm-is mortars and the katyushas.

 

RE: Uber Artillery

Posted: Fri Aug 26, 2011 12:03 pm
by Mobius
ORIGINAL: sztartur
Did you have a look at the table? I have modified a bit each artillery type but not so much as the 80mm-is mortars and the katyushas.
OK, I can see slightly reducing the mortar penetration maybe just 5% less than a shell. But don't make specific entries for guns and howitzers. The "*" table covers all of those.

If a specific shell would be different than the generic "*" it assumes that there is data showing that it has a different value. Which no one has.

RE: Uber Artillery

Posted: Fri Aug 26, 2011 12:28 pm
by sztartur2
Iknow how it work just I wanted to tone a bit down the artillery too. Do you think it is better not to?

RE: Uber Artillery

Posted: Fri Aug 26, 2011 1:17 pm
by Mobius
ORIGINAL: sztartur
Iknow how it work just I wanted to tone a bit down the artillery too. Do you think it is better not to?
You noticed in my Shell Killpower mod I already cut them down. If you compare my mod to the original generic HE "*" table it is reduced by about 33% as well.

RE: Uber Artillery

Posted: Fri Aug 26, 2011 1:54 pm
by sztartur2
OK I see. I will test it thoroughly.



RE: Uber Artillery

Posted: Mon Sep 05, 2011 4:29 pm
by sztartur2
Anybody experimenting with this?

Until now it seems good.

RE: Uber Artillery

Posted: Mon Sep 05, 2011 6:26 pm
by junk2drive
Rick and Mobius are testing this and to hit and a few other things this weekend.

RE: Uber Artillery

Posted: Mon Sep 05, 2011 7:30 pm
by sztartur2
I suggest this to be included in the update too.