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RE: AB's DaBabes Extended Map Art
Posted: Fri Sep 16, 2011 11:39 am
by Don Bowen
ORIGINAL: Andrew Brown
ORIGINAL: Don Bowen
Just to fry everyone's doughnuts, Andrew has agreed to look at map extensions on the other side (i.e. Caribbean) for me........
It's almost done. Did you want those bit with the Med stuff I did, or on the standard map, or...?
Andrew
What ever is easiest for you Andrew. I can pick out bits and pieces if I want. Thanks.
RE: AB's DaBabes Extended Map Art
Posted: Fri Sep 16, 2011 1:45 pm
by JWE
ORIGINAL: Andrew Brown
Here is a list of changes for the modified scenario.
JWE is off in pensacola making a new keel and maybe his laptop is not connected so I get to answer. And this is what I have.
<Ok, everything works. All we really need is for a couple bases in the std Babes scens to get new hex designations, and the LCUs that arrive in those bases to get readjusted accordingly. And here they be.
There's only a couple panels of Andrew's Map that need to get into the DBB Art pack, in addition to what's already there, in order for us to have a completely compatible scenario with Andrew's Extended Map. Here's the new Art pack based on Andy's version 2.02.
I really would like to keep things as compatible as possible with as few options as possible. It doesn't matter what is in any one given scenario, so long as it relates to one or two of a specific set of Map/Map Data options.
I know Andrew has a bunch of extra bases, but if Andrew's scenario and our's can coexist on the same underlying Map basis, that will create a uniform and determinable base from which other mods can be developed without worrying about the world changing under their feet.
If you can work it, I'd like to get it posted on the site this weekend.>
And so I will today.
MO
RE: AB's DaBabes Extended Map Art
Posted: Fri Sep 16, 2011 2:22 pm
by bk19@mweb.co.za
ORIGINAL: Andrew Brown
<snip>
- Make a new install of AE>
- Manually switch map around yourself between scenarios.
- Use something like the Jonesoft
Generic Mod Enabler (GME). This is the best option, I think, and it is what I am currently doing. When I get around to completing my installer for the maps, they will be made compatible with the GME.
Andrew I have just PM'd you in this regard.
RE: AB's DaBabes Extended Map Art
Posted: Fri Sep 16, 2011 2:55 pm
by John 3rd
I'd love to use the Extended Map in RA and the Perfect War Mod.
RE: AB's DaBabes Extended Map Art
Posted: Fri Sep 16, 2011 2:59 pm
by Skyland
ORIGINAL: Don Bowen
Just to fry everyone's doughnuts, Andrew has agreed to look at map extensions on the other side (i.e. Caribbean) for me........
Next will be the complete Indian Ocean ? [8D]
RE: AB's DaBabes Extended Map Art
Posted: Fri Sep 16, 2011 3:24 pm
by Don Bowen
ORIGINAL: Skyland
ORIGINAL: Don Bowen
Just to fry everyone's doughnuts, Andrew has agreed to look at map extensions on the other side (i.e. Caribbean) for me........
Next will be the complete Indian Ocean ? [8D]
Don't think that is possible. Andrew can do all the artwork but the upper left corner of the map is hex 0,0. To expand to the left, hex 0,0 would have to move and that would offset every single hex on the map. There are billions and billions of things linked to specific hexes and they'd all have to be reset.
RE: AB's DaBabes Extended Map Art
Posted: Fri Sep 16, 2011 3:47 pm
by JWE
ORIGINAL: John 3rd
I'd love to use the Extended Map in RA and the Perfect War Mod.
Am sending you PM with complete instructions.
They are not extensive. Actually they are quite simple if you are using Babes as a basis.
Ciao, John
RE: AB's DaBabes Extended Map Art
Posted: Fri Sep 16, 2011 4:08 pm
by John 3rd
RA does not use Da Babes as its template (though we've got a ton of your stuff in it!
The new Mod does so that will be pretty simple.
RE: AB's DaBabes Extended Map Art
Posted: Sat Sep 17, 2011 4:28 pm
by JWE
Figured out how to do this simply and easily, so there will be Babes for the Stock Map and Babes for AB's Extended Map. Doesn't make sense to have a truncated third thing running around too.
Tweaked Babes, added AB's bases, tweaked Aden and Abadan, made it so the Babes map art set conforms to AB's Extended Map. Surprisingly few changes required. But they are all done now, and uploading, so no going back.
So there are only two maps that play in-game: Stock Map, and AB's Extended Map (v2.02). That's it. There's nothing more. Babes is now AB v2. Please God, there won't be any more.
RE: AB's DaBabes Extended Map Art
Posted: Mon Sep 19, 2011 3:33 am
by LargeSlowTarget
Kudos!
Just one question: any prospects for a WiF-version of the extended map?
RE: AB's DaBabes Extended Map Art
Posted: Mon Sep 19, 2011 9:11 am
by Andrew Brown
ORIGINAL: LargeSlowTarget
Just one question: any prospects for a WiF-version of the extended map?
Yes.
RE: AB's DaBabes Extended Map Art
Posted: Mon Sep 19, 2011 9:42 am
by drw61
ORIGINAL: LargeSlowTarget
Kudos!
Just one question: any prospects for a WiF-version of the extended map?
I second this
RE: AB's DaBabes Extended Map Art
Posted: Mon Sep 19, 2011 10:14 am
by LargeSlowTarget
ORIGINAL: Andrew Brown
ORIGINAL: LargeSlowTarget
Just one question: any prospects for a WiF-version of the extended map?
Yes.
Yippie! [&o]
RE: AB's DaBabes Extended Map Art
Posted: Mon Sep 19, 2011 11:54 am
by JWE
ORIGINAL: LargeSlowTarget
ORIGINAL: Andrew Brown
ORIGINAL: LargeSlowTarget
Just one question: any prospects for a WiF-version of the extended map?
Yes.
Yippie! [&o]
Yepperino. Going up on the Babes ExtendedArt companion site today.
Will have to recompress things with .rar to get everything under the 100MB site content limit. Most people have dumped WinZIP and replaced it with WinRAR anyway (it works with both .rar and .zip) and .rar is a way better compression algorithm. It's free from lots of Google download sites.
RE: AB's DaBabes Extended Map Art
Posted: Mon Sep 19, 2011 1:12 pm
by bk19@mweb.co.za
HI,
I have just downloaded and installed what I believed to be the latest DaBabes Stock map release available from
DaBabes and BabesLite Scenario Site..
Well now... I was a little careless and did not check.... but.....
I now have the BigBabes map installed, some parts with hexes and some parts without.....
This is what I have just downloaded:
BigBabes_Map_Art_and_Data.zip - on Sep 18, 2011 12:28 PM by Web Master (version 1)
Is it possible to get the most recent updates (for the non AB Extended Map edition) in two complete but separate downloads, one with hex sides and the other without please!!!! ?
Alternatively, is it now the case that the BigBabes variants are intended to be used exclusively with Andrew Brown's extended map set?
RE: AB's DaBabes Extended Map Art
Posted: Mon Sep 19, 2011 2:00 pm
by JWE
ORIGINAL:
bk19@mweb.co.za
HI,
I have just downloaded and installed what I believed to be the latest DaBabes Stock map release available from
DaBabes and BabesLite Scenario Site..
Well now... I was a little careless and did not check.... but.....
I now have the BigBabes map installed, some parts with hexes and some parts without.....
This is what I have just downloaded:
BigBabes_Map_Art_and_Data.zip - on Sep 18, 2011 12:28 PM by Web Master (version 1)
Is it possible to get the most recent updates (for the non AB Extended Map edition) in two complete but separate downloads, one with hex sides and the other without please!!!! ?
The non AB Extended Map edition is just the regular Stock map that comes with the game. So there are no updates for a non AB Extended Map edition.
Alternatively, is it now the case that the BigBabes variants are intended to be used exclusively with Andrew Brown's extended map set?
BigBabes 'A' scenarios use the regular Stock map that comes with the game. The 'A' scenarios are updated regularly, but no map specific changes are made since the Stock map itself doesn't change.
BigBabes 'B' and 'C' scenarios use Andrew Brown's Extended Map (v2.02). The reason is the Babes coastline changes and base additions in the Philippines and Malaya are included in AB's Extended Map. It didn't make sense to have tons of different maps out there, so Babes standardized on the AB Extended Map. The only additional changes required were adjusting the x and y hex locations of Aden and Abadan, and the LCUs that arrive there (in the 'B' and 'C' scenarios). Standardizing on the Andrew Babes Extended Map has the additional advantage of Andrew's not having to screw around with a bunch of pwhexe.dat updates for a bunch of different maps whenever there is an error. There's only two to mess with, Stock and ABE.
BigBabes_Map_Art_and_Data.zip - on Sep 18, 2011 12:28 PM is the current one. This zip file just provides the 4 or 5 (hex and nonhex) art panels necessary to convert the Stock map into an Extended map. A (very) few things won't line up perfectly, but it's good enough to play around with and uses the 'official' Extended map data files. If a player likes it, the full Extended map is available for download, in all its glory.
RE: AB's DaBabes Extended Map Art
Posted: Mon Sep 19, 2011 2:35 pm
by bk19@mweb.co.za
Excellent... that makes sense to me..
Thank you indeed!!
RE: AB's DaBabes Extended Map Art
Posted: Tue Sep 20, 2011 1:49 pm
by JWE
For people who have their own mods (or who play stock), but want to use AB's Extended Map, there's only two things to do; the first "Really Should" be done; the second "Must" be done. First grab any new Babes or BabesLite B version scenario, export to .csv and and have the location file handy. To "your" scenario:
1) Add/modify Clark Field, Subic Bay, Batu Pahat, Kluong (already done if you are already using Babes scenarios); also add Andrew's new bases found at locations 1600 - 1612. Simple cut-and-paste from one .csv to another.
2) Move Aden and Abadan, and all the troops and convoys that arrive at those two bases. In "your" .csv locations file, hit 'filter'. Select LocationX = 20, LocationY = 3 (Aden). Change 20 to 7. Then select LocationX = 39, LocationY = 3 (Abadan). Change 39 to 42, change 3 to 2.
Reimport your scenario. All done.
RE: AB's DaBabes Extended Map Art
Posted: Wed Sep 21, 2011 8:17 pm
by drw61
Using AE Extended Map WiF Style and 1108q3 (MP)
I cant select Aden, Masirah, Abadan or Peshawar using the mouse when I use the AE Extended Map Data with Stacking Limits dated Sep 21, 2011 7:13 AM pwhexe.dat. I can select them if I use the List All Bases Button.
It works fine if I switch to the AE Extended Map Data and Structure pwhexe.dat dated Sep 14, 2011 7:34 AM
Thanks Daryl
RE: AB's DaBabes Extended Map Art
Posted: Fri Sep 23, 2011 7:43 pm
by JeffroK
Same prob as Daryl, did we have to change the base data as mentioned earlier?
BUT, using the all bases button I can select and see the units at Aden.
I can create a TF and load ships
The game doesnt allow me to select an on map destination.
I can select an off map location and sent my TF to Cape Town.
Was Gilgit a new base, It can be selected OK whereas Quetta (still suffering from an earthquake) and othe NW Frontiers bases cant be.
Battling on pretending they shipped some Aussie Wharfies into Aden.