airports over 100%
Posted: Thu Jul 25, 2002 3:56 pm
Another saved game of mine shows an airfield at Tulagi at 256% complete. Again, as with Lea Lea it is going from 0 to 1 on a base with 0 capacity for an airfield. In contrast, other overbuilt bases appear to be behaving normally, although I can't be sure until the next levels actually build. Thus, building from 2 to 3 (San Cristobal)on a level 0 port, from 8 to 9 on a level 8 port (Noumea), (and several other examples) are all giving values not far off from my expectations.
In contrast, in Lea Lea and Tulagi, I thought my airfields were overdue, even at the penalty rates. Are you confirming that airfields can be built at all bases, even the 0 rated ones? If so, does the % in this case have to reach 1000% to construct, representing the penalty?
Is anyone building a port at a beach/base with a rating of 0? If so what do your percentages look like?
BTW I had assumed that where one had an airfield with a natural limit of 1, going from 1 to 2, or 3 to 4 ran into the same need to overbuild by a factor of 10 as from 0 to 1 for a beach with a limit of 0. Is that correct?
Erik - are you sure I shouldn't see what happens when Lea Lea reaches 1000% as suggested by Joel Billings?
In contrast, in Lea Lea and Tulagi, I thought my airfields were overdue, even at the penalty rates. Are you confirming that airfields can be built at all bases, even the 0 rated ones? If so, does the % in this case have to reach 1000% to construct, representing the penalty?
Is anyone building a port at a beach/base with a rating of 0? If so what do your percentages look like?
BTW I had assumed that where one had an airfield with a natural limit of 1, going from 1 to 2, or 3 to 4 ran into the same need to overbuild by a factor of 10 as from 0 to 1 for a beach with a limit of 0. Is that correct?
Erik - are you sure I shouldn't see what happens when Lea Lea reaches 1000% as suggested by Joel Billings?