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RE: Creature Contest: "The space Aliens"

Posted: Fri Sep 30, 2011 3:58 am
by YourConscience
ORIGINAL: Kayoz
Trying to organize a bunch of infected freighters right into the middle of that fleet

Impossible. Freighters are civilian ships.

Trying to organize a bunch of infected cheap ships right into the middle of that fleet.

fixed. allright?

RE: Creature Contest: "The space Aliens"

Posted: Fri Sep 30, 2011 8:35 pm
by Kayoz
ORIGINAL: YourConscience

Trying to organize a bunch of infected cheap ships right into the middle of that fleet.

fixed. allright?

Finger in the dike, man.

RE: Creature Contest: "The space Aliens"

Posted: Fri Sep 30, 2011 9:17 pm
by Kayoz
ORIGINAL: YourConscience
fixed. allright?

It's still broken at the core - one infected ship could easily wipe out a fledgling empire - destroying their ONLY star port and most of their civvie fleet in no time at all. And how could a player deal with it? Micromanage - that's the only answer. Additionally, I'm not sure how the AI would react to it - either they'd react automatically - making it a non-event for them, or they'd ignore it and get clobbered. In order to script an imperfect response from the AI, CF would have to cobble together a lot of escalating response triggers.

Interesting idea, but unless you flesh it out, I can't see it going very far.

RE: Creature Contest: "The space Aliens"

Posted: Sat Oct 01, 2011 6:08 am
by YourConscience
But you did read of the mechanic I proposed somewhere at the beginning of this thread which allows an empire to up its maintenance cost by twice and this make detections almost instanteneous? If a fledgling empire notices troubles approaching, just enact this, wait a month and problem is gone. Then start searching for the cause of the problem, send a few ships with big cannons there and blow the derelict infected ship to pieces. NUKE FROM ORBIT!

I think I will rewrite the original post to reflect on all the things discussed here.

RE: Creature Contest: "The space Aliens"

Posted: Sat Oct 01, 2011 2:29 pm
by Kayoz
I think you should add something to reflect the Weyland-Yutani decision to risk the ship and crew for the potential economic advantage the Alien offered. While straight elimination is the safe route, a bonus to your troop strength, or even opening up a new tech tree - should come with the "riskier" option of trying to capture the aliens.