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RE: Ironman Allied v3

Posted: Thu Dec 29, 2011 8:57 am
by Omat
Hello

Will this Japan v Allied AI Scenario going to be included in the patch?

Also bumping..

Omat

Ironman Allied v3 - Feedback for Andy

Posted: Sat Jan 07, 2012 1:50 am
by PaxMondo
So, just recently started a new campaign.  Things are going ok in the Pacific, DEI, and Hongkong.
 
China - wow.  Aggressive AI.  Being assaulted across the board.  I've had to retrench in most areas.  I didn't pull out of SinYang(?) in time and have 4 units caught there.  I can't get reinforcements there in time.  They will get mauled badly in a turn or two.  Strategically not an issue, but tactically a set back.  Allied assaults also happening on Nanchang, Kaifeng, Kaoping, Kweisui, and Paotow!  ANDY!!!  [:D][:D][:D]

RE: Ironman Allied v3 - Feedback for Andy

Posted: Sat Jan 07, 2012 8:07 am
by Grfin Zeppelin
So you wanted a little feedback.

I am so far 5 month into the game and must say I am impressed by an almost flawless AI performance. I didnt have seen the AI doing one of these stupid things I remembered it does sometimes. Thats an amazing AI game so far and many thanks for that.

Oh and these Dutch $$$$boats.........you are mean.

RE: Ironman Allied v3 - Feedback for Andy

Posted: Tue Jan 10, 2012 8:41 am
by fcam1387
Andy,

Great scenario over all. It's nice to have a challenge.

Just one thing (please everyone don't hate me for saying this btw), I think Allied troop deployments espcially in the Philippines (and maybe Singapore / DEI) are a little too high. For example, I counted total Allied Philippine AV in Luzon is 2100+. This is just a little too tough. I can at best muster ~2800 AV by Jan 42'. This does not appear to be sufficient to crush their holding in Bataan.

If I'm doing anything wrong, please tell me.


Rgds,


RE: Ironman Allied v3 - Feedback for Andy

Posted: Tue Jan 10, 2012 12:17 pm
by PaxMondo
You have to really focus your attacks in this scenario. Based upon my recons, I can't go after more than one major target at a time. I've had to empty HK and bring them to the PI to have enough forces there. Pretty sure that I will have to send them back to China once PI falls to hold on there. ... getting ready for Clark attack now.

... I managed to survive Sinyang by a lucky die roll I think. The rest of China is still a fiasco ... trying to get combat units freed up and to the front lines while holding on barely against the numerous attacks.

"Oh and these Dutch $$$$boats.........you are mean." I haven't met these yet. Those Dorniers are bad enough ... sheesh. They hit almost everything!

RE: Ironman Allied v3 - Feedback for Andy

Posted: Tue Jan 10, 2012 9:52 pm
by fcam1387
So you concentrated your forces and went after the Philippines first THEN Singapore? How long until you wrapped everything up?

RE: Ironman Allied v3 - Feedback for Andy

Posted: Sun Jan 15, 2012 4:04 pm
by Andy Mac
Any others especially has anyone got to 43 or 44 in the allied vairant ?

RE: Ironman Allied v3 - Feedback for Andy

Posted: Mon Jan 16, 2012 12:13 pm
by Andy Mac
I have a new version in the works mostly minor tweaks to air and naval no changes to land.....

RE: Ironman Allied v3 - Feedback for Andy

Posted: Mon Jan 16, 2012 12:53 pm
by HansBolter
good to see you back in action after the computer meltdown andy

hope you take note of the feedback in the other Iroman thread

RE: Ironman Allied v3 - Feedback for Andy

Posted: Mon Jan 23, 2012 2:33 pm
by PaxMondo
Dec 30 - Finally almost finished the first month. [;)]

So, Clark and Manila have fallen. The AI withdrew to Bataan ... very good move. I have been bombing Bataan since 9 Dec, so the forts should not be above lvl3. Still a LOT of units (35 units, +120,000 men, +1000 guns, +500 AFV's) there and they seem to still have supply. I won't be ready to attack for another few days. Having to rebuild some Div's first.

Mindinao is almost secured. As of today I own all the bases except Dumanquillas (Zamboanga just fell to amphib assault). The dutch Dorniers are really troublesome and their subs too. I need the MKB for both air and ASW before I can start the DEI assaults.
ORIGINAL: fcam1387

So you concentrated your forces and went after the Philippines first THEN Singapore? How long until you wrapped everything up?
Well, that is my plan but I'm a long way from completing this portion. [:D] My troops are still moving down the Malay Penninsula. I've just taken Taiping and Temuloh. I've just started sweeping Singers to establish air superiority, and hope to start bombing in a few days to hold the fort construction.

RE: Ironman Allied v3 - Feedback for Andy

Posted: Sat Feb 25, 2012 8:20 am
by PaxMondo
Andy,
 
Any update on the new AI for Ironman Allied?

RE: Ironman Allied v3 - Feedback for Andy

Posted: Mon Mar 19, 2012 2:42 pm
by Andy Mac
v4 is on progress LCU and air updates completed taking a short look at the AI now - there wont be wholesale changes to the AI as this is tough to achieve but we shall see where I end up

RE: Ironman Allied v3 - Feedback for Andy

Posted: Thu Apr 26, 2012 4:10 pm
by AW1Steve
I'm trying to re-install this senario after a collosal data loss. Can anyone remind me which download goes where? Thanks. [&o]

RE: Ironman Allied v3 - Feedback for Andy

Posted: Tue Apr 02, 2013 7:21 pm
by AW1Steve
Bump

RE: Ironman Allied v3 - Feedback for Andy

Posted: Tue Apr 02, 2013 8:20 pm
by Andy Mac
Use the official styamped download version in thw tech forum

RE: Ironman Allied v3 - Feedback for Andy

Posted: Tue Oct 07, 2014 5:55 pm
by Kensai
Wrong scenario oO

RE: Ironman Allied v3 - Feedback for Andy

Posted: Sun Oct 01, 2017 6:09 am
by adarbrauner
ORIGINAL: PaxMondo

The dutch Dorniers are really troublesome and their subs too. I need the MKB for both air and ASW before I can start the DEI assaults.

Because of better tactics and usage, or have their combat values been bettered as well?