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RE: AKE - Yamato

Posted: Fri Oct 14, 2011 7:32 pm
by Dan Nichols
ORIGINAL: PaxMondo


Huh, so I must have been mistaken and it must have been Truk et al. And here I always thought the AKE was helping. Great news! I can leave them behind. Learn something new everyday.

Why leave the AKEs behind? A Lima AKE can rearm all other ships but the Yamatos.

RE: AKE - Yamato

Posted: Fri Oct 14, 2011 8:09 pm
by PaxMondo
ORIGINAL: Dan Nichols

ORIGINAL: PaxMondo


Huh, so I must have been mistaken and it must have been Truk et al. And here I always thought the AKE was helping. Great news! I can leave them behind. Learn something new everyday.

Why leave the AKEs behind? A Lima AKE can rearm all other ships but the Yamatos.
I had AKE's in the replishment TF trailing the Yamato types to (mistakenly) help re-arm. Don't need to now. Not referring to the other BB's.

RE: AKE - Yamato

Posted: Sat Oct 15, 2011 12:44 am
by nashvillen
Well, my bombardment TF didn't fire the BB main guns. So much for testing.

RE: AKE - Yamato

Posted: Sat Oct 15, 2011 3:53 am
by inqistor
PzB few months ago was able to reload Yamato main guns at Christmas Island (at Line Islands). It can be build up to IIRC lvl 4, so he needed really lots of Naval Support, and I am not sure he had actually that many, so maybe something will stack? Like Naval HQ Command Radius?

RE: AKE - Yamato

Posted: Sat Oct 15, 2011 5:15 am
by Insano
Nav support will contribute throughout the command radius so you don't need to have all the Nav support at the base, just nearby. I don't think it contributes 100% though, can't remember for sure. I think it fell off linearly like when you were half of the command radius away then you only got half of the nav support.

RE: AKE - Yamato

Posted: Sat Oct 15, 2011 8:32 am
by Mike Solli
ORIGINAL: inqistor

PzB few months ago was able to reload Yamato main guns at Christmas Island (at Line Islands). It can be build up to IIRC lvl 4, so he needed really lots of Naval Support, and I am not sure he had actually that many, so maybe something will stack? Like Naval HQ Command Radius?

Page 285 in the manual will tell you exactly how many naval support is needed. In the case of a level 4 port, it's 1266 naval support in order to replenish the 18.1" guns.

RE: AKE - Yamato

Posted: Sat Oct 15, 2011 10:51 am
by rjopel
ORIGINAL: nashvillen

I should have some data on this in a couple of days. I just creamed Tabiteuea with the Yamato and other BBs in my PBEM game with rjopel and will see if I can rearm the Yamato with what I have positioned. I am not going to give any details right now as rjopel reads this forum regularly, but once I have tried what I am going to try, I will post here.


So where do I need to send my subs to check on this reloading activity?

[:D]

RE: AKE - Yamato

Posted: Sat Oct 15, 2011 1:12 pm
by Shark7
ORIGINAL: rjopel

ORIGINAL: nashvillen

I should have some data on this in a couple of days. I just creamed Tabiteuea with the Yamato and other BBs in my PBEM game with rjopel and will see if I can rearm the Yamato with what I have positioned. I am not going to give any details right now as rjopel reads this forum regularly, but once I have tried what I am going to try, I will post here.


So where do I need to send my subs to check on this reloading activity?

[:D]

If I were wagering a guess...Los Angeles. [;)]

RE: AKE - Yamato

Posted: Sat Oct 15, 2011 4:38 pm
by SoliInvictus202
thanks again everyone for the effort of posting!....

now a newer version of the Yamato might also have some difficulties rearming from a Lima-class AKE...

http://www.youtube.com/watch?v=Row0rYFQCHs

RE: AKE - Yamato

Posted: Sat Oct 15, 2011 6:16 pm
by travicl1
Ok, I know the manual says an AKE can't rearm Yamato's main guns. However, I know I did it in my PBEM and reproduced it again now. I originally rearmed her in stock 1106i and did it again before my last post in the beta. Either the manual is wrong, there's a bug or I am really missing something. Here's some screen shots:


Munda, base where the rearming took place. If there were naval support it would be listed below the fortification line. There is none.

Image


Yamato before being rearmed:

Image



And Yamato after clicking replenish TF at sea with the AKE docked, not disbanded in port. You'll see most of the main gun armament is full now. All of Yamato's ops points were burned before the rearmament was completed.

Image

The Lima class AKE before rearmament:

Image


And the Lima class AKE after rearmament. Supplies were removed from the ship. None were taken from Munda.

Image

RE: AKE - Yamato

Posted: Sat Oct 15, 2011 7:19 pm
by witpqs
Travix,

Then it's a bug. Post it in the tech support sub-forum along with a save game so Michael can see about fixing it.

RE: AKE - Yamato

Posted: Sun Oct 16, 2011 10:43 am
by PaxMondo
Travix - thanks. I feel better now that I know I wasn't completely hallucinating!

RE: AKE - Yamato

Posted: Sun Oct 16, 2011 11:33 am
by nashvillen
quote:

ORIGINAL: nashvillen

I should have some data on this in a couple of days. I just creamed Tabiteuea with the Yamato and other BBs in my PBEM game with rjopel and will see if I can rearm the Yamato with what I have positioned. I am not going to give any details right now as rjopel reads this forum regularly, but once I have tried what I am going to try, I will post here
.



So where do I need to send my subs to check on this reloading activity?

I could just sent them back to use up all that ammo. They did pretty good the first time with just the secondary guns.

RE: AKE - Yamato

Posted: Sun Oct 16, 2011 11:35 am
by rjopel
ORIGINAL: nashvillen
quote:

ORIGINAL: nashvillen

I should have some data on this in a couple of days. I just creamed Tabiteuea with the Yamato and other BBs in my PBEM game with rjopel and will see if I can rearm the Yamato with what I have positioned. I am not going to give any details right now as rjopel reads this forum regularly, but once I have tried what I am going to try, I will post here
.



So where do I need to send my subs to check on this reloading activity?

I could just sent them back to use up all that ammo. They did pretty good the first time with just the secondary guns.


Ok, so subs at both locations. Got it.

RE: AKE - Yamato

Posted: Fri Nov 04, 2011 1:45 am
by nashvillen
Ok, got the Yamato TF (4 BBs, 4xCA, 4x CL, 4x DD) to turn around and paste the island again, this time with night spotters, which worked well. Here is what the Yamato looked like going back to port: (BTW, all images are heavily censored to protect ongoing operations so my opponent can participate in this conversation if he wishes.)

Image

I am using Truk (which is no secret to my opponent)

Image

I have three large AKEs there. Here is what they were before the Yamato's arrival:

Image

Here is the Yamato after the rearm along with the AKEs:

Image

Image

It should be noted that Truk has naval support of 540 and is port size 6.

Hope this gives you enough information.

RE: AKE - Yamato

Posted: Fri Nov 04, 2011 6:39 am
by SoliInvictus202
thanks a lot for not forgetting about this thread and for sharing this important information with us!


RE: AKE - Yamato

Posted: Fri Nov 04, 2011 10:27 am
by PaxMondo
NAsh, what patch are you using in your "test"?  THanks.

RE: AKE - Yamato

Posted: Fri Nov 04, 2011 1:35 pm
by nashvillen
It is either q9a or q9b, I will have to check when I get home.

RE: AKE - Yamato

Posted: Fri Nov 04, 2011 1:41 pm
by witpqs
Very nice test and data - well done! [8D]

RE: AKE - Yamato

Posted: Fri Nov 04, 2011 1:54 pm
by crsutton
Hmmm...Is Yamato alone or are there other ships in your TF? Could the port be resupplying the big guns and the AKEs lesser guns and other escorting ships? Biggest test would to be at a level 1 port with the AKEs only. However, your Munda test seems to make a case for at least partial arming as it was only level 3.