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RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 8:28 am
by Data
This is sooooo much more than I've expected, can't wait to get my hands on it, that's one serious expansion.
Elliot, you're a great man...and yes, Woodman, you're made of awesome as well [:)]

RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 9:30 am
by ASHBERY76
ORIGINAL: Webbco
Would be really great to see different artwork for different characters, but I understand this could take a lot of time to do (remembering the problems during the initial release!).

A good start would be adding relevent backgrounds to the leader type.Like the Leader being in a throne room,admiral being in a starship,ect.

RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 9:56 am
by Noble713

1. Can I configure a collection of leaders with specific traits as well as individual portraits for each empire to have at the start of the game?
2. Can I introduce new pre-configured characters through scripted events?


RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 10:24 am
by WiZz
I have one question. If my empire is multiracial can I hire characters from other races?

RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 11:06 am
by Bingeling
I got a gut feeling that apart from spies, leaders are not hired, they happen. I may be totally wrong, though.

I hope planetary governors occur at random interval. Admirals spawn at random times, but more often in combat. And the more big action combat, the more likely for an admiral.
Critical successes and critical failures in research? A critical success seems like a nice spot for a random researcher to occur, but maybe not with the "less criticals" trait. So something pure random, but with increased chance at special moments.

Great stuff

Posted: Sat Oct 22, 2011 11:38 am
by MasterChief
Wow! I am looking forward to this more than I did for MOO3! I do love a good space opera and this is shaping up to be one of the best!

RE: Great stuff

Posted: Sat Oct 22, 2011 12:07 pm
by ehsumrell1
(Sound of Snidely Whiplash's laughter in background)

You guys better spend the next week or two with your loved ones, or whomever
you hold dear to you......

.....you just wait and see!!!!

RE: Great stuff

Posted: Sat Oct 22, 2011 12:52 pm
by Bingeling
Evil you, and your NDA.

Native Woodman is good news, no mod merging. A confirmation about new, modifiable feature makes me optimistic that it will be easier to make suitably hard games. Influence circles are there, but with unknown effect.

I was not so hot on leaders, but it seems nicely implemented, which makes me hopeful that other features are well thought out too.

RE: Great stuff

Posted: Sat Oct 22, 2011 12:57 pm
by 2guncohen
Can you have different customised looks for Every person ?




RE: Great stuff

Posted: Sat Oct 22, 2011 1:09 pm
by Fishers of Men
Totally awesome, Elliot and Erik!! Since I like to micromanage, I see I will need to pause the action a lot to position my characters where they will be the most useful. This is a whole subgame by itself. There definitely needs to be a major streamlining of the game's processing ability. With all these new objects to manage, the game would have bogged down more with the existing code.

I love Woodman's ship design mod. I am guessing that he was asked to incorporate it into the Legends expansion. Am I correct on this? If so, I will not need to add an additional mod. In fact, I will not install any mods until I have a chance to view Legends in its original state. Later I can make changes to my own tastes.

I will need to be left alone in my cave for many weeks after Legends release. DO NOT DISTURB, PLEASE!

FoM

RE: Great stuff

Posted: Sat Oct 22, 2011 1:36 pm
by WoodMan
Thanks for the mention Erik, and the opportunity to work on one of the (or is it about to become the no1) greatest 4x games ever built, that's a great honour [:)]

For those asking if the mod has been implemented into Legends, it has been improved upon greatly and implemented.  I don't have beta access personally so I'm not entirely sure whats in, but I'm hoping its everything I threw in Eriks general direction [:D]

Thanks to everyone who has supported and downloaded the mod over the past year or so, the interest, kind comments, contructive criticism, ideas, suggestions and the general potty banter and great comradeship in the community is what inspired me to keep going.  There remains a small portion of work to be done, so I'll get back on it right away [:D]

RE: Great stuff

Posted: Sat Oct 22, 2011 1:53 pm
by Simulation01
Congrats WoodMan!  You did an awesome job on that mod! [:)]

RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 1:56 pm
by tjhkkr
ORIGINAL: HectorOfTroy
So the last pick shows conflict between two different spheres of influence in the bottom right corner.
P.S. Igard, I guess Cpt or Admiral Picard might soon command our fleets :).

It also sounds like you could end up with Jar Jar Binks or General Custer commanding your units too. [:D][:'(][;)]

RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 2:29 pm
by J HG T
Questions:

Can you have leaders of other races in your empire?
For example, If you have planet of immigrants or have captured planet of other race, are the leaders appearing there shown belonging to corresponding race.
Small thing, I know, but would add nice variety.

Also, can leaders switch sides due to various reasons?
For example, a fleet general defects because he/she/it/them/whatever is/are annoyed of their nations wars and reputation and want to switch to more peaceful empire. 


RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 2:52 pm
by WiZz
For example, a fleet general defects because he/she/it/them/whatever is/are annoyed of their nations wars and reputation and want to switch to more peaceful empire.

It would be nice, that admiral switch to other empire with fleet which he lead [:D]

RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 3:23 pm
by adamsolo
All this on top of Shakturi?

- Leaders / Characters
- Influence spheres / borders
- New ships with better graphics
- Ability to track where your ships are heading (this need did cross my mind before)
- Expanded technology tree, including dedicated carriers, cutting lasers, rail guns, new planetary facilities and wonders
- Race-specific events and victory conditions
- Improved fleet management and automation, including fleet postures
- Improved modding support, including full race and character modding
- Improved AI and an updated Diplomacy system with refuelling and mining rights as well as immigration policies

Great job!

If you would add to this list:
- Better performance
- Different time-frame when in battles (when a battle starts everything else would stop or become substantially slowed. This would allow people to be able to concentrate during battles)
- Refuel and colony ships added to the empire navigation tool
- Font sizes and blurriness fixed
- Little tweaks and fixes to the refuel system

I would be a very happy man.

And if would even add on-top:

- Resources spread and availability customization
- Even more new ship models and better looking graphics overall
- Full races customization setup option

Then we would have here some serious business! DW would be running for the title of best 4X space strategy game of all time.

RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 4:01 pm
by MartialDoctor
Looking good! [:)]

RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 4:26 pm
by Igard
This is a great example of developers listening to their fans. Just what we wanted (if not more). Thank you guys.

Big congrats to WoodMan! What a great decision to put his work into the game. Well done to all involved. [&o]

Looking forward to it now more than ever! [:)]

RE: Distant Worlds: Legends Characters

Posted: Sat Oct 22, 2011 4:33 pm
by Erik Rutins
ORIGINAL: HectorOfTroy
So if my empire is a democracy and I have a great leader, i can switch to monarchy and install him as a king. That way I can keep him around a lot longer. Is that possible?

I don't think so, but I haven't actually tried it - let me give it a try and get back to you!

Regards,

- Erik

RE: Great stuff

Posted: Sat Oct 22, 2011 4:37 pm
by Bingeling
ORIGINAL: WoodMan

Thanks for the mention Erik, and the opportunity to work on one of the (or is it about to become the no1) greatest 4x games ever built, that's a great honour [:)]

For those asking if the mod has been implemented into Legends, it has been improved upon greatly and implemented.  I don't have beta access personally so I'm not entirely sure whats in, but I'm hoping its everything I threw in Eriks general direction [:D]
Great news that your work is in the main game. As soon as I read/saw that I guessed you had polished the ship sets, some more than others, and completed missing pieces. Your most surprising piece of news is that you are not in the beta, that seems odd.

Now, keep busy on those finishing touches [&o]