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RE: Set Future Objective
Posted: Wed Nov 16, 2011 5:01 pm
by Treetop64
ORIGINAL: dr.hal
I see the "-" sign in your example for sure... but I still don't buy it. Planning is largely staff work, units have a lot of those folks (remember this is not Squad Leader!) and they should be able to walk and chew gum at the same time... But in the game engine you might be right... I hope not... Any one else have any other input??? Hal
From Page 187 in the manual:
" 8.2.1.4 OBJECTIVES
The Set Future Objective command has to do with Planning for action at an Objective (or
Planning points). When the Set Future Objective button is pressed, the map will appear and
you must click on a base/beach hex. This will set the unit’s future objective. The number in
parenthesis next to the objective is reset to 0 if the objective set is a new objective. This
number will increase 1 or 2 points per turn, with a maximum value of 100. The higher the
value, the greater the benefit the unit will receive when the unit participates in combat in the
objective hex (whether attacker or defender)."
RE: Set Future Objective
Posted: Wed Nov 16, 2011 5:03 pm
by Treetop64
Ok. That was weird.
Please disegardeinvigourizsitate the first post.
RE: Set Future Objective
Posted: Thu Nov 17, 2011 10:34 am
by dr.hal
Could it be that the site stutters???
Alfred, sounds good, I was no aware of the old game's concerns. Yes this would impact in tempo. I think "planning ahead" has been a key element that was missing in many wargames (as was logistics) and I'm a great believer that if you even remotely want to get a feel for what "might have been" during those days, planning has to be a very important factor.
RE: Set Future Objective
Posted: Thu Nov 17, 2011 11:39 am
by obvert
If the unit is prepped 100% and there is an HQ in range also prepped 100% for the target, but is not from the same higher level HQ, does this HQ still benefit the units capability attacking?
In China there are so many HQs for both sides that often many are present. I have usually just made sure one is close enough to influence the action. But am I losing the attack benefit for the units if the HQ and the units are from different parent HQs?
One more thing. A high level HQ, like the IJA Southern Army HQ, prepped for Singapore 100%, for instance, will this still help units attacking capabilities within its long range but somehow help more with Singapore? Multiple attacks might be going on at once in many theaters, so how does a long range influence parent HQ help for these multiple attacks?
RE: Set Future Objective
Posted: Thu Nov 17, 2011 11:49 am
by Alfred
Yes for the proper chain of command not being required for the benefit to be gained.
No for multiple targets receiving benefits from the same HQ.
Alfred
RE: Set Future Objective
Posted: Tue Jan 17, 2012 8:57 pm
by BigDuke66
Do recon flights help units that are preparing for that location?
What I would like to see is that the location LCU currently is compared to the location they plan for has an impact on the planing(maybe faster, maybe limited to 90/100 and fill up only if preparing on appropriate ground, something like that), good example is the 8th Marine Regiment who made there "jungle training" on Samoa, I suspect that helped them for there actions on Guadalcanal.