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RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 6:09 pm
by cpdeyoung
I am a long time proponent of NATO style counters but this game really looks good as it is. I may switch around a bit but they have done a wonderful job with the "busts", and I am certainly having no problem with them. I never play RtV/ToW/ToF using anything but NATO counters but this game seems fine the way it is.
The art production on this game is just outstanding.
Chuck
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 6:33 pm
by Grim.Reaper
Guys, one other question. About how many units/counters are on the map at a given time? I remember looking at the WITE and just couldn't imagine ever pushing around that many units....is it manageable?
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 6:44 pm
by stormbringer3
Definitely manageable. I'm looking forward to even bigger scenarios. I'm currently playing Stalingrad as part of the German Campaign and I currently have 28 units on the map.
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 6:45 pm
by JudgeDredd
Very manageable so far. It's nothing like WitE with regard to the number of units on the map
I've loaded all the scenarios and Case Blue has the most units

RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 7:39 pm
by LarryP
Is there enough to do in UoC to keep it fun?
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 7:45 pm
by PKH
I like the smaller scale UoC compared to PC. Usually most of the map fits on screen which makes it easier to follow what's going on, and you have to do very little scrolling around.
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 7:49 pm
by JudgeDredd
ORIGINAL: LarryP
Is there enough to do in UoC to keep it fun?
I haven't really played enough to warrant answering this - plus as this is the first day of having it, it's the shiny new.
The interface is a joy to work with. For actual gameplay - it's great to play - but I don't really know yet whether it will become samey. With Panzer Corps you have your different types of units etc...so this is less of a thinking game - but you do have to keep your wits about you with a fairly active AI - swapping depleted units out from the front line, exploiting gaps, cutting supplies.
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 8:02 pm
by Javolenus
OK, I'm thinking maybe I should support this dev team and just pitch in and buy the game! Seems that all the feedback is good.
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 8:11 pm
by LarryP
I just bought it and it's in the tutorial now. Wow, you all were right when you said the interface and menus were nice. The music is perfect for the setting too. The pop ups with tooltips are very smooth and informative.
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 9:32 pm
by Toby42
ORIGINAL: LarryP
I just bought it and it's in the tutorial now. Wow, you all were right when you said the interface and menus were nice. The music is perfect for the setting too. The pop ups with tooltips are very smooth and informative.
And I don't mind the little figurines as much as I thought I would. I still want to see what they come up with in the Nato Units? So far a really neat game!!!
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 11:33 pm
by LarryP
I'm a tooltip fanatic. If a game does not incorporate tooltips, I won't buy it. This game has the pattern for all other developers to go by for tooltips. They are perfect. Pop up information galore, smooth, pretty, and detailed. The menus work just as perfect too. This is the best interface for functionality I've bought in a game.
I've finished the tutorial, Introductory scenario, and am on the next scenario now (can't remember the name, starts with a V). I've looked through the manual, and thanks for NOT making the background a bunch of junk that gamers won't want to print. Standard white background which is great for printing if need be. Manual looks great. Very informative so far but I've not looked at every page yet.
Kudos on the tutorial too. This is one of the few tutorials that is a pleasure to do. There is an option to go back, and also to reload so you can try things over again as much as you like. Very thoughtful with the gamer in mind.
Everything I have seen to this point looks wonderful and works flawless. Now back to my "V" something scenario... [;)]
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 19, 2011 11:58 pm
by Grim.Reaper
Thanks for making resisting this game harder Larry!
RE: Unity of Command Versus Panzer Corps?
Posted: Sun Nov 20, 2011 2:21 am
by CarnageINC
Hmmm....My interest has been peeked.....This does need further looking into guys [;)]
RE: Unity of Command Versus Panzer Corps?
Posted: Sun Nov 20, 2011 9:19 am
by 2xPelin
ORIGINAL: Treale
ORIGINAL: JudgeDredd
The interface is a joy by the way
You are getting me closer to pulling the trigger. I'm just not sure about those figurines / busts? I really prefer Nato Symbols...
There are Modders in Design and Modding section trying to incorporate Nato Symbols (or others) instead of busts.
tm.asp?m=2952767
RE: Unity of Command Versus Panzer Corps?
Posted: Sun Nov 20, 2011 1:33 pm
by Javolenus
I bought the game. First impressions are very favourable. I think the game does offer a better single-player challenge than Panzer Corps. I found it easy to jump right into the game with only a brief glance at the manual to check on a few details. The overall design, as well as the graphics and sound, make for an engrossing game--good work!
RE: Unity of Command Versus Panzer Corps?
Posted: Mon Nov 21, 2011 2:35 am
by gradenko2k
I would very much recommend UOC - not only is the interface slicker than an oiled pig, the AI can be brutal and the it has a far more useful (I won't say accurate/realistic) representation of supply than Panzer Corps/General does, without getting mired in the micromanagement of War in the East.
The only "drawback" of UOC is that being limited to the Stalingrad campaign means there isn't nearly enough of it!
RE: Unity of Command Versus Panzer Corps?
Posted: Mon Nov 21, 2011 12:02 pm
by ComradeP
It's difficult to compare the game to Panzer Corps because Panzer Corps (the original version, they're trying some new things with the DLC) is Panzer General++, whilst Unity of Command is a title that, whilst not 100% original, has no direct link to another title.
You can see the links between Panzer Corps and Panzer General in AI behaviour, although the menace of the AI building walls of the cheapest units has been somewhat contained. In Unity of Command, the AI normally tries to disrupt your operations through its own actions, instead of placing as many units between you and the objective as possible. That alone is, in my opinion, a significant improvement over similar games.
RE: Unity of Command Versus Panzer Corps?
Posted: Mon Nov 21, 2011 2:16 pm
by pzgndr
I bought Panzer Corp because I played Panzer Gerneral to death when it came out. Hours on end spent in that game.
Panzer Corp is a great redo of Panzer General.... but it's the same..... this is both good and bad.
I also played PG to death, until I got sick of it. Specifically I really disliked air units just flying around turn after turn, rather than air missions and rebasing. Since Panzer Corps retains this annoying feature, I pass. UoC has simple air strikes for allocation each turn, which is fine.
UoC reminds me more of the old OSG
PanzerKrieg boardgame (which I also played to death), with its limited operational scenarios in southern Russia. And that's also fine. I'm more interested in playing the meat & potatoes scenarios, and not so much into these newer "campaign" games where you mess around with core units and experience and such from one scenario to the next. Of course, PanzerKrieg had traditional unit stacking and odds-based CRT combat, so UoC requires a different kind of orchestrating maneuver and combat a la PG, but that's interesting too in its own way. [8D]
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 26, 2011 7:40 am
by sbdb
ORIGINAL: Javolenus
I did buy Panzer Corps but stopped playing on Day One because the AI offers no significant challenge (I prefer to play games in single-player mode).
C'mon....sigh, spare me. You don't buy a $40 game just to stop playing after one day when you're still trying to understand how everything works, not to mention that this game gets seriously difficult after the easy start and especially on higher levels. If the single player is that easy, then explain to me why most die hard players seem to prefer the single player according to discussions in the forum? [8|]
It's very clear that you just grabbed an illegal copy, otherwise you would have made a much more serious effort.
To the original poster; why are you asking on the Unity of Command forum which one is better, that's just as pointless as asking on a BMW forum about BMW vs Audi.
Btw, I like both games. [;)]
RE: Unity of Command Versus Panzer Corps?
Posted: Sat Nov 26, 2011 10:26 am
by Javolenus
Hi sbdb,
You accuse me of grabbing an illegal copy of Panzer Corps--a crime of which I am innocent, as my Matrix Account records will prove.
I stopped playing Panzer Corps because I found that the AI didn't offer a significant challenge--nothing unusual in that. But I take your point about giving up on the game prematurely--maybe I'll go back to it and try again.
As for wasting $40 on a game, well, sadly, in my experience, there's nothing unusual in that either . . .