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RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 12:09 pm
by ASHBERY76
It would be logical to have reinforcents lowering experience,strength and readines for both realism and gameplay reasons,ala stop snowballing now that many units will survive invasions with the new tweaks.

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 4:28 pm
by Malevolence
Keep in mind, as of Legends, troop units only really have one attribute -- strength.  Readiness is the rounded percentage of the units total strength.

If my 129th Weltraumjager Battalion has a readiness of 75 and a strength of 10978 then it's full strength level is 14600. (the readiness shown is rounded from 75.192%)


RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 6:41 pm
by unclean
Do you know if the AI is more suspicious of sneak attacks in Legends? Like they'll think it's possibly a little suspect when you have half your troop ships on a sightseeing trip around their homeworld?
ORIGINAL: J HG T

Nice changes! The "one vs. one" ground combats really didn't make any sense if you thought about it. Also, medical facilities are now very useful in warships transporting troops.
medical

Nice! They heal troops now?

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 7:21 pm
by Kayoz
ORIGINAL: cookie monster

Haha the "new" guy calls me a troll!!!

Haha

Oh yeah trolls are repetetive and don't explain themselves I only posted once before being insulted.

Don't call people trolls who you don't know.

Green Button them!

This is my last word on this matter.

If you say anything critical of DW or Matrix in general, you should expect to get the "troll" label. It seems that the standards on this forum for "troll" is "be critical of DW".

I'm not a real fan of the green button - if you ignore positions you don't like, then why bother to come to the forums at all?

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 7:50 pm
by Malevolence
ORIGINAL: Kayoz
If you say anything critical of DW or Matrix in general, you should expect to get the "troll" label. It seems that the standards on this forum for "troll" is "be critical of DW".

that maybe true, but that wasn't my reason. a poster's reputation precedes them. if they complain in a thread about new features by saying there are no fixes and improvements and then come to a thread about improvements pointing out the OP's post isn't about new features... demonstrating zero appreciation for anything being offered... they are trolling... when does the guy whose been demanding change say, "thanks for the change."

as cookie monster pointed out, however, his behavior is based on bitter vet syndrom. some may accept this as a valid excuse, but in my mind it adds nothing here... certainly not any recommendation for further improvement... like other replies did.


RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 8:16 pm
by Kayoz
ORIGINAL: Malevolence

a poster's reputation precedes them. if they complain in a thread about new features by saying there are no fixes and improvements and then come to a thread about improvements pointing out the OP's post isn't about new features... demonstrating zero appreciation for anything being offered... they are trolling... when does the guy whose been demanding change say, "thanks for the change."

I have found most of cookie monster's posts to be fairly balanced - if he is critical of something, it's usually only after it's been discussed and presented to Matrix, but without an adequate (if any) response.

You state that he has "zero appreciation" and offers nothing. He stated specifically that he has reported 10 serious bugs with no response. I'm not sure how you can classify that as "nothing". If bug reporting isn't positive and helpful for the game, then I don't know what is. It seem rather unfair that you label his posts as "useless trolling" despite the contributions he's made.
ORIGINAL: Malevolence
as cookie monster pointed out, however, his behavior is based on bitter vet syndrom. some may accept this as a valid excuse, but in my mind it adds nothing here... certainly not any recommendation for further improvement... like other replies did.

Constructive criticism, which is what he's doing for the most part - does add something to the game. Bug reports, suggestions to changes, offering work-arounds - these apparently don't have value to you. Odd - perhaps your definition of "contribution" is different.

I'm a firm believer in the adversarial debate method. It works with the English judicial system, as adopted by most of its colonies. It works in science (peer review). I think the results speak for themselves.

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 8:33 pm
by Nedrear
Kayoz he did not mean he did not contribute in general, he declared he did not contribute to THIS thread. Which, being fair, he did not. And saying "should have patched it to fix instead of addon" is also wrong. Erik stated, that the changes which are part of the ROTS version will be patched too, therefore repairing some issues like that. He got no reason to complain here. Erik worked on Patch and AddOn at the same time. Thats it!

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 8:51 pm
by cookie monster
Thanks Kayoz. I appreciate the support.

It appears these new posters don't realise I don't have all day to justify my very simple opinion in one thread only.

Here's one bug from ROTS I reported , I placed over 60 troops on a 30 plus defended colony, the display then defaulted to a one vs one display with zero feedback ability.

I did consider starting a new game of ROTS however I reeled off about 5 game breaking bugs which would have made the game pointless.

So in essence I am very sceptical about Legends, as has been pointed out by other posters in other threads.

A troll is repetative, you must have a reputation, and no noob can call me that after all of the effort I have put in.

I used to post as regularly as Data at one point.

To be honest, I am disenchanted with ROTS, sceptical about Legends.

I will buy Legends, but I bet it is just as quirky as ROTS.

..........

Let's not forget guys I gave a very simple 3 line opinion. Once.

I don't have to explain anything.

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 9:15 pm
by Erik Rutins
Guys, please keep it civil, this thread should not become about posting habits or content. I think anyone who has been here a while knows that this is not the kind of forum where criticism is not accepted or locked down. However, we appreciate constructive criticism a lot more than the other kind.

Cookie Monster, despite your experiences, Return of the Shakturi is not broken. I respect that you have been waiting a long time for the third update and I'm sorry it has taken this long, but for the vast majority of players the game is in good shape. The upcoming update for ROTS, as soon as we have time after the release of Legends, will include fixes for all oustanding issues for ROTS as well as fixes for any other bugs we found during the development of Legends. We will take care of our ROTS customers, whether you purchase Legends or not.

Regards,

- Erik

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 9:16 pm
by Kayoz
ORIGINAL: Nedrear

Kayoz he did not mean he did not contribute in general, he declared he did not contribute to THIS thread.

Did you read Malevolence's post?

Examine his post more carefully -
"then come to a thread about improvements pointing out the OP's post" (emphasis mine)
1. "a" thread. Not "this" thread - he's referring to CM's behaviour in general
2. He's referring to himself in the 3rd person

Seems pretty clear that his response is in reference to CM's posts in general, and not as you suggest, to this specific thread.

I believe that basic grammar supports my position - general statement - much more strongly than yours.

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 9:23 pm
by Kayoz
ORIGINAL: unclean

Nice! They heal troops now?

Back on topic...

Really? I thought they did so from the beginning? I seem to remember DW vanilla troop ships having medical facilities in them by default, and the description stating that they healed troops.

Or am I mistaken?

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 9:29 pm
by cookie monster
Onboard ship medical facilities always did heal troops.

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 10:54 pm
by Kalthaniell
I can't help but wonder what changes (if any) were made to the way the AI handles troops. Don't get me wrong, I think the AI is doing a good job already, defending and attacking with troops. It could however, IMHO, make a better use of cloning and other planetary facilities. It may be because I don't play that much, but I don't think I ever saw an enemy empire building three cloning facilities on it's own and one troop academy and spawning a clone army to take out the best defended colonies. I know it is not cheap, an AI may not afford it at times, but for races which have cheaper and stronger troops this would be a nice challenging tactic. I use it when I play and it works really well.
So, do any of you know if such complex new tactics have been implemented? And if such question was answered somewhere already, can you point me to it?

RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 11:11 pm
by Malevolence
The AI makes good use of wonders and facilities in Legends -- both for you and your opponents. It loves bunkers most of all I think.

The AI also piles on when conducting an invasion -- dropping a lot of troops (if it has them). It counterattacks to take back lost colonies.

The defending force actually replenishes troops the longer the duration of battle, so breaking the back on large colonies (like homeworlds) takes overwhelming forces.

Currently, it gets less smart in terms of its attacking when it runs out a good supply of troops due to losses.


RE: Legends - Invasion and Ground Combat

Posted: Sun Nov 20, 2011 11:57 pm
by adecoy95
since troops damage each other at the same time, how will outnumbering them work? one of my strategies is building tons and tons of weak robotic units and just throwing 30-60 troops at a planet, how will this work now out of curiosity?

sorry if this was answered already i kinda skimmed the thread

RE: Legends - Invasion and Ground Combat

Posted: Mon Nov 21, 2011 12:37 am
by Malevolence
If your total strength is enough to beat your opponent, you will lose more units completely instead of having the strength of fewer units reduced.  This can actually be helpful for building up experience in individual units -- but only those units involved in the combat will benefit from experience. If the force ratio is decidedly in your favor, less of your units will be involved in combat.



RE: Legends - Invasion and Ground Combat

Posted: Mon Nov 21, 2011 6:43 am
by MartialDoctor
ORIGINAL: Nedrear

An army, supplied by veterans, is in most cases a better army than you can imagine. First of a veteran will help you not to repeat his mistakes on a battlefield. He will guide you through your fear or moral endeavours and he can train you.
A veteran army which is "replenished" by ordinary troops should therefore not suffer a mayor blow in overall prowess. Though a little penalty would be logical yes.

Sure, the veterans can help along, train, boost, and otherwise help and assist green troops. However, they are still green troops; just better trained ones!

Once battle comes, they still are nowhere near the skill level of the veterans as they don't have the experience or skill. Thus, the level of the overall effectiveness of the battalion should be affected by this. I'd say much more than a "little penalty" is in order.

RE: Legends - Invasion and Ground Combat

Posted: Mon Nov 21, 2011 4:01 pm
by Erik Rutins
As stated in the first post, there are some improvements in the area of ground combat, but this was not at all the focus of this expansion. Ground combat benefits in Legends from these changes and the addition of Generals. There are _many_ more improvements we can make in ground combat that are on the drawing board and may appear in a future expansion.

Things to consider for the future - Troop experience, multiple troop types, troop equipment and research, troop design, drop pods and drop ships, boarding pods and boarding actions, etc. Some of them almost made it into Legends, but we had to keep the feature list and resulting development time within what we could afford for this release. If Legends does well, those of you that want more work in this area may be well rewarded. [8D]

Regards,

- Erik

RE: Legends - Invasion and Ground Combat

Posted: Mon Nov 21, 2011 4:58 pm
by Yskonyn
ORIGINAL: Erik Rutins

Things to consider for the future - Troop experience, multiple troop types, troop equipment and research, troop design, drop pods and drop ships, boarding pods and boarding actions, etc. Some of them almost made it into Legends, but we had to keep the feature list and resulting development time within what we could afford for this release. If Legends does well, those of you that want more work in this area may be well rewarded. [8D]

Regards,

- Erik

Sounds great indeed. You will have my money, promised!
But first get Legends out of the door! :D

RE: Legends - Invasion and Ground Combat

Posted: Mon Nov 21, 2011 5:23 pm
by tjhkkr
Things to consider for the future - Troop experience, multiple troop types, troop equipment and research, troop design, drop pods and drop ships, boarding pods and boarding actions, etc. Some of them almost made it into Legends, but we had to keep the feature list and resulting development time within what we could afford for this release. If Legends does well, those of you that want more work in this area may be well rewarded.

That would be kind of neat! It would be really fun!