Page 2 of 2
RE: Developer's Notes for Distant Worlds: Legends
Posted: Tue Nov 22, 2011 10:50 pm
by Deomrve
Ok, thanks for the information.
RE: Developer's Notes for Distant Worlds: Legends
Posted: Tue Nov 22, 2011 11:40 pm
by tjhkkr
This is way cool; at least I know have something to read for a few minutes on Thanksgiving. [:)][;)][8D]
RE: Developer's Notes for Distant Worlds: Legends
Posted: Tue Nov 22, 2011 11:41 pm
by khelvan
Can anyone tell me if, after purchasing Legends, I would be able to play the Shadows storyline with all of the game improvements found in the Legends expansion?
RE: Developer's Notes for Distant Worlds: Legends
Posted: Tue Nov 22, 2011 11:45 pm
by Erik Rutins
Meaning the Shakturi? Yes, you can turn the original and the Return of the Shakturi storylines on together with everything else. However, there are some aspects of the Shakturi storyline that override the normal victory conditions, but you can also keep playing after those are resolved. [8D]
Regards,
- Erik
RE: Developer's Notes for Distant Worlds: Legends
Posted: Wed Nov 23, 2011 12:11 am
by khelvan
Shakturi, sorry, yes! (I'm new)
RE: Developer's Notes for Distant Worlds: Legends
Posted: Wed Nov 23, 2011 3:27 am
by unclean
Nice article, really looking forward to playing!
RE: Developer's Notes for Distant Worlds: Legends
Posted: Wed Nov 23, 2011 4:00 am
by danith222
Very nice article and well deserved I might add.
RE: Developer's Notes for Distant Worlds: Legends
Posted: Wed Nov 23, 2011 7:51 pm
by the1sean
ORIGINAL: Deomrve
The expansion seems nice, but I'm concerned with the victory conditions mentioned in the race differences. I do not like artificial victory conditions such as I have the happiest citizens and after 20 years I win. What if I only own one system, lost every war and barely hanging on and all of a sudden I win because my people are having the big "O". This is the one thing I disliked about Armada 2526 and I think if the victory conditions in Armada 2526 are implemented into Distant Worlds it will ruin the game.
With that being said there does appear to be a lot to like with the expansion and I will most likely buy it. I just hope the victory conditions mentioned are really goals instead of ways to win the game or at least have the ability to turn those type of conditions off.
I am an Armada player (at least until I discovered Distant Worlds). As I was beta testing
Legends there were a couple of things that I noticed that I really like about the implementation of the racial victory conditions:
1. You can toggle them on and off, just like you can toggle the standard victory conditions on and off.
2. The racial victory conditions are varied, and consist of four or five conditions, unlike the ones in Armada that felt like they had a very narrow scope. Also many races have unique victory condition types.
3. You can stack the racial victory conditions on top of the normal ones, so that ALL races have to deal with both types, pretty cool option in my book. (as you can see in the screenshot, racial VP shares an equal share with the other activated VP types)
4. The Victory Condition display is super detailed and breaks things down cleanly and efficiently, and has expanded info that will popup when you hover over a race's score. This makes it very easy to keep track of the victory progress for all empires at a glance, or easily analyze the details. (which you will probably need for the new AI, I lost my first game in a long time a couple of weeks ago).

RE: Developer's Notes for Distant Worlds: Legends
Posted: Wed Nov 23, 2011 10:03 pm
by Gelatinous Cube
The AI definately is smarter now. I started up a crowded game next to some Boskarans on Hard (because I figured Normal would be too easy... right?) and before I knew it they had a good 1300 Firepower fleet headed for my homeworld! I hadn't even begun seriously building up my military. Fortunately they didn't have enough troops, but they retreated out of the system and beat up all my mining operations, effectively ending my chances at victory. I'm sure I won't get caught like that twice, but it was very cool to see the AI blitzkrieg me when I wasn't expecting it.