Page 2 of 2
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 2:18 pm
by Erik Rutins
Yes, unfortunately a late bug and quite an embarrassing oversight. Apologies!
Glad you are having fun. [8D]
Regards,
- Erik
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 5:39 pm
by tjhkkr
ORIGINAL: Cauldyth
Well now, that explains it. Imagine my shock when my newly minted cruisers loaded with ion cannons were promptly eaten without doing a single point of damage. [:D]
I can just imagine the screams of my captains as the mist consumed them: "The Ion Cannons! They do nothing!"
Now you know the frustration of the American pilots at midway.
The electronic arming for the bombs on the SBD divebombers failed so they were dropping bombs over the ocean.
And the torpedoes for the torpedo planes would not detonate on a direct hit. They required a glancing blow to work...
Hey Erik, Elliot, now THOSE are some random events for the game... [;)][:)][8D]
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 8:08 pm
by DasTactic
Another bug/annoyance is that when starting a new game it remembers all settings other than your race choice if you pick random. It always starts as Human.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 8:16 pm
by Greentrees
Has the beta been pulled? I'm unable to download it.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 8:25 pm
by Speedy2511
No problem here, download is working fine.
Greetings from germany
Nico
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 8:48 pm
by Greentrees
Thanks for that. Turns out my hardware firewall had port 21 (ftp) blocked in both directions [smacks self in head]. Now fixed.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 9:24 pm
by Mac Linehan
ORIGINAL: Erik Rutins
Yes, unfortunately a late bug and quite an embarrassing oversight. Apologies!
Glad you are having fun. [8D]
Regards,
- Erik
Erik and DW Team -
Even with such a complex game, it is a wonder that you
continue to maintian the Standard of Excellence!
Have just downloaded, and am looking forward to playing - I know it will be good!
Mac
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 9:24 pm
by HectorOfTroy
ORIGINAL: ehsumrell1
ORIGINAL: HectorOfTroy
Great news Haree77

.
Igard, don't mean to be pushy, any info on the new comprehensive Star Trek mod? Are you thinking of re-doing ships and adding character pictures?
Hello Hector;
Being assigned by my home government on Ba'ku in Sector 441 in the Briar Patch Nebula to
assist in the development of future modifications of the Star Trek universe, I can say this;
I've just received the final technical specs of our plan from Commodore Elliot Gibbs of Matrix.
{ version registry 1701 }
I'm currently awaiting detailed final reports from Admiral Elizabeth Shelby at the Utopia
Planetia Shipyards and Admiral Kurt Hansen from Starfleet Command. Once these are received,
I will be forwarding them to Proconsul Igard of Romulus after receiving his clearance to
enter the Neutral Zone (i.e. We are real close)!
Admiral Ruafo
Good news, even though I did not expect S'Ona and Romulans working together

.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Sat Nov 26, 2011 12:01 am
by ehsumrell1
If you didn't already know, we Son'a had a mutual assistance treaty with Proconsul Igard
during the mod transition to the ROTS version.
See here:
http://www.matrixgames.com/forums/tm.asp?m=2497781
There are 'special bonuses' applied to being able to work in the Briar Patch! [:)]
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Sat Nov 26, 2011 1:38 am
by tjhkkr
Does this mean raiding the cargo bay is back in session? Please, please, pretty please!
I have been a good jedi...
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Sat Nov 26, 2011 5:50 am
by ehsumrell1
ORIGINAL: tjhkkr
Does this mean raiding the cargo bay is back in session? Please, please, pretty please!
I have been a good jedi...
Only when Igard returns to Romulus TJ! [:-]
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Sat Nov 26, 2011 10:32 am
by ASHBERY76
When you play large sector games 10 or 15 sectors I think the border influence radias is still to small.I think another 1/4 increase at least is needed in my view.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Sat Nov 26, 2011 2:10 pm
by Baleur
MODDING
extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22)
extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)
Any chance to add something like this?
extended flag design limit from 40 to 100
And simply have all the flag files in that folder show up ingame, regardless of name or number. Plz? =)
There are so many awesome flags in the mod forum, but it is such a pain to switch them out.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Sat Nov 26, 2011 11:33 pm
by ASHBERY76
After playing a large,long game I think the borders are too small and new colonies never increased the influence radii much at all in 20 years play.New colonies need to have a much faster increase in radii if we want to have mining treatys,ect be effective in gameplay.I am still seeing some messy borders because of this..I am also seeing very slow immigration to new colonies which might be a factor.I think this slow immigration issue to new colonies issue was fixed in ROTS patches but seems to be back in Legends from my game.
Apart from that is it pretty solid,not a single crash.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Sun Nov 27, 2011 12:38 pm
by Haree78
@Ashbery
There are balance issues with large borders. The Ancient Guardians border was reduced because it completely ruined the game when they started near you with a massive influence. Home Worlds would extend a too powerful influence.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Sun Nov 27, 2011 1:45 pm
by ASHBERY76
It's not homeworld infuence that is causing issues it is new colonies taking too long to immigrat population and influence.Border are still messy on larger maps because they are not clashing with other empires by mid game.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Sun Nov 27, 2011 4:11 pm
by solops
I very much prefer a minimal border influence. That keeps the game fluid while still providing a modicum of protection for potential intrasystem assets. Staking out vast areas of interstellar space as belonging to someone is both silly and overly restrictive.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Sun Nov 27, 2011 5:57 pm
by Sithuk
New colonies have never really become relevant. They weren't in patched RoTS either. The immigration does need to be seriously expanded. Possibly much larger transport capacities for the passenger ships?