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RE: Patch thoughts
Posted: Sun Dec 04, 2011 7:00 pm
by Blond_Knight
Since you mentioned the win gauge, I wanted to mention that I miss the real-o-meter on the main menu.
RE: Patch thoughts
Posted: Tue Dec 06, 2011 7:52 pm
by Lieste
The required proportion of victory locations / timings etc to obtain a 100 score is frequently lower than 100% - you sometimes have some leeway to trade objectives against each other and casualties. So does the enemy - where much of the map in contested, both sides may find that their points 'grab' is not significant, on the other hand, giving your opponent free hand in one area while you overwhelm another may result in both forces obtaining nearly full scores...
In either case a draw is likely, but you might perceive your progress better during the fighting in the second case.
As to casualties - it is quite possible than enemy casualties have little or no significance from a victory determination POV - the whole thrust might be dislocating a screen and driving past it with significant forces to prevent his superior forces blocking 'off-map' while opening and holding the MSR... At the same time your casualties might be very much more important - so that your forces are still "fresh" enough to defeat the larger fraction of the enemy force once met.
It might still benefit you to be aggressive with enemy casualties - but mostly for local operational reasons (ie to prevent effective counter-attacks once the exited units are 'gone'), but the losses themselves might have no bearing on the success at all.
RE: Patch thoughts
Posted: Tue Dec 06, 2011 9:09 pm
by simovitch
ORIGINAL: Blond_Knight
Since you mentioned the win gauge, I wanted to mention that I miss the real-o-meter on the main menu.
funny[:D]
Reminds me that Dave spotted almost an exact replica of that thing in a Museum in Poteau (east of Vielsalm) when we toured the Ardennes a few years back. He got a picture of it...
RE: Patch thoughts
Posted: Tue Dec 06, 2011 10:13 pm
by Arjuna
You mean this beauty? [:)]
